Defining abstract concepts in video games

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(No Imagination)
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Re: Defining abstract concepts in video games

Post by (No Imagination) »

I dunno, I guess you could call it winding up (Sonic Spinball) or instant full rolling speed (Sonic 2).

I still don't see what's so special about spin dash. It doesn't seem much more intuitive from hadoukens and jump/slides and SMW flying, it's just easy to master - and when you master any good game's move, it's supposed to feel intuitive. You guys have learned a lot about how Sonic controls and are now seemingly trying to explain in detail how precisely it feels when you manage to pwn his games, or something..?

... my fiancee had tried playing Sonic games many times now, yet spin-dash still makes her sick and disoriented. On the other hand she enjoys Zelda -any Zelda- and will wipe the floor in SF4 as Gouken. I...believe his throw/ultra combo is less by a margin intuitive than spin-dash, yet she pulls it off every time, but can't do a thing in a Sonic game..

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Delphine
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Post by Delphine »

Senbei wrote:This is what I mean. You can toss about any number of clever analogies, but wouldn't it be nice to just have a word?
We do: spindash.

No matter what word you invent, you'd still have to define it to anyone new to the hobby/industry.

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