Prope outlines company philosophy

Recent happenings of pertinence to Sonic fans.
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Re: Prope outlines company philosophy

Post by gr4yJ4Y »

I don't know if Ohshima was involved (Toriyama did the character designs, I'm quite sure), but didn't Artoon do some work on Blue Dragon?

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Re: Prope outlines company philosophy

Post by Ritz »

He's credited as being one of two "Executive Producers" on MobyGames. That's a pivotal role, right?

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Re: Prope outlines company philosophy

Post by THEbigLANDMAN »

What? Artoon made Vampire Rain?????

I bought both Blinx, but I only played like 2 or 3 stages in the first one...

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Re: Prope outlines company philosophy

Post by P.P.A. »

I just ordered use Blinx 1 on ebay (for 8€ or 9€ plus shipping). Ritz's stories did scare me a little, but I won't run from a challenge that easily!

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Re: Prope outlines company philosophy

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When your balls shatter into a thousand tiny little pieces I'm not going to help you glue them back together.

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Re: Prope outlines company philosophy

Post by Shadow Hog »

gr4yJ4Y wrote:I don't know if Ohshima was involved (Toriyama did the character designs, I'm quite sure), but didn't Artoon do some work on Blue Dragon?
Incidentally, I thought that game sucked too. Maybe the demo just wasn't very flattering, I dunno.

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Re: Prope outlines company philosophy

Post by gr4yJ4Y »

I've never played Blue Dragon, but it looked interesting. The reviews I've read said that everything is fairly cliché as far as JRPGs go.

I thought it was worth mentioning since we were listing games Ohshima has worked on.

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Re: Prope outlines company philosophy

Post by Green Gibbon! »

Blue Dragon is pretty insipid. I imagine that's Artoon's fault, because Lost Odyssey is pretty cool.

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Re: Prope outlines company philosophy

Post by Ngangbius »

Lost Odyssey needed a turn-off random encounters option, especially when you had to backtrack to previous places for sidequests.

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Re: Prope outlines company philosophy

Post by Green Gibbon! »

What game was it that automatically skipped random battles when the enemy levels were so low you couldn't possibly benefit from them? I think it was something on the Super. It was a brilliant idea that took all the pain out of backtracking and I'm amazed it's never been done again. I know in Final Fantasy you can let weak enemies escape, but you don't get the EXP and you're still warped into the combat menu which is just as much of a pain in the ass.

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Re: Prope outlines company philosophy

Post by K2J »

Chrono Trigger, I believe.

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Re: Prope outlines company philosophy

Post by Ngangbius »

CT's battles weren't random.

The game you possibly could be talking about is Earthbound/Mother 2, where you automatically skip the battle when encountering weak foes. However, that game didn't have random battles. Though, Breath of Fire 2, which does have random battles, did have an enemy encounter meter which depending how strong you were, lowered the encounter rate of weaker enemies on certain fields.

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Re: Prope outlines company philosophy

Post by P.P.A. »

Or do it like Grandia, just invent a incredibly awesome battle system that makes even minor battles lots of fun.
Grandia doesn't have REs either though.

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Post by Isuka »

Green Gibbon! wrote:What game was it that automatically skipped random battles when the enemy levels were so low you couldn't possibly benefit from them?
Wild ARMs Advanced 3rd. You could also avoid enemy encounters at and beyond your party's level, but only so many times before you are forced into them (surprise battles notwithstanding). Though the battle engine itself just isn't much fun, and you will probably want to let the A.I. play them for you in fully automatic mode.

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Re: Prope outlines company philosophy

Post by G.Silver »

The other thing Earthbound did was make it so the enemies roaming around the map would actually run away from you once you got high enough. That was a satisfying thing to see.

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Re: Prope outlines company philosophy

Post by Yami CJMErl »

The original Paper Mario had a badge that could do something to that extent as well (weak enough enemies were automatically KO'd).

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Re: Prope outlines company philosophy

Post by big_smile »

FlashTHD wrote:Couldn't think of a better topic to bump, so here this is again.
Games™ (the last games magazine I have some degree of trust/interest left for, and it's not even from my country for chrissakes) did a 2 or 3 page thing on their trip to the Prope offices. Since I didn't bring my wallet to the bookstore, couldn't buy it. Here's what I remember, though most of it is confirmation of older info:
Is this the same Games™ that is sold in the UK? I bought the latest issue (number 72 with the Halo Wars cover), but couldn't find anything about Prope.

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Re: Prope outlines company philosophy

Post by FlashTHD »

big_smile wrote:
FlashTHD wrote:Couldn't think of a better topic to bump, so here this is again.
Games™ (the last games magazine I have some degree of trust/interest left for, and it's not even from my country for chrissakes) did a 2 or 3 page thing on their trip to the Prope offices. Since I didn't bring my wallet to the bookstore, couldn't buy it. Here's what I remember, though most of it is confirmation of older info:
Is this the same Games™ that is sold in the UK? I bought the latest issue (number 72 with the Halo Wars cover), but couldn't find anything about Prope.
Yes it tis. I live in the states, but Barnes & Noble bookstores opts to carry foreign magazines I guess, since it's the only store I see it in. Can't imagine we'd get the thing before you guys though.

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Re: Prope outlines company philosophy

Post by One Classy Bloke »

Ah, turns out I have the issue in question. I'll scan it in tomorrow for you guys.

Pointless fact, Yuji Naka has no children.

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Re: Prope outlines company philosophy

Post by Oompa Star »

One Classy Bloke wrote:Pointless fact, Yuji Naka has no children.
That tells me a lot about his personality.

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Re: Prope outlines company philosophy

Post by Edgerock »

http://prope.sega.jp/

Prope and Sega team up to make a game where even penguins can play...

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Re: Prope outlines company philosophy

Post by Shadow Hog »

Well, at least we can assume they've been working on it for two years. Unlike most of their Sonic games.

PS: it's Pengo

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Re: Prope outlines company philosophy

Post by Green Gibbon! »

Of course you know this means war! :Pengo:

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Re: Prope outlines company philosophy

Post by EspioKaos »

Super 3D Ultimate Pengo α+ ver.δ!

I'm so getting this game.

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Re: Prope outlines company philosophy

Post by Oompa Star »

I THOUGHT NAKA SAID PROPE WOULDN'T MAKE GAMES FROM EXISTING FRANCHISES

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