Sonic Riders: Zero Gravity Confirmed.

Recent happenings of pertinence to Sonic fans.

Postby cjmcray » Thu Aug 23, 2007 3:47 pm

Call me crazy, but I prefer the CG Riders cover rather than the 2D one.

I love 2D animation, but the 2D cover is pretty bland in comparison to the CG one. Just stock character art. The CG cover ghas backgrounds and everything.
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Postby Dasher » Thu Aug 23, 2007 3:48 pm

Then again the first one didnt had lyrics.
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Postby MiraiTails » Thu Aug 23, 2007 5:32 pm

Wooduck51 wrote:The song from the trailer makes my ears bleed.


If you play it at 1/2 speed (in Quicktime Pro, for example) it's kind of cool and trippy.

Regarding CG vs. Hand Drawn - I usually prefer hand drawn, but, soulless or not, the CG stuff is usually well made. It's the one compliment X-Play had for Sonic 2K6.

I actually hope that CG pic is the cover art for SR: ZG.
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Postby Locit » Thu Aug 23, 2007 11:11 pm

In the proud tradition of Sonic racing games. Though not in the so-bad-it's-awesome manner of Sonic R.
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Postby Double-S- » Fri Aug 24, 2007 10:13 am

Sonic R was awesome dammit. What other game can you stand around shooting your friends with Egg Robos in?
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Postby DackAttac » Fri Aug 24, 2007 12:09 pm

I think Locit meant the music.
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Postby Wooduck51 » Fri Aug 24, 2007 1:20 pm

Double-S- wrote:Sonic R was awesome dammit. What other game can you stand around shooting your friends with Egg Robos in?


Do not forget playing as an undead looking tails puppet; which was really freaky I may add.
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Postby Isuka » Mon Aug 27, 2007 5:44 am

I too liked the trailer's theme, though it's far better suited for a non-Sonic game. Almost any other game.
But well, it is "ZOMFG XTREME GEARR!!1!1!" Sonic Riders after all.
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Postby Opa-Opa » Mon Aug 27, 2007 11:38 pm

That music is horrible. It sounds like an 80s song in slowmotion. A bad 80s song that is. The cover looks sweet in CG. I didn't like the Sonic Riders art, and the intro movie was too crappy, the 2d and 3d didn't blend at all, it really sucked.

Somehow I'm glad this is for the PS2. Now, I'm only hoping this is actually fun to play in multiplayer. Riders 1 was no Mario Kart. Hell, it was no Burnout. I think it wasn't even a Sonic R or a Star Wars Racer.

I guess, multiplayer speaking, it wasn't even a Motor Kombat.

And about good 2d covers. There was Katamari Damacy, Okami a while back, and ICO, the japanese cover that is, inspired by the art of Chirico.
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Postby Isuka » Tue Aug 28, 2007 5:25 am

Quite evidently, I've been into broken slow-mo 80's music lately. :P
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Postby MiraiTails » Thu Aug 30, 2007 10:13 pm

Sega.com Mini Site
wrote:
SONIC RIDERS: ZERO GRAVITY
...gravity-altering powers can transform walls into tracks, or create a "black hole" that sucks you through for the ultimate speed boost...16 dynamic courses. Vehicles with over 40 upgrades...As Sonic or one of 18 colorful characters, you will compete with up to three friends at heart-stopping speeds in three exciting multiplayer modes. ...
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Postby Yami CJMErl » Thu Aug 30, 2007 10:38 pm

Funny, don't black holes normally result in one's body getting atomized/disintegrated/etc.?

Oh well, it's not the first time SEGA's ignored physics.
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Postby DBurraki » Fri Aug 31, 2007 12:20 pm

Apparently there are 18 playable characters in this game.
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Postby Esrever » Fri Aug 31, 2007 12:29 pm

So probably...

Sonic
Tails
Knuckles
Amy
Cream
Blaze
Rouge
Shadow
Silver
Eggman
Big
Espio
Vector
Charmy
Omega

And then those three bird guys I guess.
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Postby Isuka » Fri Aug 31, 2007 2:10 pm

... When was it that the franchise switched from having no more than 5 main characters, to dragging 5 characters and more than 13 fan-characters with it?
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Postby Opa-Opa » Fri Aug 31, 2007 2:23 pm

You know exactely when.

I hope there's still Ulala.
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Postby Esrever » Fri Aug 31, 2007 5:21 pm

I was really surprised by how easy it was to make that list. I didn't think I'd be able to get to 18 without resorting to bringing in older or more obscure characters. But no... I was able to do it entirely with the current, active, regular cast that have appeared in the last two or three titles. Eesh!
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Postby DackAttac » Fri Aug 31, 2007 8:06 pm

I feel really scummy for saying this, but I kind of wish that they'd go for more than 18. If you're going to make a new character as a weekly ritual, might as well cover your bases.
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Postby Isuka » Sat Sep 01, 2007 2:21 pm

Actually, I don't mind new characters if they weren't monodimensional pieces of unoriginality and occasional furry angst. That, and being the same radical crap concept as the new Sonic, which I more than willingly tolerate for Sonic himself, but not for any other t(h)rash "character".
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Postby DackAttac » Sat Sep 01, 2007 2:34 pm

Isuka wrote:Actually, I don't mind new characters if they weren't monodimensional pieces of unoriginality and occasional furry angst.


I wouldn't mind them if they weren't just replacements of last year's models.
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Postby Dasher » Sat Sep 01, 2007 4:51 pm

For some reason they keep recycling Sonic Heroes' models.
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Postby Adamis » Sun Sep 02, 2007 3:36 am

The Heroes models were reused in Shadow the Hedgehog and...?
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Postby Kogen » Sun Sep 02, 2007 8:49 am

Sonic Rivals 1 and 2? And some enemies in Rush?
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Postby Dasher » Sun Sep 02, 2007 1:01 pm

And the Riders series aswell, you can tell they are the same but deformed.
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Postby Adamis » Sun Sep 02, 2007 1:50 pm

I beg to differ, they look different to me, even if they'd be strechted out.
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