Fixed.Neo wrote:That's not what I mean. I can't imagine Sega releasing a Sonic Adventure 2 which introduced Shadow but didn't let you play as him. It's... I dunno, it's like having Knuckles not be playable in Sonic 3.
*conspirative thinkin'*
I could be wrong but I thought the original logo was just a plain silver color instead of the blue and red/black.Neo wrote:EDIT: I mean, the whole Sonic/Shadow parallel was on the logo from the very start. Chaos was never on the logo or the cover, just the general (vague) water theme. There's a difference in terms of character level.
in a way Sonic Underground was like Dinosaur planet, a good idea using characters that dont fit in that type of storyOompa Star wrote:I think Sonic Underground was more ignored than hated.Crazy Penguin wrote:Both "Adventures of Sonic the Hedgehog" and "Sonic the Hedgehog" were severely flawed (to put it diplomatically), but had their charms. Sonic Underground on the other hand appears to be universally loathed!
Fixed.Wombatwarlord777 wrote:Kogen, m'boy... I take it you've never heard of 12chan... Lemme just say it's at least ten times as worse as the furries.
I don't need you to fix my posts.Isuka wrote:Fixed.
Protodude wrote:I could be wrong but I thought the original logo was just a plain silver color instead of the blue and red/black.
I think Shadow was suposed to have black and white fur or something...Oompa Star wrote:RACIAL UNDERTONES
Neo wrote:Knuckles was supposed to be playable in Sonic 3 from the very start. He was only removed when the game was split in half to help market Sonic & Knuckles. This is the opposite of what we're discussing.
Neo wrote:I mean, the whole Sonic/Shadow parallel was on the logo from the very start. Chaos was never on the logo or the cover, just the general (vague) water theme. There's a difference in terms of character level.
It would've totally been possible to have SA2 without Shadow as a playable character. For the vast majority of the story, Shadow is a villian, much like Metal Sonic's role in Sonic CD, and of course Metal Sonic wasn't playable in that game. Granted, Shadow is much more involved in the events of SA2, but it would be possible to remove many of his extraneous parts (such as the entire Sky Rail level, since it is Dr. Robotnik who eventually catches up with Sonic and company, not Shadow). The only problems I can see is his role in the last story, especially in the Final Hazard fight, although I suppose his part in those could be rendered non-playable if you messed with the story enough...Isuka wrote:
...<T>hey could've very well developed SA2 without a playable Shadow and with either a less convoluted story, or the same one and additional/ longer cutscenes and come up with the same result (plotwise), but this time they had enough development time to put him in.
And pay no heed to that innocent "fixing" of his posts too. Yeah, right.Isuka wrote:And I'm not even trying to enforce this particular theory,
Nor is there any to confirm the opposite either, beyond a mystery rumor from eons past that no one knows the true source of. Which is not, shall we say, a good leg to stand on, but here y'all are going in circles based on what ultimately amounts to bullshit. Way to go.It's only that there isn't irrefutable evidence that Sonic Team USA meant to make Shadow playable from the very beginning available.
It's still the goddamn opposite of Sonic Adventure 2. Knuckles was supposed to be playable, the fact that he remained in the cover even though he was cut is just a massive cocktease.Isuka wrote:
How is this a valid argument at all? Knuckles' story doesn't even start until Sonic's has finished! Of course the story makes sense, it makes sense with or without Knuckles' story in the end!Isuka wrote:Yet they released the game regardless, and the story (while obviously incomplete) made sense. Even if you lock-on both games, Sonic and Tails' complete story makes sense.
I assume that by "time-constraints" you mean the game was cut in half to increase sales and simply to just release something already instead of holding off the game further, which would itself retract from sales (oh Sega, you selfish businessmen).Isuka wrote:Although of course you have a point in that they meant to make Knuckles playable from the get-go but couldn't due to time constraints
You're still missing the point. Wouldn't you feel cheated if you didn't get to play as Shadow? He's not like Metal Sonic, who is "silent" throughout all the game (all his actions are merely an extension of Eggman's), and only appears in like, two levels. He's a major character with speaking roles and a will that he sets out to accomplish, making him a fair bit more than a plot device. Now, could Rouge have been cut without any consequence? Absolutely!Isuka wrote:they could've very well developed SA2 without a playable Shadow and with either a less convoluted story, or the same one and additional/ longer cutscenes and come up with the same result (plotwise), but this time they had enough development time to put him in.
There also isn't a shred of evidence that they intended otherwise.Isuka wrote:And I'm not even trying to enforce this particular theory, it's only that there isn't irrefutable evidence that Sonic Team USA meant to make Shadow playable from the very beginning available.
This is entirely obvious. Early screenshots showed that Sky Rail was Sonic's level at one point. No wonder it's completely extraneous.Wombatwarlord777 wrote:it would be possible to remove many of his extraneous parts (such as the entire Sky Rail level, since it is Dr. Robotnik who eventually catches up with Sonic and company, not Shadow).
He wasn't cut from the game, much of the game's story revolves around Knuckles slowing down Sonic's progress.Neo wrote:It's still the goddamn opposite of Sonic Adventure 2. Knuckles was supposed to be playable, the fact that he remained in the cover even though he was cut is just a massive cocktease.
Is there any proof of this, either? I think it was SEGA's policy of churning out new installments of its hit franchise as fast asNeo wrote:I assume that by "time-constraints" you mean the game was cut in half to increase sales and simply to just release something already instead of holding off the game further, which would itself retract from sales (oh Sega, you selfish businessmen).
So was Chaos. Infact, both Chaos' and Tikal's story is what the main plot of Adventure 1 revolves around and possesed abilities greatly different than those of the playable cast, yet we didn't get to play as them (and it's just as "easy" to tack on a Chaos story mode as it was Shadow's own, think E-102 Gamma's story progression). Knuckles' presence and actions were also pivotal for 3's plot development too, yet his presence as a playable character was excised from (half) the game without as much as a flicker and the game was still fully playable and it made sense with Knuckles being just a NPC since Knuckles' own story is little more than a reenactment of Sonic's.Neo wrote:You're still missing the point. Wouldn't you feel cheated if you didn't get to play as Shadow? He's not like Metal Sonic, who is "silent" throughout all the game (all his actions are merely an extension of Eggman's), and only appears in like, two levels. He's a major character with speaking roles and a will that he sets out to accomplish, making him a fair bit more than a plot device. Now, could Rouge have been cut without any consequence? Absolutely!
*sigh*Neo wrote:There also isn't a shred of evidence that they intended otherwise.Isuka wrote:And I'm not even trying to enforce this particular theory, it's only that there isn't irrefutable evidence that Sonic Team USA meant to make Shadow playable from the very beginning available.
I have no idea what stage that would have been planned for, but it seems like beating that thing without a homing attack would be comparable to trying to conceive without testicles.Dr. BUGMAN wrote:I heard Biolizard's first form was meant to be fought with Knuckles. I have no irrefutable evidence to back this claim, but it seems plausible.