Am I the only one who's getting Donkey Kong Country/ LittleBIGPlanet-esque vibes from that teaser "site"?
Maruyama wrote:Since nothing specific is going to be announced about this game for a while, now is a good time to discuss what we would like to see from this game. What criteria do you have for this game in order for it to not suck? What would constitute as a good game for you if this game were to not disappoint?
Classic 2D Sonic game wishlist? OK, I'll play ball. Let's pretend everything is fine in our happy, idealized
make believe SEGA Enterprises Ltd. and Naka, Ohshima and Yasuhara are still with us. It's gonna be a lot of fun!
I'm kinda worn out of S3&K. Arguably it may still be the very top of the original 2D Sonic formula, but as far as 2D action games in general and particularly 2D platformers, it has aged. Like, notoriously so. If they were to design larger stages, a good maximum speed setting would be Advance 2's, which, although regularly working against the player on a 240×160 2.9" display, it shouldn't be so on a 1280×720 one. Not that the speed element should override elaborate platforming, just make it more awesome.
This takes me to a second point: difficulty. If this game is to target old-school gamers, they should include a healthy dose of challenge. I'd think about more enemies and a way to disable the possibility of picking up lost rings. Additional stages exclusively built around this tinkered set of mechanics would be nice, too.
Third point: graphical presentation.
No polys, I want true 2D sprite art. Don't care if they have to contract VanillaWare or those Nazca guys, I don't want any more 2.5D shit.
I don't have any qualms with additional characters, as long as they work and elaborate on Sonic's main ruleset instead of drifting away from it. Take Advance 2's additional moves or something like that and make them into something useful. Oh, and absolutely nothing after Knux, much less so any undesired, uncalled for new crap.
Everything else would be pretty much copypasting Hog's post. Yeah.
So, back to our time and reality,
it seems like this could be a rather quick cash-in. Besides, what does a new 2D Sonic game have in common with Dreamcast's 10th American anniversary, anyways?