Search found 981 matches
- Mon Nov 03, 2008 1:22 pm
- Forum: News
- Topic: Sonic Unleashed?
- Replies: 2471
- Views: 801622
Re: Sonic Unleashed?
I can't remember the last time a Sonic game made a cutscene unskippable. Sonic Shuffle I believe. Makes sense; I didn't remember Sonic Shuffle. If I can ask a stupid question, what can really be done to improve load times? They strike me as kind of a necessary evil. I mean, I'm really not thrilled ...
- Sun Nov 02, 2008 10:00 pm
- Forum: Open Forum
- Topic: Wahoo Anew
- Replies: 66
- Views: 15791
Re: Wahoo Anew
Emo fashion is basically punk fashion castrated; all the elements that could get you fired from any professional workplace replaced with elements that might piss off your parents a little bit.
- Sun Nov 02, 2008 9:44 pm
- Forum: News
- Topic: Sonic Unleashed?
- Replies: 2471
- Views: 801622
Re: Sonic Unleashed?
I can't remember the last time a Sonic game made a cutscene unskippable.
- Sun Nov 02, 2008 9:21 pm
- Forum: News
- Topic: Sonic Unleashed?
- Replies: 2471
- Views: 801622
Re: Sonic Unleashed?
Speaking of enemies, am I the only one who finds it odd that enemies don't seem to harm you? Sonic runs right into them a few times, no harm done. It's like they're just walking breakable blocks who don't post a threat.
- Sun Nov 02, 2008 8:54 pm
- Forum: News
- Topic: Sonic Unleashed?
- Replies: 2471
- Views: 801622
Re: Sonic Unleashed?
Oh my God, Homing Attack is a different button from jump? Why?! I mean, I'm kind of excited since that explains a lot of the people sucking at the demo, but I'm not looking forward to unlearning the last decade of Sonic-related reflexes.
- Sun Nov 02, 2008 7:41 pm
- Forum: Open Forum
- Topic: Sonic level design, a discussion.
- Replies: 102
- Views: 46453
Re: Sonic level design, a discussion.
Compare the Game Gear games to their Master System versions then. Hoo. It's been awhile, so I may be talking out of my ass. I may also be romanticizing them a tad since they're all I had to go on for Sonic games until 1998, when my parents decided "let" me have a Genesis, at age twelve. What strike...
- Sat Nov 01, 2008 10:26 pm
- Forum: Open Forum
- Topic: Sonic level design, a discussion.
- Replies: 102
- Views: 46453
Re: Sonic level design, a discussion.
You're right. It doesn't fix everything; it therefore must not have any bearing on anything. Maybe it's not impossible, but you'd have to make sure Sonic's momentum was gone before placing an enemy, since you have lower reaction time. I think some of the Game Gear games did an OK job in that departm...
- Sat Nov 01, 2008 10:22 pm
- Forum: Open Forum
- Topic: Le secret project
- Replies: 164
- Views: 46369
Re: Le secret project
I always assumed the term referred to the shape instead of the material, although in retrospect, that doesn't make an ounce of sense.
- Sat Nov 01, 2008 6:25 pm
- Forum: Open Forum
- Topic: Sonic level design, a discussion.
- Replies: 102
- Views: 46453
Re: Sonic level design, a discussion.
But Sonic moves at a speed that only makes sense on a larger screen. Even if the level designs were done properly, you would still barrel into enemies you couldn't see in time.
- Sat Nov 01, 2008 6:17 pm
- Forum: Open Forum
- Topic: Le secret project
- Replies: 164
- Views: 46369
Re: Le secret project
J's frames are obviously rectangular and not horn-rimmed, especially not at all like that unnecessarily large image Baba uploaded. So he likes the cock. Big whoop, I sez. Calling someone gay = not funny. Calling someone gay who starts vigorously denying it as if they were accused of murder = funny. ...
- Fri Oct 31, 2008 10:17 pm
- Forum: Open Forum
- Topic: Sonic level design, a discussion.
- Replies: 102
- Views: 46453
Re: Sonic level design, a discussion.
So was Sonic. That's kind of my point. The Advance series, as noble an attempt to "recapture the 2D magic" as they were, probably wouldn't even work if they had the knack to pull it off just because your field of vision is so much more limited than what you're used to.
- Fri Oct 31, 2008 8:19 pm
- Forum: Open Forum
- Topic: Le secret project
- Replies: 164
- Views: 46369
Re: Le secret project
He must be telling the truth. People never say they're not gay when they actually are!
- Fri Oct 31, 2008 3:24 pm
- Forum: News
- Topic: Sonic Unleashed?
- Replies: 2471
- Views: 801622
Re: Sonic Unleashed?
The Wii version is looking way too sparse and samey. I didn't see anything in there that was absent from the Wii version of the first level. I'm seeing no reason to get psyched about the "movie" thing. The only two characters that seem to actually carry over from the game are Sonic and that pathetic...
