Smash Bros 3 Site Goes Live.

Speak your mind, or lack thereof. There may occasionally be on-topic discussions.
Post Reply
User avatar
Smilie
Posts: 49
Joined: Fri Mar 30, 2007 4:53 am
Location: :noitacoL

Post by Smilie »

http://www.smashbros.com/en_us/stages/stage02.html

"drools"

That Delfino Island stage looks NIFTY. It's the perfect Smash Bros. stage.

Team Mecha
Posts: 329
Joined: Fri Jun 18, 2004 11:45 am

Post by Team Mecha »

Zeta wrote:New stage: Delfino Island! Flying around in a carpet above, plus landing in the beach and the canal!
& the shine sprite tower (note the platforms at the top of it, they weren't there before).
Image

User avatar
Shadow Hog
Posts: 1776
Joined: Wed Jun 21, 2006 8:21 am
Location: Location: Location:

Post by Shadow Hog »

This might be the first time <i>Smash Bros.</i> is doing a fly-by of a stage I actually RECOGNIZE... The only other such level would've been the F-Zero ones, such as Mute City, which I soundly don't, having not played much of that series.

But Christ, it's exactly like I remembered it (barring the platforms by the giant Shine Sprite)... that's going to be a fun stage, methinks.

User avatar
gr4yJ4Y
Posts: 1366
Joined: Wed Jun 09, 2004 10:14 am
Now Playing: Breath of the Wild (Switch), Resident Evil VII (PS4)
Location: Crescent Knoll

Post by gr4yJ4Y »

For some reason this has me really excited. I think it actually looks a lot nicer than in the original game. Hopefully they have more fly by levels like this and some interactivity in the level itself - like the cars in Mute City from Melee.

User avatar
Esrever
Drano Master
Posts: 2981
Joined: Mon May 24, 2004 2:26 am
Contact:

Post by Esrever »

Why DOES this game look so good? It's certainly miles ahead of everything else that's come out for the console so far. (Which have generally looked like ass.) Have developers just not been trying very hard, or what?

User avatar
Zeta
Posts: 4444
Joined: Wed May 26, 2004 11:06 am
Contact:

Post by Zeta »

Yeah, that seems to be the explanation. They took Nintendo's "Graphics do not make a game" as "Games don't need good graphics at all!"

User avatar
Segaholic2
Forum God
Posts: 3516
Joined: Fri May 21, 2004 11:28 am
Now Playing: Your mom

Post by Segaholic2 »

The screenshots are tiny.

User avatar
Green Gibbon!
BUTT CHEESE
Posts: 4648
Joined: Fri May 21, 2004 11:39 am
Now Playing: Bit Trip Complete
Location: A far eastern land across the sea
Contact:

Post by Green Gibbon! »

I think they could've safely added a little bit of texture to Pikachu, myself.

User avatar
Zeta
Posts: 4444
Joined: Wed May 26, 2004 11:06 am
Contact:

Post by Zeta »

The screenshots are tiny.
Like your penis.

User avatar
Smilie
Posts: 49
Joined: Fri Mar 30, 2007 4:53 am
Location: :noitacoL

Post by Smilie »

Wouldn't it be neat if that stage had the gunk everywhere and everyone had FLUDD's to clean it up?
Last edited by Smilie on Fri Jun 01, 2007 10:04 pm, edited 1 time in total.

User avatar
Shadow Hog
Posts: 1776
Joined: Wed Jun 21, 2006 8:21 am
Location: Location: Location:

Post by Shadow Hog »

The gunk would be neat. Mandatory FLUDDs would not.
Last edited by Shadow Hog on Sat Jun 02, 2007 9:19 am, edited 1 time in total.

User avatar
Locit
News Guy
Posts: 2560
Joined: Wed May 26, 2004 3:12 pm
Now Playing: Breath of Fire IV
Location: Living that enby life

Post by Locit »

Besides, it's been done in Warioware. Not to mention Super Mario Sunshine.

User avatar
Esrever
Drano Master
Posts: 2981
Joined: Mon May 24, 2004 2:26 am
Contact:

Post by Esrever »

Segaholic2 wrote:The screenshots are tiny.
Older shots like this one are bigger, and they look nearly as good. (Just as good in comparison to other Wii titles, I mean.)

User avatar
Segaholic2
Forum God
Posts: 3516
Joined: Fri May 21, 2004 11:28 am
Now Playing: Your mom

Post by Segaholic2 »

"Bigger" sure is a relative measurement! Those screenshots are only 640x480, which I guess means that's the exact resolution the game will actually be running in. Hardly impressive.

