
-- General Info --
|
Title (Japan)
Burning Rangers
Title (USA)
Burning Rangers
Title (Europe)
Burning Rangers
System
Sega Saturn
Developer
Sonic Team
Genre
Action
ESRB Rating
E
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-- Release Info --
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Japan
February 26, 1998
USA
May, 1998
Europe
June, 1998
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-- Game Credits --
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Executive Producer
Hayao Nakayama
Shoichiro Irimajiri
Hideki Sato
Product Manager
Youji Ishii
Producer
Yuji Naka
Director
Naoto Ohshima
Graphic Artist
Naoto Ohshima
Shinichi Higashi
Tomonori Dobashi
Yoshinari Amaike
Programmer
Takuya Matsumoto
Akio Setsumasa
Yasuhiro Watanabe
Yoshitaka Kawabata
Nobuaki Yamazaki
Scene Artist
Hideaki Moriya
Tohru Watanuki
Satoshi Okano
Kensuke Kita
Kosei Kitamura
Mitsutoshi Matuzaki
Sound Producer
Yukifumi Makino
Sound Director
Naofumi Hataya
Sound Effects
Masaru Setsumaru
Sound Programmer
Yoshiaki Kashima
Composer
Naofumi Hataya
Fumie Kumatani
Masaru Setsumaru
Lyrics
Naofumi Hataya
Tomoko Sasaki
Vocals
Takenobu Mitsuyoshi
Marlon Saunders
Tomoko Sasaki
Game Designer
Takao Miyoshi
Yasuhiko Nagamichi
Norihito Kato
Shintaro Hata
Burning-Ship Subgame Programmer
Masahiro Wakayama
Takeshi Sakakibara
Burning-Ship Subgame Artist
Michikazu Tamamura
Makiko Banju
Akira Mikame
Visual Material Editor
Yuji Sawairi
Ikuo Ishizaka
Voice Talent (Japanese)
Hikaru Midorikawa
Yuko Miyamura
Tomokazu Seki
Ryuuzaburou Ohtomo
Hiroko Kasahara
Aya Hisakawa
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-- Options --
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Sega Saturn
Burning Rangers
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Notice: This page is out-of-date and is no longer being maintained. Some of the information may be erroneous and the writing may
be embarrassingly bad. Proceed at your own risk.
|
-- Quick Jump --
[Story |
Gameplay Info |
Zones |
Comparison |
Codes |
Behind the Screens |
Cultural Notes |
Miscellanea]
-- Story --
A routine mission leads to the discovery of a transmitting device which is calling an unidentifiable
spacecraft to Earth. Problem is, the craft is covered by a massive layer of space junk... should it hit Earth, the damage
would be catastrophic. It's up to the Burning Rangers to get to the heart of this junk barge, and find a way to stop the
monster before it breaks into Earth's atmosphere.
-- Gameplay Info --
Twitch games have always been Sonic Team's forte, but BR seems to have been designed to provide a
localized workout for your reflexes. The object is simple enough: get to the end of each stage. With only four levels to
play, it won't have you cancelling appointments, but (as with NiGHTS) the real beauty is in the replay value. The more you
play, the more you enjoy.
At the outset, you can choose between two characters: Shou Amabane or Tillis, two rookie Burning Rangers.
Control is identical, but the two characters have different cutscenes and unique endings. Once you've begun a save, you
can choose to play each stage as either one, so you're never stuck with your first choice. (There are passwords that allow
you to play as the other four Burning Rangers, although nothing you achieve on these bonus games will be saved.)
In addition to regular old dumb stupid walking, your character is equipped with a handy arsenal of
moves and maneuvers designed to keep his ass extinguished. A and C are the jump buttons. While in midair, press A or C
again simultaneously with any direction on the analog pad to perform a quick dash in that direction. On the ground, you
can perform a speedy sideways tumble by pressing A or C along with left or right on the analog pad. Perform a backward
somersault by simultaneously pressing A or C and down on the D-pad. When underwater, you can paddle forward by pressing
the analog stick in the direction you want to swim. To rise, hold down A or C. To dive, hold down B. Finally, you can
swing the camera around by pressing L or R and get a precise view from any angle by holding down Y and moving the analog
stick around.
