IGN have updated their Sonic Rivals gallery with several new images including these items of concept art:
IGN have also released new details about the combat system. Players have access to two key forms of attack:
IGN wrote:The first one lets you jump ahead of characters without harming them. The second lets you slap them, causing them to slowdown and trip. You also get a bunch of power-ups throughout the race. Interestingly, each one does something different depending on your position: second or first.
More information, including character profiles for Sonic, Shadow and Knuckles, can be found at IGN.
I like the coloured mushrooms. It's very rare that serene and tranquil settings are used in Sonic levels, which is probably for the best, but they are a nice change of pace and make a wonderful contrast to Sonic himself.
The only Rayman game I ever bothered to play was the 2nd one, which was probably the best third-party N64 platform I played, along with the two Goemon games. The original Banjo is still my favorite N64 platformer, though.
He, don't know about the 2nd, but I simply couldn't beat the original PC Rayman (yeah, with this and Dynamite Headdy I pretty much showed all my lameliness... THAT FUCKING ART WORLD BOSS!!). It also had great music, particularly the cave levels' theme.
As for the art, pretty and utterly generic (even to the point of saying the second one reminds me of the Tales of Phantasia title screen), at least the first "course"; and the gameplay sounds like it only needs the shoulder buttons or two of the action buttons of the PSP, and nothing more. Great.