Smash Bros 3 Site Goes Live.
It's strange seeing Halo inspire a weapon in Smash.
I do think that using a D-Pad instead of analog would be like trying to use the D-Pad in Mario 64 DS (eventhough they're both very different games). Double-tapping the D-Pad to do a smash attack, or even having to press the way out of the way A button while holding the remote in a horizontal position seems unwieldy.
Besides, they announced Classic/Gamecube controller support when they announced the game.
I do think that using a D-Pad instead of analog would be like trying to use the D-Pad in Mario 64 DS (eventhough they're both very different games). Double-tapping the D-Pad to do a smash attack, or even having to press the way out of the way A button while holding the remote in a horizontal position seems unwieldy.
Besides, they announced Classic/Gamecube controller support when they announced the game.
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I think proximity mines could easily still be a separate item - from the description, Gooey Bombs sound timed. I suppose they could be mines if they hit the ground or timed if they hit a person, but that just seems fiddly.Zeta wrote:Anyway, minor update on the blog - proximity mines are now called "Sticky Bombs", and can be stuck to characters, as well as scenery.
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I know I do.
Even though Nintendo is trying to push the Wii agenda, I can't see them screwing up Smash Bros. Simple as it is, it is still a serious tournament fighter, and that means it needs accurate, precision controls. There's no way they don't understand that.
Still, I can't see them making the game REQUIRE the purchase of a classic or Gamecube controller to play it, either. My prediction: in addition to supporting at least one of those two options, there will also be a Wiimote/Nunchuk mode in which the attacks traditionally assigned to the A and B button are replaced with left and right shakes. (With the Wiimote's A button reserved for jumping, and the two triggers assigned to grabs and blocks.
Even though Nintendo is trying to push the Wii agenda, I can't see them screwing up Smash Bros. Simple as it is, it is still a serious tournament fighter, and that means it needs accurate, precision controls. There's no way they don't understand that.
Still, I can't see them making the game REQUIRE the purchase of a classic or Gamecube controller to play it, either. My prediction: in addition to supporting at least one of those two options, there will also be a Wiimote/Nunchuk mode in which the attacks traditionally assigned to the A and B button are replaced with left and right shakes. (With the Wiimote's A button reserved for jumping, and the two triggers assigned to grabs and blocks.
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It's still not a button, though. It might work, but I don't think people would be too wild about the D-pad being the only jump option. I'd say map the shield to the D-pad and change the button combo to work with one of the nunchuck triggers. Of course, they could offer custom control schemes and allow you to map the buttons as you see fit instead, but I don't really see that happening. Honestly any Wii/nunchuck layout seems like it'd be awkward to me.
I'm tellin' yah... A will be jump, triggers will be block/sheild, and your two attack "buttons" will be supplanted by shaking the nunchuk and the remote. Those who don't like to wag will be able to use the Classic controller, and possibly the Gamecube controller. This is my OFFICIAL GUESS MARK MY WORDSSS
D-pad is right near A, though, and they already did the "entire D-pad acts as one button" thing in Excite Truck.Locit wrote:It's still not a button, though. It might work, but I don't think people would be too wild about the D-pad being the only jump option. I'd say map the shield to the D-pad and change the button combo to work with one of the nunchuck triggers. Of course, they could offer custom control schemes and allow you to map the buttons as you see fit instead, but I don't really see that happening. Honestly any Wii/nunchuck layout seems like it'd be awkward to me.
But yeah, it'd still be pretty awkward.
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Hmm, right, I forgot about the D-Pad. Down could be grab, then, and up taunt. Left and right would switch forms (ie: Pit changes blade, ZSS changes from sword to gun, maybe Zelda changes into Shiek giving both a new down+B move, etc.), perhaps.
Also, A for jump? Terrible idea. You may jump a lot in <i>Smash</i> but not enough for it to be mapped to the most easily-accessed button.
Also, A for jump? Terrible idea. You may jump a lot in <i>Smash</i> but not enough for it to be mapped to the most easily-accessed button.
Ack, that sounds way too easy to mess up. Also, taunting should be one of the buttons far away from the normal ones.Shadow Hog wrote:Hmm, right, I forgot about the D-Pad. Down could be grab, then, and up taunt. Left and right would switch forms (ie: Pit changes blade, ZSS changes from sword to gun, maybe Zelda changes into Shiek giving both a new down+B move, etc.), perhaps.
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These character "updates" should at least mention the B moves.
I get the feeling that motion controls will be the sucessor of Single Button Mode. SBM in Melee was to help make it easier for inexperienced people to play the game, which is pretty much the philosophy of the Wii. It doesn't matter to those people if it's not tournament worthy & it won't matter to us because it's only a special mode.
I get the feeling that motion controls will be the sucessor of Single Button Mode. SBM in Melee was to help make it easier for inexperienced people to play the game, which is pretty much the philosophy of the Wii. It doesn't matter to those people if it's not tournament worthy & it won't matter to us because it's only a special mode.
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