You can extenguish fires and destroy enemy mechs by blasting 'em with a Shot. Press B to fire off a Shot.
Hold down B to build up a more powerful Charge Shot: the longer you hold down the button, the more powerful the blast will
be (the power of the blast is monitored by a meter on the bottom left of the screen). The Charge Shot is more powerful
than a standard Shot and can put out big clusters of flame instantly... handy for emergencies and for lowering the Danger
Limit, but it will also destroy the Crystals the flames would otherwise leave behind, so be careful with that gun you
friggin' maniac.
Plan on fighting an occasional mech, but your biggest enemy at any given time is the universal equalizer.
Luckily, virtual flames aren't quite as unpredictable as the real thing, and conveniently behave in a common pattern based
on color or shape:
Orange -- Standard fires, they just burn in place until you put them out. Worth one Crystal each.
Blue -- Blue fires are much stronger than orange ones, but still just burn in place. They take more hits, but reward
you with eight Crystals each. They're usually found in groups, so this adds up to alot of Crystals.
Green -- These mean flames'll hurl fireballs at you. They're worth five Crystals each, but it's usually not worth the
risk, so put 'em out fast and furious with a Charge Shot.
Pink -- The rarest of the fires, Pink flames only appear regularly in Winged Cradle. As far as I can tell, they're
just a slightly stronger version of orange fires, but not as strong as blue ones. Worth two Crystals each.
Flaming spheres -- Great balls of fire! (Sorry...) They only appear at a few points in Fallen Memory and Winged
Cradle, but they usually pop up in cramped places, and they don't let their existence known until you're up close and
personal. These things chuck fireballs at you and are quite strong... pummel 'em with a barrage of standard Shots and they
eventually explode into a shower of Crystals.
Busted gas pipes -- Spout a constant stream of flame that can't be extenguished, but are usually easily avoided.
Exploding walls -- Here's a bit of life advice: if you're ever walking down a long hallway, and suddenly the wall on the
side of you begins glowing and emitting a sharp whistle, perform a backward somersault immediately, because that wall is
about to explode into flames. The same applies to this game, incidentally.
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Now is a good time to mention the requisite action/platformer collectible contingency in the BR world:
Crystals. (If you believe the letters you get, the full name is Maztabaluxor Crystals, but since this name sounds
disconcertingly similar to a certain dirty habit, we'll just call 'em plain old Crystals.) Crystals function exactly like
Rings: if you have some and you take damage, they scatter at which point you have a few seconds to grab back as many as you
can. Pressing the Y button immediately after getting hit relays a quick transmission to Chris that you're alright,
allowing you to grab Crystals back faster. Take damage without any Crystals on hand and you're barbecue. Another
use these handy red gems have is for transporting survivors to safety: a minimum of five will do the job, but transporting
a survivor with the ideal of 10 Crystals earns you a continue. (Additionally, Crystals used to transport survivors are
immediately added to your total Crystal count for the stage, meaning that even if you have no Crystals on-hand when you beat
the boss, all the Crystals you used to transport survivors will be added to your point tally.) Crystals can be found lying
around stages in two colors: red (worth 1 Crystal) and green (worth 5 Crystals). Fires also leave behind Crystals when put
out with a normal Shot (NOT a Charge Shot).
Roaming around each stage you will find a handfull of not-nice mechs. Apparently, these are normally
stock working bots that, for unknown reasons, have gone haywire. Arrogant little bastards. Show 'em who's boss with some
Charge Shots. They can shoot back, of course, but unless you're an 80-year old lady with a heart condition and cement shoes
you won't have much of a problem evading.
