Wow, I had no idea. I wonder why they changed it to World for the US?Kishi wrote:Super Mario World was subtitled "Super Mario Bros. 4" in Japan. If they called this game SMB4, it would be contradictory, and if they called it SMB5, everyone outside of Japan would be wondering what happened to SMB4.Egore wrote:My only gripe is the completely uninspired name. Why aren't they changing it? Super Mario Bros. 4, Super Mario Bros.:Subtitle. Anything.
New Super Mario Bros.
Here's the thing about that. Yoshi's Island was only subtitled Super Mario World 2 <i>outside</i> of Japan.Esrever wrote:They could call it Super Mario World 3!
Does anyone else remember the Super Mario Universe trailer? It was supposed to be a 2.5D sidescroller for the GBA, except it had graphics far more sophisticated than the GBA could ever hope to produce. But this was still in the first couple years of the handheld's existence, and on top of the "a new Mario sidescroller?!?!" factor, most people just ignored the implausibility of it. Then it turned out to be an elaborate hoax when it was discovered that stopping the video on one frame displayed a message reading "THIS IS NOT A REAL GAME. THIS IS MY DREAM," etc.Or maybe it's time to one-up the location again... Super Mario Galaxy! Super Mario Universe!
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I have a feeling this new game is going to be a "remake" of the original Super Mario Bros. You know, with an actual explanation for the beggining of the series. Sure, there would be a chance for a sucky story, but at least we would know how the heck two plumbers got to the Mushroom Kingdom (disconsidering the psychedelic fungus theory).
The "two plumbers from Brooklyn" backstory was thrown out back in '95, when Yoshi's Island showed that they were born to a couple living in a mushroom house in a mushroom town. Besides, the Mario games have always been short on plot. I doubt they'd ever go back and redo a game's story because the series isn't about that. It's about hopping on turtle monsters and throwing fireballs at killer squids.
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It's been 15 years since we recieved a new decent 2D Super Mario platformer. A new Mario platformer is already an event for me since they are usually cream of the crop games and are not released that very often unlike the Sonic series. And since they guys who worked on SMW are on this--of course I'm anticipating it.
Well, Mario was a carpenter in Donkey Kong.Zaranth wrote: How about a series of games about a carpenter or an electrician?
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The official "How to Win at Super Mario Bros" book Nintendo put out waaaay back in the day (along with the Player's Handbook and the Zelda guide) just stated the situation in the Mushroom Kingdom and that "a brave man named Mario heard of their plight" and came to the rescue. I was quite pleased by the simplicity of it.an actual explanation for the beggining of the series.
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I didn't mind the whole theatre-motif that 3 had going. Plus 3 had far more interesting levels and items-- I'm not sure what you have to smoke to think of using a giant boot or a racoon suit as a power-up, but I want some. Plus, all those airship/tank/boat levels near the end were awesome. It actually made you feel like you were storming through enemy territory... in order to rescue a princess from a giant turtle. SMB3 had an amazing level of originality and general cracked-out imagery that's been missing from the series since.
Mario games are based off a weird premise that somehow works, and I think any attempt to put too much of story into the series would just detract from the setting and the characters. Bowser exists only to kidnap the princess, the princess exists only to be kidnapped, and Mario is only there cause someone has to rescue her. That's all the story that a Mario game ever needs.
That said, I get a raging erection everytime I think of the new Mario Bros. game.
Mario games are based off a weird premise that somehow works, and I think any attempt to put too much of story into the series would just detract from the setting and the characters. Bowser exists only to kidnap the princess, the princess exists only to be kidnapped, and Mario is only there cause someone has to rescue her. That's all the story that a Mario game ever needs.
That said, I get a raging erection everytime I think of the new Mario Bros. game.
SMW had stages with multiple exits, but SMB3 had more multiple routes through the world map. Plus there were items like the Hammer, the Music Box, and Jugem's Cloud that you could use to bypass stages. There was some complexity there.smiths32 wrote:Super Mario World has much larger levels than Super Mario Bros. 3, and they also feature more depth, often containing multiple paths or exits and the like (The Ghost Houses are good examples).
Considering it seems to be based mostly on SMB1, I wonder whether NSMB will even have a map screen.
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I think I prefer Mario World over Mario Bros 3. The item set was less interesting, but the level design was tight. Finding all the multiple exits and hidden levels was the best part of the game! :)
I don't really think that either game had the greatest art direction, so that's not a major factor for me. The two most charitable words I would use to describe both games are "charming" and "functional." The only Mario game that ever made a really interesting visual statement was Yoshi's Island... asside from that, it's fairly obvious that especially interesting visuals were never a high priority for the series.
I don't really think that either game had the greatest art direction, so that's not a major factor for me. The two most charitable words I would use to describe both games are "charming" and "functional." The only Mario game that ever made a really interesting visual statement was Yoshi's Island... asside from that, it's fairly obvious that especially interesting visuals were never a high priority for the series.
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I'm a Mario World man myself, mainly due to the multiple exits in stages. If they weren't in the game I'd probably prefer SMB3. Unless this new title has something similar I really can't see it surpassing World in my mind either, even if it has the best level design so far, which I really can't see happening at the moment to be honest but I'd like to hope it's possible.
I heard one new piece of information today and that's that Yoshi will apparently not be in the game, which I guess is a bit of a shame since he was pretty cool to have at points in World, but it shouldn't affect the overall quality as he's hardly a necessity.
I heard one new piece of information today and that's that Yoshi will apparently not be in the game, which I guess is a bit of a shame since he was pretty cool to have at points in World, but it shouldn't affect the overall quality as he's hardly a necessity.
Given Nintendo's recent sequel-streak, I'm surprised they haven't released an updated Yoshi's Island-style platformer. I'm pretty sure it would work just as well in 3d as it would in 2d.
I kinda figured the reason they never did was cuz' the original Yoshi's Island didn't do so damn well (for shame, really), not to mention it's supposed "sequel" Yoshi's Story was crap.
~Neo
Last edited by Neo Yi on Fri Feb 24, 2006 7:08 pm, edited 1 time in total.
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