Some lousy screencaps from the gametrailers video that had some interesting stuff.
This sort of level design is interesting because it recalls some of the methods used in the Genesis games to slow the player down for a more exploration oriented segment. Admittedly there probably won't be any such segments in a racing game, but still!
This is silly!
Grinding is less annoying in 2d, but I always wonder what the point is in taking control completely away from the player. I mean, you're not even holding forward.
Hey, spikes! Remember spikes? Were they in Rush? I forget. I remember a bunch of bottomless pits, though. Didn't see any of those in this trailer. Were there any in Rivals 1?
Some form of the jump pads from Sonic Adventure. They seem tighter, but pushing two buttons at the same time in a Sonic game doesn't sit well with me.
A neat set piece that reminds me of the twisting loop from Emerald Hill.
Another twisting loop. What does that meter in the top right of the screen mean? Was it in Rivals 1? I guess I should probably pick the original up.