While you aren't exactly timed per se, this is a Sonic Team game and luxuries such as standing still are
but hopeless dreams. There is an ever-present Danger Limit hanging over your head every step of the way, and just like
Elliot and Claris' Alarm Egg or Amy Rose's ZERO, it will piss you off and keep you on your toes. The Danger Limit
starts at a pleasant 0% and rises constantly. The only way to keep the Danger Limit down is to put out fires, and
keep putting out fires because the Limit meter doesn't stop when you do. Every time the meter hits 20% increments,
invincible flames begin bursting all around your character -- keep moving or get roasted. The higher the percentage, the
longer the chain lasts. Furthermore, the Limit won't go down past the last 20% increment, but that doesn't really have any
kind of adverse affects other than lowering your grade for the Mission.
There are three major stages, plus a short tutorial and a super-long final stage. You fight a boss at the
end of each, and most of 'em are fairly tough. Your performance is then graded from S-D with S being the best. Grading
criteria include: percentage of survivors rescued, number of Crystals on-hand at the end of the stage (or used to transport
survivors), the time it took you to defeat the boss, and the Danger Limit percentage when you reach the boss.
Mission 1: Fallen Memory -- There's been a breach of the core reactor at the 3rd
Energy Plant, causing the central computer to go haywire and take control of the plant
and its HST-2000 series robots -- Worker-B's, as they are called. As it turns out, the
plant's administrator, Dr. Bradley, had been experimenting with genetically altering the
last specimen in an otherwise extinct species of flower. The flower - given to him by
his late wife - mutated, took on a mind of its own and began growing faster than
expected.
Boss: Anemoth The mutant flower with an attitude is confined to the center of
the arena, but the blossom circles around spouting fireballs.
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Mission 2: Silent Blue -- Fire from an unknown source has set Ocean Park, an
underwater aquarium and marine life research lab in New Zealand, ablaze. Apparently, the
park is closed this day and the only victims in the building should be workers... about
thirty of them. But as the Rangers begin finding children in the inferno, it becomes
apparent that something is very wrong. As it turns out, although the park is closed, a
special event is being held and over 200 children were invited. The only way to possibly
save all of them is to destroy the central joint where the two halves of the lab meet --
which, in theory, would allow the upper half (the park) to float safely to the surface.
Dodge the rampaging Guardian-D mechs and save those kiddies. The blaze started due to an
"earthquake" caused by an old transmitting lab that was on the location where the aquarium
was built. The origin and purpose of the lab are unknown...
Boss: Undulatus Like a big mechanical Gulpo, Undulatus circles underwater in
the lower half of the arena, chucking weird energy pulses that cause mini explosions on
the water's surface. After taking damage, he goes into a fit and zips around the arena
knocking over the floating platforms... the weaker he is, the longer this attack lasts.
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Mission 3: Gravity Zero -- An abandoned space colony is being dismantled by a
cleaning crew when the crumbling ship is hit by a meteorite. The Rangers must get the
workers safely out the ship. This might be a bit easier if their leader wasn't so
stubborn about getting his ass saved, coupled with the fact that there are two stowaway
children on board: Neal Belmondo and his brother Mel. Neal went off to watch the
meteorite, and as such landed himself in the most dangerous area of the colony: right at
the point of impact. Radioactive energy prevents Chris from receiving any transmissions
at this location, and the only way off the crumbling ship is via the last emergency
escape pod. The Rangers use it to send Neal to safety, leaving one Ranger left behind.
The only exit comes in the unexpected form of a HUGE conglomeration of space junk as it
collides with the crumbling colony... There are two types of ememy mechs that patrol this stage:
Hat-Bee, agile flying robots, and G-Hand, large powerful machines used for drilling.
Boss: Argoyle G Argolye G dashes backward in a crumbling, circular tunnel,
frequently stabbing at you with his retractable arm. It's protected by armor composed of
junk, and enough must be knocked off to expose the blue crystal thingie underneath before
it will take damage.
