Smash Bros 3 Site Goes Live.

Speak your mind, or lack thereof. There may occasionally be on-topic discussions.
User avatar
FlashTHD
*sniff*
Posts: 1504
Joined: Fri Mar 31, 2006 7:00 pm
Now Playing: Team Fortress 2
Location: Out of earshot

Post by FlashTHD »

IIRC, Kumatora got it. Including this, all of Lucas' specials are ripped off of Kumatora; he can't get any of them in Mother 3. Much like Ness.

User avatar
Isuka
Posts: 1436
Joined: Mon Jun 04, 2007 4:03 pm
Now Playing: Tekken 7
Location: Buenos Aires, Argentina

Post by Isuka »

This must be one of the most moronic updates ever, but there's something interesting to note; if you set the game to a 16:9 Widescreen aspect ratio, the upper and lower parts of the screen will get cut out, instead of the sides being cut off when playing in 4:3 Standard AR.

So, this comes down to the fact that this game's being designed around old TV displays instead of the newer ones.
Sakurai wrote:But some people may not know if they have a normal TV or widescreen TV, and may not even know what difficult terminology like 4:3 or 16:9 means. Right? Who knows all that stuff?
Apparently, anyone who isn't 1) blind and 2) a retard.
Last edited by Isuka on Tue Nov 27, 2007 6:48 pm, edited 1 time in total.

User avatar
James McGeachie
Posts: 589
Joined: Tue Oct 18, 2005 11:09 am
Location: Scotland
Contact:

Post by James McGeachie »

Not a single update has been "moronic", he's kept up updates every single weekday since the site launched and there'll still be tons of unknown material when the game is out, it's pretty damn impressive.

The fact is though with the delay he's likely having to stretch out the updates a good deal more than he originally intended, hence more "filler".

Anyway though this update confirmed Hip Tanaka has involvement with the game's soundtrack in some way, shape or form and although it may not be composition it's still cool news to me. In terms of simple, catchy melodies he was one of the truly great composers of the 8bit era.

User avatar
Esrever
Drano Master
Posts: 2981
Joined: Mon May 24, 2004 2:26 am
Contact:

Post by Esrever »

Isuka wrote:This must be one of the most moronic updates ever, but there's something interesting to note; if you set the game to a 16:9 Widescreen aspect ratio, the upper and lower parts of the screen will get cut out, instead of the sides being cut off when playing in 4:3 Standard AR.

So, this comes down to the fact that this game's being designed around old TV displays instead of the newer ones.

Actually it looks like a mix to me. The widescreen display is indeed a little shorter, but it's also a little wider than the standard display. So you get slightly less vertical viewing space and slightly more horizontal viewing space.

That's probably the best way of doing things, if you're trying to make each version as equally workable as possible. But in a game like Smash Bros, where the camera is constantly zooming in and out, it probably doesn't make much difference anyhow... the camera position is always just set to whatever is necessary to fit everyone on screen.

User avatar
Oompa Star
Posts: 368
Joined: Sun Apr 01, 2007 6:16 pm
Now Playing: I'll be the only serious one and say Ninja Gaiden 2 and Mass Effect.
Location: United States of Virginia
Contact:

Post by Oompa Star »

Isuka wrote:This must be one of the most moronic updates ever.
I thought yesterday's update was really unnecessary. I could've sworn mapping control set-ups to user names was already revealed in a previous update.

User avatar
Sniffnoy
Posts: 219
Joined: Tue May 09, 2006 8:34 am
Location: The Milky Way
Contact:

Post by Sniffnoy »

Oompa Star wrote:I thought yesterday's update was really unnecessary. I could've sworn mapping control set-ups to user names was already revealed in a previous update.
It was, but yesterday's update did reveal, firstly, the default control schemes, and, more importantly, that tap-up-to-jump will be disablable. Of course, you presumably won't be able to jump cancel if you do that, but if, lik me, you haven't learned to use that yet, really nice. Also that the Wiimote's motion-sensing will be used slightly in that you can turn on shake-to-smash.

