Speak your mind, or lack thereof. There may occasionally be on-topic discussions.
FlashTHD
*sniff*
Posts: 1504 Joined: Fri Mar 31, 2006 7:00 pm
Now Playing: Team Fortress 2
Location: Out of earshot
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by FlashTHD » Fri May 18, 2007 5:30 pm
Link at Sonic CulT cracked/decompiled the LUA programming in Sonic Next a while back. You can catch up on all of his tinkering from the start
here , but the latest hoop he's made the game jump through is extra special: he got Sonic's Rainbow Gem to work. Well, "work" so far as getting it to do the animation it's set to play.
One guess what this gem was for before you click here. The moment of truth is 20 seconds in.
Rob-Bert
Posts: 849 Joined: Sun Mar 04, 2007 12:52 pm
Location: Here, not there.
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by Rob-Bert » Fri May 18, 2007 5:50 pm
Goin' Super, eh? This angers me greatly.
WB
Drano Master
Posts: 129 Joined: Sun May 23, 2004 2:07 am
Location: Birmingham AL
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by WB » Fri May 18, 2007 6:48 pm
When was the last time you could play Super in-game? S3&K?
poo
cjmcray
Posts: 856 Joined: Sat Jul 29, 2006 5:12 pm
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by cjmcray » Fri May 18, 2007 7:36 pm
If this game hadn't been so rushed, and SEGA actually tested it for bugs, I think it could've been a great game.
Stuff like Super Sonic in-game suggests Sonic Team wanted this to be good..
Dasher
Posts: 815 Joined: Sat Mar 03, 2007 12:00 am
Location: Failland
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by Dasher » Fri May 18, 2007 7:46 pm
ever since the E3 trailer I knew they had this in mind....But someone in Sonic team always damages a game when it almost finished.
Opa-Opa
Posts: 1371 Joined: Sat Jun 26, 2004 3:14 am
Now Playing: The Red Ring of Death (X360)
Location: Rio de Janeiro
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by Opa-Opa » Sat May 19, 2007 4:27 am
Never knew it was programmed in LUA. That stuff was developed by a university here in Rio, which is pretty cool. Or pretty lame, considering they used it to make Sonic 360...
Yami CJMErl
Posts: 1271 Joined: Tue Jan 16, 2007 2:03 pm
Location: Western New York
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by Yami CJMErl » Sun May 20, 2007 7:45 pm
A program's only as lame as the stuff that's made with it.
In other words, VERY lame. *SHOT*
Locit
News Guy
Posts: 2560 Joined: Wed May 26, 2004 3:12 pm
Now Playing: Breath of Fire IV
Location: Living that enby life
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by Locit » Sun May 20, 2007 7:54 pm
Does Sonic do that pose in-game when he transforms for the final battle?
Yami CJMErl
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by Yami CJMErl » Sun May 20, 2007 8:00 pm
I don't think so, but I DO recall him using something akin to that back in the old original Beta trailer (the one with the tossable Ring Boxes)...
FlashTHD
*sniff*
Posts: 1504 Joined: Fri Mar 31, 2006 7:00 pm
Now Playing: Team Fortress 2
Location: Out of earshot
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by FlashTHD » Sun May 20, 2007 8:09 pm
Locit wrote: Does Sonic do that pose in-game when he transforms for the final battle?
Right at the start of the Solaris fight, yeah. In fact, none of the super forms have models of their own. They just dressed up the regular ones with some SFX trick to make them look different.
Locit
News Guy
Posts: 2560 Joined: Wed May 26, 2004 3:12 pm
Now Playing: Breath of Fire IV
Location: Living that enby life
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by Locit » Sun May 20, 2007 8:30 pm
So it's not even hypothetically cool. Welp.
Frieza2000
Posts: 1338 Joined: Sun Jan 23, 2005 9:09 am
Now Playing: the fool
Location: confirmed. Sending supplies.
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by Frieza2000 » Mon May 21, 2007 8:42 am
Has there been any word on future downloads, or are they going to cut their losses and leave the game for dead?
FlashTHD
*sniff*
Posts: 1504 Joined: Fri Mar 31, 2006 7:00 pm
Now Playing: Team Fortress 2
Location: Out of earshot
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by FlashTHD » Mon May 21, 2007 10:51 am
The latter.
Though, this game has been such a perfect storm thus far, I won't be too suprised if anything more sickening comes up to add to its' legacy.
Wooduck51
Posts: 523 Joined: Sat Oct 15, 2005 8:31 pm
Location: apparently, in front of my computer
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by Wooduck51 » Mon May 21, 2007 7:56 pm
My rage is barely controllable, I AM SO MAD I WANT TO SPIT!