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Mission 4: Winged Cradle -- Chris' transmissions are unable to make it through to
the massive cluster of space junk, but the separated Ranger is guided by an
unidentifiable female voice. After the junk ship's defense system (which is in the form
of a blue crystal and was also responsible for the mechanical monsters at the end of
Silent Blue and Gravity Zero) is destroyed, the mysterious voice reveals herself and
unravels the mystery. She is Iria Klein, and at the heart of the massive shell of space
junk lies the actual small craft, which contains the unit where she has been held in
suspended animation for an unknown number of years. When Iria was sixteen, she
contracted a fatal disease for which there was no known cure; thus her father secured her
body in suspended animation and sent her off into space for safety until a cure would be
discovered. In order to achieve this, he set a transmission lab (the one found on the
site where Ocean Park was constructed) that would relay the news to Iria's ship; and in
order to protect the ship, he programmed his own consciousness into its defense system.
As a result, the 'live' system began pulling in space junk to create a protective shield
around Iria's vessel, but there's been an unforseen side effect: now that a cure has
been discovered and the ship has received the message, it's heading back home, and is on
a collision course with Earth. The only way to stop it is to destroy the ship's central
computer, one seriously mad dad...
Boss: Willvern The blue crystal has multiple forms. In the first, fought at the end of the
platform area, your only task is to keep from falling off of your tiny platform and avoid
his energy blasts. The second form is taken on with a friend: Lead if you're playing as
Shou, and Big if you're Tillis. It's stuck to the door guarding Iria's chamber, and
basically just tries to burn your booty off with fireballs and stuff. In the third phase,
Willvern's in the middle of an arena and circles around with two giant laser beams.
In the fourth (and final) phase, the thing takes on a rather demonic form and has you
pinned on a square platform. He'll move from one side of the platform to the other, and
attacks you with flame walls, meteors, and tornadoes. He's got two shields on either
side, and they must be destroyed before damage can be inflicted on Willvern himself. The shields
regenerate every time he shifts position, so keep on your toes.
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The story is carried along nicely during actual gameplay via the intercom system. In all but the final
stage, your fellow Rangers are carousing the level at the same time you are. Occasionally your paths cross, but even when
you can't see your comrades, they'll keep the team up-to-date on their status via the intercom system. Chris is the central
hub, navigating the whole team from the safety of the Burning-Ship. She'll give you directions over the intercom, most of
which should be ignored because they lead you straight toward the exit and usually bypass a number of survivors and similar
goodies. If you get lost, you can get a quick, disinterested, and mostly useless hint out of Chris by hitting the Y button.
As mentioned earlier, hitting the Y button immediately after taking damage relays a message to Chris letting her know that
you're alright, which allows you to grab back lost Crystals faster.
And then there's the mail system. After rescuing a survivor, he/she will send you an "email" letter
which can be accessed from the main options menu. The actual content of the letters vary... Some will fill you in on
interesting story tidbits that you won't hear in the actual game, many will send you game art, but most will just bug you
with useless chit-chat. Mixed in among the 108 survivors are 14 egocentric Sonic Team members, who usually send you art or
secret passwords. (The exception is programmer Takuya Matsumoto, who thinks you'll be more interested in obscure, uh,
poetry.) In addition to the Sonic Team gang, there's a cameo by manga artist Ami Shibata, who it seems is a personal
friend of Yuji Naka's. Claris Sinclair and Elliot Edwards are thrown in for good measure -- Claris sends you a short sound
clip from NiGHTS. A number of survivors will send you more than one message (to a max of three) based on how many times
you've rescued them. (I figure if they get stuck in the same damn fire more than three times, they deserve to die anyway.)