User avatar
Esrever
Drano Master
Posts: 2981
Joined: Mon May 24, 2004 2:26 am
Contact:

Post by Esrever »

Isn't that the highest resolution that a standard-definition TV can display? Even a screenshot running in 480p will only be 480 pixels tall.

Or are you just pretending to be surprised that Wii games aren't in HD?

User avatar
Segaholic2
Forum God
Posts: 3516
Joined: Fri May 21, 2004 11:28 am
Now Playing: Your mom

Post by Segaholic2 »

I am marveling anew at how small 640x480 really is.

User avatar
Wooduck51
Posts: 523
Joined: Sat Oct 15, 2005 8:31 pm
Location: apparently, in front of my computer

Post by Wooduck51 »

Segaholic, were you by any chance molested by a Nintendo employee as a child?

User avatar
gr4yJ4Y
Posts: 1366
Joined: Wed Jun 09, 2004 10:14 am
Now Playing: Breath of the Wild (Switch), Resident Evil VII (PS4)
Location: Crescent Knoll

Post by gr4yJ4Y »

gr4yJ4Y wrote:For some reason this has me really excited. I think it actually looks a lot nicer than in the original game. Hopefully they have more fly by levels like this and some interactivity in the level itself - like the cars in Mute City from Melee.
I was actually talking about the new Delfino Island level. In Sunshine it didn't look nearly as good. I think Brawl as a whole looks about what I'd expect it to. It doesn't look like it's going to blow my mind as far as what the Wii can do.

User avatar
Delphine
Horrid, Pmpous Wench
Posts: 4720
Joined: Fri May 21, 2004 1:05 pm
Now Playing: DOVAHKIIN
Location: Los Angeles, CA
Contact:

Post by Delphine »

Wooduck51 wrote:Segaholic, were you by any chance molested by a Nintendo employee as a child?
He liked it.

User avatar
Green Gibbon!
BUTT CHEESE
Posts: 4648
Joined: Fri May 21, 2004 11:39 am
Now Playing: Bit Trip Complete
Location: A far eastern land across the sea
Contact:

Post by Green Gibbon! »

Delphine wrote:
Wooduck51 wrote:Segaholic, were you by any chance molested by a Nintendo employee as a child?
He liked it.
It was me. I was wearing a Hiroshi Yamauchi mask to conceal my identity.

User avatar
Esrever
Drano Master
Posts: 2981
Joined: Mon May 24, 2004 2:26 am
Contact:

Post by Esrever »

Segaholic2 wrote:I am marveling anew at how small it really is.
And that was what 'holic said back then, too, right GG?

640x480 is pretty small! But then, I don't even have an HDTV, so it doesn't make much difference to me. If I was playing it on my computer though, it'd drive me crazy.

User avatar
cjmcray
Posts: 856
Joined: Sat Jul 29, 2006 5:12 pm

Post by cjmcray »

I have a feeling the whole battle takes place on the two platforms on the tower in the center of the level.

Edit:
Zeta wrote:plus landing in the beach and the canal!
Never mind then.

User avatar
Smilie
Posts: 49
Joined: Fri Mar 30, 2007 4:53 am
Location: :noitacoL

Post by Smilie »

New update: a do-over of the Yoshi's Story ending song. It sounds like two semi-muted lizards being thrown on drums.

(Why not the Yoshi's Island theme/ending song?)

User avatar
Black Rook
Mundane Cake Recipes
Posts: 313
Joined: Wed Oct 04, 2006 10:34 am
Location: Garbage Can

Post by Black Rook »

Smilie wrote:(Why not the Yoshi's Island theme/ending song?)
I hate how Yoshi's Story ranks higher than Yoshi's Island in Nintendo's eyes. I've always hated the squeaky Yoshi voice. They need to go back to that weird sound they used back in Super Mario World. Hell, it was still around for Mario Kart 64.

User avatar
Sniffnoy
Posts: 219
Joined: Tue May 09, 2006 8:34 am
Location: The Milky Way
Contact:

Post by Sniffnoy »

Black Rook wrote:I hate how Yoshi's Story ranks higher than Yoshi's Island in Nintendo's eyes. I've always hated the squeaky Yoshi voice.
Hell yes! What really puzzles me is that, well, nobody liked Yoshi's Story, and yet they still continue to put it first.

Post Reply