User avatar
FlashTHD
*sniff*
Posts: 1504
Joined: Fri Mar 31, 2006 7:00 pm
Now Playing: Team Fortress 2
Location: Out of earshot

Post by FlashTHD »

If this grouching and grumbling about update quality keeps up, I move we put this megathread out of its' misery.

User avatar
Zeta
Posts: 4444
Joined: Wed May 26, 2004 11:06 am
Contact:

Post by Zeta »

Yeah, I think Isuka is pretty much done, we've probably already seen like 66% of the game by this point.

User avatar
Shadow Hog
Posts: 1776
Joined: Wed Jun 21, 2006 8:21 am
Location: Location: Location:

Post by Shadow Hog »

I dunno, I'd prefer to have it open, for when the BIG updates come rolling in every so often. You can just make some kind of rule where people aren't allowed to complain about the lack of updates.

Although ironically you all are complaining about complaining...

In other news, Wario-Man? WTF? Where did THAT one come from? I'm guessing a <i>WarioWare</i> game but I can't figure out which one...

User avatar
Smilie
Posts: 49
Joined: Fri Mar 30, 2007 4:53 am
Location: :noitacoL

Post by Smilie »

He's from Twisted! originally, I think. I can't think of a more awesome Final Smash.

User avatar
Isuka
Posts: 1436
Joined: Mon Jun 04, 2007 4:03 pm
Now Playing: Tekken 7
Location: Buenos Aires, Argentina

Post by Isuka »

viewtopic.php?p=81382#81382

I'm just mocking at the fact that I revived the thread just to comment over a seemingly minor update. And at first I thought the same as Esrever (the menu option shows more screen detail, so it'd look like you get more horizontal viewing space in WS), but then I looked carefully to the in-game screenshot and noticed that, while the damage percentage meters have more space, the entire stage looks the same in both 16:9 and 4:3, only that you get extra vertical viewing space in 4:3.
This may be only worthwhile for tourneyfags, though.

And Wario-Man is one of the first non-lethal-looking FS I've seen so far, aside from Kirby's and Peach's... which doesn't mean that it won't be a total bitch when someone pulls it off.
Last edited by Isuka on Wed Nov 28, 2007 12:48 pm, edited 1 time in total.

User avatar
Yami CJMErl
Posts: 1271
Joined: Tue Jan 16, 2007 2:03 pm
Location: Western New York
Contact:

Post by Yami CJMErl »

Smilie wrote:He's from Twisted! originally, I think. I can't think of a more awesome Final Smash.
Wario-Man is the final "character" to play in both WarioWare Twisted and WarioWare Touched. And I personally place this among my list of favorite Final Smashes (others being Super Sonic and Super Dragon Yoshi).

User avatar
Zeta
Posts: 4444
Joined: Wed May 26, 2004 11:06 am
Contact:

Post by Zeta »

Yay! Event Matches are back. I loved those, but the last 20 were too damn hard, so I'm happy to see difficulty settings for these!

User avatar
Brazillian Cara
Posts: 1729
Joined: Sat Aug 07, 2004 5:30 pm
Now Playing: the waiting game.
Location: On a never-ending quest to change my avatar.

Post by Brazillian Cara »

Altough it's pretty obvious they'll have bigger prizes for clearing them in the hardest setting.
So, any bets for friday's update? I think there's a chance it's either the language setting or Captain Falcon.

User avatar
Oompa Star
Posts: 368
Joined: Sun Apr 01, 2007 6:16 pm
Now Playing: I'll be the only serious one and say Ninja Gaiden 2 and Mass Effect.
Location: United States of Virginia
Contact:

Post by Oompa Star »

I'd like to see something along the lines of a "Lethal Marathon" style event match for Sonic, similar to the one they did for Captain Falcon in Melee. A 2 stock match between Sonic and Mario would be nice as well.

Falcon better show up. He is the most important and well known character in the F-Zero games.

User avatar
Isuka
Posts: 1436
Joined: Mon Jun 04, 2007 4:03 pm
Now Playing: Tekken 7
Location: Buenos Aires, Argentina

Post by Isuka »

Is there any other "representation" of the F-Zero franchise aside from Falcon and that stage? I don't think they'll just ignore it's existence in Brawl like that.

