Okay, so I guess there is some explaination needed...I got the time, thankfully:
Gear Type: Board
The all-around Gear that works for all riders, but maily perfered by those who just like to 'keep it simple'. All ariels, spins, boardflips, grinds, wallrides & flatland tricks can be done with this Gear, as well as all other standard abblities the other two Gears have.
The difference, however, lies in the handling:
- Pump Action: let's you gain extra speed on straitaways without using the Boost abbility, though use is very limited.
- Lounge: let's you cut through wind resistance and pull in & out of slipstreams easily, as well as gives you even more speed on downhill sessions. Fair warning - Lounging cuts off control on turning and breaking SEVERLY.
- Board Snatch: this trick allows you to take another rider's Board from under their feet - on ground or in the air!
- Banking/Drift Turn: a.k.a the 'Bert Slide'. Cut around tight corners and never have to worry about losing your top speed...less you veer off too much around the bend...then you're screwed.
- Bail-Outs: used when you know a situation is about to get ugly, but want to land without breaking any bones. You'll loose any and all points you get with one or a string of tricks you build up by half the total score, but you won't loose your speed.
Gear Type: Boot
This is more of the 'variable' Gear, as obviously you can't pull of any of the tricks Board or Bike Gears can do. On the other hand, this gear let's riders expand on certian tricks like grind and ariels, let's you get added stats on wallrides as well as expand other abblities.
You also get exclusive skills none of the other Gears can get:
- Cess Slides: cuts back on speed, but allows complete control over turning without having to break. Also useful for getting under 'lowbridge' areas in a hurry, as well as clipping into Board and Boot riders.
- 'Magic' Tricks: smooth-as-butter abbility to transistion from one trick to another without taking your foot off the pipe or the pavement, when you want to build up that boost meter a little more in between big jumps.
- Tapping: allows you to spring off any surface or area without a hint of delay, moreso than even Bike Gears can do.
The 'hard' gear - limited on tricks and abblities, expansive on everything else. Wallrides get easier, jumps get higher and on top of it, you get to pull off the nastiest ariels around. The definate pick for all riders who want to go 'balls out' on the course.
Although there's not many skills for Bike Gears, nor that they differer from what skills it has, there is one exclusive:
- Resistance: it'll take a car crash to knock you down, because with this skill, riders'll have a hard time knocking you off your seat. You'll be able to withstand and plow through almost everything that comes at you...but don't get cocky: you won't be able to smash through a truck.
Okay, now that that's been laid out, hopefully this makes sense to you all. Now I gotta get ready for work tonight - laters.