Fallen Memory: Page 1 |
Peter Smith
3 Letters
0 Attach |
Joe Bradley
3 Letters
0 Attach |
Curt Eisler
3 Letters
0 Attach |
Linda Wirgman
1 Letter
0 Attach |
Gena Austin
1 Letter
0 Attach |
Richard Wells
1 Letter
0 Attach |
Lucille Crawford
2 Letters
0 Attach |
Oliver Landon
1 Letter
0 Attach |
Rose Bergman
2 Letters
0 Attach |
Lily Johnson
1 Letter
0 Attach |
Yasushi Nirenburg
1 Letter
0 Attach |
Mary Foster
1 Letter
0 Attach |
Page 2 |
Prince Lemmon
1 Letter
0 Attach |
Sophie Rosay
1 Letter
0 Attach |
Paul Freeman
1 Letter
0 Attach |
Marie Moore
1 Letter
0 Attach |
Mira Redford
1 Letter
0 Attach |
Erika Pinter
1 Letter
0 Attach |
Danny Hackman
1 Letter
0 Attach |
Christine Fowles
2 Letters
0 Attach |
Simone Darrieu
3 Letters
0 Attach |
Frank Williams
2 Letters
0 Attach |
Kathy Margret
2 Letters
0 Attach |
Takao Miyushi
3 Letters
0 Attach |
Page 3 |
Nancy Keaton
2 Letters
0 Attach |
Jennifer Fox
1 Letter
0 Attach |
Anne Connery
1 Letter
0 Attach |
Ahmad Khan
2 Letters
0 Attach |
Emma Kensit
1 Letter
0 Attach |
Janet Day
1 Letter
0 Attach |
Satoshi Okano
2 Letters
2 Attach |
James Green
1 Letter
0 Attach |
Arnold Leyden
3 Letters
0 Attach |
Hideaki Moriya
2 Letters
2 Attach |
Hiroko Losey
3 Letters
0 Attach |
Florenz Ranke
1 Letter
0 Attach |
Silent Blue: Page 1 |
Marco Martini
3 Letters
0 Attach |
Leonard Kennedy
1 Letter
0 Attach |
Ellen Kelly
3 Letters
0 Attach |
Janet Campbell
3 Letters
0 Attach |
Nico Pernas
1 Letter
0 Attach |
Marc Tyler
3 Letters
0 Attach |
Scarlet Fonda
3 Letters
0 Attach |
Shinichi Hagishi
3 Letters
0 Attach |
Will Jones
1 Letter
1 Attach |
Owen Eastwood
1 Letter
0 Attach |
Michael Eastwood
2 Letters
0 Attach |
Bella Eastwood
1 Letter
0 Attach |
Page 2 |
Marcia Weber
1 Letter
0 Attach |
David Weber
1 Letter
0 Attach |
Bob Fisher
1 Letter
0 Attach |
Fumie Kumatani
1 Letter
0 Attach |
Meg Tracy
1 Letter
0 Attach |
Diane Tracy
2 Letters
0 Attach |
Bill Klein
1 Letter
0 Attach |
Elizabeth Klein
2 Letters
0 Attach |
Yasuhiro Watanabe
1 Letter
0 Attach |
Yumy Bouwer
1 Letter
0 Attach |
Tohru Watanuki
3 Letters
2 Attach |
Betty Forrest
1 Letter
0 Attach |
Page 3 |
Naomi Parton
1 Letter
0 Attach |
Kanako Parton
1 Letter
0 Attach |
Manabu Parton
1 Letter
0 Attach |
Yasuhiko Nagamichi
2 Letters
0 Attach |
Sonia Morton
1 Letter
0 Attach |
Martin Morton
2 Letters
0 Attach |
Julie Sanda
3 Letters
0 Attach |
Mark Brando
3 Letters
0 Attach |
Mira Ringwald
3 Letters
0 Attach |
Hanne Ringwald
3 Letters
0 Attach |
Elliot Edwards
2 Letters
0 Attach |
Claris Sinclair
2 Letters
0 Attach |
Gravity Zero: Page 1 |
Neal Belmondo
3 Letters
0 Attach |
Gerardo Vanini
1 Letter
0 Attach |
Ridley Thompson
3 Letters
0 Attach |
George Beck
1 Letter
0 Attach |
Casper Wyld
2 Letters
0 Attach |
David Jackson
1 Letter
0 Attach |
Henry Pierce
1 Letter
0 Attach |
Loretta Compton
1 Letter
0 Attach |
Susan Gray
3 Letters
0 Attach |
Tyron Fage
1 Letter
0 Attach |
Tomonori Dobashi
1 Letter
1 Attach |
John Sweet
2 Letters
0 Attach |
Page 2 |
Brown Epstein
2 Letters
0 Attach |
Akio Setsumasa
3 Letters
0 Attach |
Grace Turner
1 Letter
0 Attach |
Eric Howell
2 Letters
0 Attach |
Elvis Douglas
1 Letter
0 Attach |
Alicia Howard
3 Letters
0 Attach |
Joe Negrin
1 Letter
0 Attach |
Elena Eldon
1 Letter
0 Attach |
Sam Murray
1 Letter
0 Attach |
Matilda Kasdan
1 Letter
0 Attach |
Masaru Setsumaru
3 Letters
0 Attachments |
Naofumi Hataya
1 Letter
0 Attach |
Page 3 |
Bette Temin
1 Letter
0 Attach |
Tim Leary
1 Letter
0 Attach |
Kayo Shimizu
1 Letter
0 Attach |
Charles Smyth
2 Letters
0 Attach |
Jill Woods
1 Letter
0 Attach |
Takuya Matsumoto
3 Letters
0 Attach |
Jason Mark
2 Letters
0 Attach |
Luke Scala
1 Letter
0 Attach |
Mimi Follows
3 Letters
0 Attach |
Naoto Ohshima
2 Letters
1 Attach |