- Thu Oct 30, 2008 11:15 pm
- Forum: News
- Topic: Sonic and the Quest for Phallic Compensation
- Replies: 790
- Views: 374527
Re: Sonic and the Quest for Phallic Compensation
And the cycle of initiation continues. I was expecting somebody to make that connection. I had recently been looking at my first posts in this forum for whatever reason, and until then I honestly didn't recall those events. I guess I'm sort of a pansy whenever I join a new community. From what I re...
- Thu Oct 30, 2008 10:20 pm
- Forum: "Weekly" Poll
- Topic: The Official Poll Suggestion Thread
- Replies: 320
- Views: 286668
Re: The Official Poll Suggestion Thread
I didn't think there was much need for elaboration in that plan. Shadow, Rouge, Cream, Blaze and Silver just plumb don't appear, everyone just plumb stops using Chaos Control, and we just plumb never hear of Black Arms, GUN, Soleanna and ARK again. I'm not saying that's the creative direction I'd ta...
- Thu Oct 30, 2008 9:37 pm
- Forum: Open Forum
- Topic: Sonic level design, a discussion.
- Replies: 102
- Views: 46453
Re: Sonic level design, a discussion.
Jesus. Looking at that screen, I'm realizing how much that would be cropped if it were Sonic Advance. My first complaint about the series was that it felt claustrophobic, but I never considered how much of a role the screen size/resolution played... Sonic Rush's dual screen freed things up verticall...
- Wed Oct 29, 2008 1:52 pm
- Forum: Open Forum
- Topic: Sonic level design, a discussion.
- Replies: 102
- Views: 46453
Re: Sonic level design, a discussion.
Have you read any of the topics in the Abyss?Wombatwarlord777 wrote:Thank goodness somebody bumped this topic up! Is it still possible to nominate threads for the Aybss? Because this thread has had some of the most intelligent discussions of the Sonic games that I have seen or heard anywhere.
- Tue Oct 28, 2008 5:55 pm
- Forum: Open Forum
- Topic: All Hail our Imperial Azerbaijani Overlords
- Replies: 14
- Views: 4156
Re: All Hail our Imperial Azerbaijani Overlords
Wombatwarlord777 wrote:Ah, so it's just a giant metallic vas deferens
My work here is done.Baba O'Riley wrote:It's gonna open up and U2 is going to be inside of it.
- Mon Oct 27, 2008 11:39 pm
- Forum: Open Forum
- Topic: Attention New Members
- Replies: 484
- Views: 290938
Re: Attention New Members
...You guys banned his ass, didn't you?
- Mon Oct 27, 2008 10:16 pm
- Forum: Open Forum
- Topic: Le secret project
- Replies: 164
- Views: 46369
Re: Le secret project
I'm 90% sure that's bunk, but playing along, does that mean they should be equal in length if you're bisexual?
- Mon Oct 27, 2008 8:40 pm
- Forum: News
- Topic: Sonic and the Quest for Phallic Compensation
- Replies: 790
- Views: 374527
Re: Sonic and the Quest for Phallic Compensation
The controls were about 50% gone, but the Sonic Charm was there in ways I hadn't seen in a long time. The controls were workable if you were willing to put up with some glaring flaws, which I admit is a pain in the ass, but I felt the reward was worth it to say the game was a cut above mediocre. I c...
- Sun Oct 26, 2008 8:17 pm
- Forum: "Weekly" Poll
- Topic: The Official Poll Suggestion Thread
- Replies: 320
- Views: 286668
Re: The Official Poll Suggestion Thread
I wouldn't take #2 lightly. Go ahead, take it out of context. I'd definitely try to incorporate all the things I've felt have been missing from the series personally, but I'd definitely want to assemble a creative team. I don't trust anybody who thinks they can come up with a better plot, better lev...
- Sat Oct 25, 2008 12:48 pm
- Forum: News
- Topic: Sonic Unleashed?
- Replies: 2471
- Views: 801622
Re: Sonic Unleashed?
The musical mindset for this appears to be the closest to SA1 so far. Kind of funny considering Ohtani's the sound director, whose biggest musical contribution was the bulk of S06's soundtrack (while good, nowhere near as Sonic-y as this), Hang Castle (yeah, dude had one song in the whole goddamn ga...
- Fri Oct 24, 2008 9:00 pm
- Forum: Open Forum
- Topic: Sonic level design, a discussion.
- Replies: 102
- Views: 46453
Re: Sonic level design, a discussion.
I think you have a great if not fantastic idea for a Sonic game, but I'm not sure SA2 is totally compatible with the concept. The more difficult levels that would serve as the lone route from point A to point B would make this more infuriating, unless you had those portals all over the place which k...
- Fri Oct 24, 2008 8:13 pm
- Forum: News
- Topic: Sonic Unleashed?
- Replies: 2471
- Views: 801622
Re: Sonic Unleashed?
I saw a lot more alternate routes in there than in the 360 version. The sparser sections are still a turnoff, though. I think the level design is going to play a lesser role in which version I purchase than control. The fact Sega developed their own engine for Sonic after fucking up Havoc is somethi...