A few people in the forum have complained that the museum pages are no longer as interesting to read as they once were. It's a criticism I've taken to heart, though I'm not sure how to respond to it. I myself think the writing on the site is better than it's ever been (which, mind, is not saying much). Certainly the tone has changed - my synopses clearly don't have the sense of immediacy they once did, being now written by a crotchety old man from a purely retrospective standpoint. I like to think my sense of humor hasn't deteriorated that drastically (good Lord, it's all I've got left). I know I certainly haven't been making any deliberate efforts to tone down the funny schtick, but at the same time I haven't hesitated to remove any of the old schtick I no longer consider funny. Perhaps the truth is simply - and I knew this day would come eventually - that I am no longer hip.
Max speed is hit almost instantaneously
Keepers can only be damaged when their heads are detached: violate their space when they're whole and they'll simply knock you away with their arms.
Jump, then press the A button again while in midair to home in on the nearest enemy or Item Box.
Jump onto icy stalactites to grab hold: slide around the surface by pressing the control stick left or right, and jump off by pressing A.
Press A, B, or X to fire basic missiles and hold the button down to lock-on to multiple targets.
Old page wrote:It's worth noting that in the second half, there are these crazy skull tombstones and prison cells with some weird-ass tubey robots in 'em, not to mention an occasional electric chair. (The sheer weirdness of this stage is seriously under appreciated.)
Green Gibbon! wrote:If we the elite few hadn't spent the past decade rambling in reverent tones about the majesty of the Saturn original, the current generation of teenyboppers and two-bit sham journalists wouldn't acknowledge the game as a legend (Lord knows they've never played it), and the Saturn (and indeed Sonic Team's) finest hour wouldn't now be on the sacrificial pedestal.
Tsuyoshi-kun wrote:I had a chance to buy a Saturn and NiGHTS back in October, but bought pop'n music instead. I still kick myself every now and again for it.
the almighty Sonic 3 & Knuckles?? Really? This isn't just biased Sega nostalgia talking, is it?
The Sonic Adventure updates were rush jobs, weren't they? SA1's was, at least, better written than the last few updates.
In fact several of the new comments have an even better ring, such as my new favorite line "Insufficient xerox"
I got Gunstar Heroes last week from a massive selloff of about 200 other games from one seller (who now has a boatload of Sega CD/Saturn/Dreamcast stuff up if you're interested). Box and manual included. Not including shipping, I wound up paying around $31. I'm an eBay n00b, so was that too much?
Action Stages accessible from Mystic Ruin include: Windy Valley, Icecap, Red Mountain, Lost World, and Final Egg.
Beat (ビート) -- Mite-looking bots that crawl along the ground and attack en masse with wild abandon. They respawn indefinitely and can quickly overwhelm slow-moving victims. Best avoided altogether.
Green Gibbon! wrote:
Actually, I've noticed on the SA1 page that none of the images load in Firefox. They come up fine in Explorer and I can't find any errors in the code - is this just me or what?
Green Gibbon! wrote:Yeah, but you can only access it through Mystic Ruin once. After that you can only access it through Trial mode.
In March 2000, Archie Comic Publications released a 48-page comic titled and loosely based on Sonic Adventure. The special was released as a supplement to their ongoing Sonic the Hedgehog comic book series.
In March 2000, Archie Comic Publications' Sonic the Hedgehog comic issues 79-84 was loosely based on Sonic Adventure.
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