Yuji Naka
1 Letter
0 Attach |
Ami Shibata
1 Letter
3 Attach |
Now, about those passwords... BR is bestowed its immense replay value through the level randomization
feature. To activate the randomization, simply clear the game once as either Shou or Tillis. The actual layout of the
stages won't change, but various doors and passageways will randomly be opened or blocked off, while the locations of fires,
survivors, and other items will be rearranged. You'll find entire chunks of level that aren't accessible in the default
layouts, not to mention the bigger portion of survivors. At the end of each level, you're given a 10-digit password which
can be used to access that particular layout any time so you can revisit old favorites whenever you feel like it.
After rescuing Neal Belmondo a second time (read: beat Gravity Zero twice), the Burning-Ship sub-game can
be accessed. It's the same game you play at the end of Winged Cradle: you're controlling the Burning-Ship through a
360° tunnel, dodging various obstacles and blasting others to kingdom come. The only controls are left and right to move
in those directions, L or R to roll in one of those directions, and the action buttons to shoot.
-- Codes --
Secret Passwords: Input the following passwords for the indicated effects:
- Voice Test: "NAVIXXTEST"
- Movie Test: "MOVIETEST?" Replace the "?" at the end with a letter from A-I to play one of the following movies:
- A: Introduction
- B: Mission 1 (Fallen Memory) Complete
- C: Mission 2 (Silent Blue) Complete
- D: Mission 3 (Gravity Zero) Complete as Shou
- E: Mission 3 (Gravity Zero) Complete as Tillis
- F: Shou's Ending
- G: Tillis' Ending
- H: Mission 4 (Winged Cradle) Complete as Shou
- I: Mission 4 (Winged Cradle) Complete as Tillis
- Play Fallen Memory as Lead Phoenix: GS4LEAD2ZU
- Play Silent Blue as Lead Phoenix: J5LEAD4XGA
- Play Gravity Zero as Lead Phoenix: 2LEAD6DHUY
- Play Fallen Memory as Big Landman: 3BIG2BPLCK
- Play Silent Blue as Big Landman: VZ5BIG5PGW
- Play Gravity Zero as Big Landman: J6BIG3OJYS
- Play Fallen Memory as Chris Partn: DH5CHRIS5H
- Play Silent Blue as Chris Partn: K3CHRIS4AS
- Play Gravity Zero as Chris Partn: ADG2CHRIS5
- Play Fallen Memory as Iria Klein: KB3IRIA5KF
- Play Silent Blue as Iria Klein: HTL2IRIA50
- Play Gravity Zero as Iria Klein: GHJK3IRIA2
- Play Fallen Memory as Shou Amabane with BGM: G2SHOU2JKY
- Play Silent Blue as Shou Amabane with BGM: 3SHOU5GHJK
- Play Gravity Zero as Shou Amabane with BGM: GFGF5SHOU5
- Play Fallen Memory as Tillis with BGM: NM3TILLIS5
- Play Silent Blue as Tillis with BGM: B5TILLIS2D
- Play Gravity Zero as Tillis with BGM: 5TILLIS4KL
-- Behind the Screens --
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There's no question as to exactly what audience Sonic Team was trying to catch with Burning Rangers. The
game absolutely oozes with anime schtick, moreso than any of their other titles. From the cheesy sci-fi storyline
and over-the-top characters to outrageous mecha designs and melodramatic acting, BR covers all the geekbait bases. Sega
even threw enough budget their way for Sonic Team to acquire some top talent from the anime industry. Character design and
supervision for the cover and promotional art was handled by Hiroyuki Ochi, whose credits include Armitage III and Sol
Bianca. (To the left is one of the scrapped cover sketches.) The voice cast is comprised entirely of big name seiyuu -
pop stars who are usually adept at both singing and acting. Below is a list of who's who in the BR world. If you don't
recognize the names, you will surely recognize some of their character roles. (I'm currently searching for a list of the
English voice actors. If you can help me out, smack me one.)