User avatar
Shadow Hog
Posts: 1776
Joined: Wed Jun 21, 2006 8:21 am
Location: Location: Location:

Post by Shadow Hog »

Especially since his icon is already on the website.

User avatar
Oompa Star
Posts: 368
Joined: Sun Apr 01, 2007 6:16 pm
Now Playing: I'll be the only serious one and say Ninja Gaiden 2 and Mass Effect.
Location: United States of Virginia
Contact:

Post by Oompa Star »

Samarai Goroh is AT, so there is some representation in Brawl. He really should of been a playable character though.

User avatar
Locit
News Guy
Posts: 2560
Joined: Wed May 26, 2004 3:12 pm
Now Playing: Breath of Fire IV
Location: Living that enby life

Post by Locit »

Oh get over it.

User avatar
Zeta
Posts: 4444
Joined: Wed May 26, 2004 11:06 am
Contact:

Post by Zeta »

As long as he's not replaced by shitty Ryu.

Actually, there are a couple of other characters that still might show up as playable from F-Zero, like Jody Summers or Pico.

User avatar
Esrever
Drano Master
Posts: 2981
Joined: Mon May 24, 2004 2:26 am
Contact:

Post by Esrever »

I'm still trying to get my head around the differences between the widescreen and fullscreen modes. The game's dynamic zooming camera kind of makes the whole issue a little weird.

The Smash Bros. camera zooms in as close as it can while keeping all four players on the screen, right? But at any given time the zoom could be limited by either the horizontal axis or the vertical axis, depending on where the characters are.


If all four characters are farther apart horizontally than they are vertically, the horizontal axis is the factor limiting the zoom... the characters on the far left and far right are nearly touching the edge of the screen, but there is lots of empty space above and below them. Like this:
Image

On the other hand, when the characters are farther apart vertically than horizontally, the opposite happens... the screen hugs to the character tight on the top and bottom, but there is more empty space shown on the left and right.

So, what happens when you apply this camera system to a widescreen display? It either shows more or less of the play area, depending on where the characters are. When they're spread out more horizontally than vertically, zooming in to make the characters fit the full width of the screen will now show less of the play area's height than it did on a standard display. But when they're spread out more vertically than horizontally, it will now show more of the play area's width than it did on a standard display.

I mean, right?

User avatar
DackAttac
Posts: 886
Joined: Thu Dec 01, 2005 7:37 am
Location: Albany, NY / Boston, MA
Contact:

Post by DackAttac »

I can assume the same principle applies, and widescreeners will sacrifice some height. But yeah, this is kind of made interesting by the fact that there may be a crate on a ledge that I couldn't see on my widescreen but the person I'm playing online can see on his 4:3.

Team Mecha
Posts: 329
Joined: Fri Jun 18, 2004 11:45 am

Post by Team Mecha »

Oompa Star wrote:I'd like to see something along the lines of a "Lethal Marathon" style event match for Sonic, similar to the one they did for Captain Falcon in Melee. A 2 stock match between Sonic and Mario would be nice as well.
I was thinking Warioman on the bike for that myself.

User avatar
Shadow Hog
Posts: 1776
Joined: Wed Jun 21, 2006 8:21 am
Location: Location: Location:

Post by Shadow Hog »

Esrever wrote:Image
Funny you should post an image of that stage; Sakurai just confirmed its return. With new music and everything. And other <i>Melee</i> stages, too (but this was the only one explicitly named).

User avatar
Zeta
Posts: 4444
Joined: Wed May 26, 2004 11:06 am
Contact:

Post by Zeta »

Oh sweet! Hyrule Temple is back. If I had a choice of what stage from each franchise to bring back, it'd probably be:

Fourside, Saffron City, Hyrule Temple, Brinstar Depths, Sector Z, Mushroom Kingdom I, Kongo Jungle II, Big Blue, Infinite Glacier, Yoshi's Island II, and Super Flat Zone.

Post Reply