NiGHTS: Journey of Dreams E3 thread
- Delphine
- Horrid, Pmpous Wench
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<a href="http://www.sega.com/gamesite/nights/">The official site is up.</a>
They do look completely horrid, maybe it's a work-in-progress shot of some kind. Whatever, I think it wasn't a pretty good idea to show them, unless I'm missing something from the awesome translation... what I clearly understand is that SEGA'll explore the wiimote's and nunchuks' capabilities to simulate star-spangling.
- Crazy Penguin
- Drano Master
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The pians and everything about them infuriates me to no end. I mean, sure, the environments are bland as all Limbo, but I'd only be severely pissed over that if the pians weren't so ugly. I mean, we've already got 3D pians, where could they have gone wrong?
Also, during my visit to GG!'s NiGHTS page whilst searching for a suitable 3D pian image, the screenshots therein reminded me of just how bland this game's art direction really is- it all just doesn't work when the backgrounds aren't taking precedence.
Also, during my visit to GG!'s NiGHTS page whilst searching for a suitable 3D pian image, the screenshots therein reminded me of just how bland this game's art direction really is- it all just doesn't work when the backgrounds aren't taking precedence.
- Shadow Hog
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Oh, good, 1up has impressions of some of the different modes from the game:
Sonic Team has literally no idea what gamers want, do they?We've seen a level where Helen (one of two characters you pick from when you start the game) takes to the land and has to collect 200 balls as a platforming challenge, and a river rafting sequence where Will (the other) has to steer his way to the end of a stage.
This is so an optional, completely irrelevant Mission mode of sorts and NOT the actual game.
I bet my lifetime earnings SEGA won't screw up this thing. Yeah.
I bet my lifetime earnings SEGA won't screw up this thing. Yeah.
Last edited by Isuka on Mon Nov 05, 2007 4:53 pm, edited 1 time in total.
- Shadow Hog
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They haven't had a clue since <i>Heroes</i>, honestly. At least that had sizable fanservice in the conceptual category, even if the execution was all off. After that came <i>Shadow</i>, and I don't think most gamers wanted that, no.Locit wrote:Sonic Team has literally no idea what gamers want, do they?
So yeah, they're not optional. In fact, when have any Sonic Team games featured alternative gameplay styles that were actually optional?1up wrote:While My Dream and multiplayer draw on the characters and environments from the single-player game, the solo campaign will also feature new gameplay types between flight levels.
I must be hallucinating because I could of swore there was a stupid post here a moment ago.
Anyway, I'm hoping that the reason the pian stage thing look so flat and CRAP is because
1. It's a prototype or beta or something
2. It's part of that "My Dream" thing, and the reason it's so plain is because "My Dream" is customizable and that's the uncustomized one. or something.
Wait, why the hell do I have hope?!
Okay, correction, I'm morbidly entertaining the idea of those two points.
Anyway, I'm hoping that the reason the pian stage thing look so flat and CRAP is because
1. It's a prototype or beta or something
2. It's part of that "My Dream" thing, and the reason it's so plain is because "My Dream" is customizable and that's the uncustomized one. or something.
Wait, why the hell do I have hope?!
Okay, correction, I'm morbidly entertaining the idea of those two points.
- Black Rook
- Mundane Cake Recipes
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tons of new videos posted at 1up
http://www.1up.com/do/gameOverview?cId= ... sec=VIDEOS
I guess my only actual complaint (a pretty big one) is that the level design looks a bit boring. There aren't any alternate paths from what I saw in these videos and the enemies and rings are too far apart. There should never be periods of just coasting from point A to point B in this game. Also the perspective change transitions are sucky as are the climbing up the chain, fusing with Nights sequences. DELAY THIS GAME!!!!
http://www.1up.com/do/gameOverview?cId= ... sec=VIDEOS
I guess my only actual complaint (a pretty big one) is that the level design looks a bit boring. There aren't any alternate paths from what I saw in these videos and the enemies and rings are too far apart. There should never be periods of just coasting from point A to point B in this game. Also the perspective change transitions are sucky as are the climbing up the chain, fusing with Nights sequences. DELAY THIS GAME!!!!