-- Japanese ver. --
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Character
|
Actor/Actress
|
Other Roles
|
Shou Amabane
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Hikaru Midorikawa
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Fushigi Yuugi -- Tamahome
Slayers -- Zelgadis Greywords
Saber Marionette J -- Faust
Dead or Alive -- Ein/Hayate
Great Teacher Onizuka -- Kikuchi Yoshito
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Tillis
|
Yuko Miyamura
|
Neon Genesis Evangelion -- Asuka Langley
Street Fighter Zero -- Chun-li & Rose
Queen Emeraldas -- Ruuda
Soul Calibur -- Seung Mina
Outlaw Star -- Aisha Clan-Clan
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Lead Phoenix
|
Tomokazu Seki
|
Vision of Escaflowne -- Van Fanel
Fushigi Yuugi -- Chichiri
Cardcaptor Sakura -- Kinomoto Touya
X -- Shirou Kamui
Chobits -- Shinbo Hiroshi
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Big Landman
|
Ryuzaburo Ohtomo
|
Bastard!! -- Abigail
Battle Angel -- Grushka
Macross II -- Dennis
El Hazard -- Gares
Excel Saga -- Kabapu
|
Chris Partn
|
Hiroko Kasahara
|
Macross II -- Ishtar
Irresponsible Captain Tylor -- Azarin
Rayearth -- Fuu Hououji
Armitage III -- Naomi Armitage
Vampire Princess Miyu -- Arisawa Miho
|
Iria Klein
|
Aya Hisakawa
|
Iria Zeiram The Animation -- Iria
Sailor Moon -- Sailor Mercury
Ah My Goddess! -- Skuld
Trigun -- Rem Saverem
Love Hina -- Amalla Suu
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At one point in development, there was a 2-player mode planned. Judging from the pics below, it looks
like a grudge match in the practice arena. (Thanks to Martin Braid for the scan.) Incidentally, take a run through the
voice test and you'll hear a whole buttload of interesting conversations that are nowhere to be found in the game. What
wonders might another few months of development time have brought us? Perhaps we will never know...
-- Miscellanea --
- Ami Shibata, the dynamically weird survivor occasionally found in Gravity Zero, is evidently a personal friend of Yuji
Naka, who was the star of one of her short stories. Shibata is a mangaka, or manga artist, best known for her "Nangoku
Shounen Papuwa-kun" (tropical boy Papuwa) series which ran from 1992 through 1995. Her most recent work is "Mirai Bouken
Channel 5" (future adventure channel 5).
- In the prototype build of BR, Chris' voice was provided by Kayo Shimizu, financial administrator for the Sonic Team.
- The vocalist in the Japanese version of "I Just Smile" is Tomoko Sasaki, who composed the music for NiGHTS into
Dreams...
Written content and original graphics copyright © 1997-2005 Jared Matte. Screenshots thanks to Lucas Echeverria and Bo Bayles. Hosting and administration
thanks to Nathan Tsui. Burning Rangers characters, logos, and images are trademarks of SEGA Corporation. The GHZ is an
independent fansite and is not affiliated with SEGA Corporation.
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