New Sonic Rush Scan from Nintendo Dream ·

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New Sonic Rush Scan from Nintendo Dream ·

Postby Rlan » Sun Oct 09, 2005 12:32 am

New Sonic Rush Scan
:FJ: Japanese magazine Nintendo Dream gives new images

Although not ALL new, Japanese Magazine Nintendo Dream's November 2005 issue has a new one page print out of Sonic Rush. It describes the special stage, and a new boss.

Scan is here:

Image

Big thanks to neo2046 from Gaming-Age.
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Postby Gaz » Sun Oct 09, 2005 3:08 am

There's a Japanese Sonic Rush advert here. Pretty short but it shows a few previously unseen levels and hang gliding.
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Postby smiths32 » Sun Oct 09, 2005 5:21 am

hang gliding


Bad memories.
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Postby CM August » Sun Oct 09, 2005 5:25 am

This game repeatedly fails to interest me.
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Postby Zeta » Sun Oct 09, 2005 1:11 pm

I notice they're not showing Blaze doing well, anything - which makes me suspect that she won't be practically different from Sonic in anyway, and will only get flaming animations while she runs to differentiate between them.
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Postby PSMad » Sun Oct 09, 2005 5:42 pm

She'll have slightly different routs through the levels... much like Team Sonic had a slightly different route through levels as Team Dark.

From what of the game I've seen so far I like it. If they can keep you moving forwards and not stop you in your tracks with cheap tricks and spikes I'll be happy. The whole 'rush' thing looks like what the advance games have been trying to do but implemented better.
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Postby Owen Axel » Sun Oct 09, 2005 5:48 pm

PSMad wrote:She'll have slightly different routs through the levels... much like Team Sonic had a slightly different route through levels as Team Dark.


So it's basically the Sonic & Knuckles formula? Of course the differing team thing offered noticably fewer alternate paths than Knuckles had way back then. I wouldn't mind something like Lava Reef act 2, which was a totally different level depending on the character.

Of course any opinion I have is moot since I have no intention of purchasing a Nintendo DS.
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Postby firemario1001 » Sun Oct 09, 2005 7:44 pm

Those special stages look worse than the PC Sonic 3D ones
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Postby Frieza2000 » Sun Oct 09, 2005 8:14 pm

That's what it reminded me of. I wonder if it'll restrict you from going around the full loop.
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Postby PSMad » Mon Oct 10, 2005 5:05 am

I can only guess at the moment Owen Axel, but from what I've heard I think that'll be the case. At the very least it won't be Blaze powering through the same levels as Sonic like the other Advance games.

What was the PC Sonic 3D special stage like? Personally the Saturn one was my favourite iteration.
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Postby Dash » Mon Oct 10, 2005 10:28 am

Image

It was rather cheap, to say the least.
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Postby PSMad » Tue Oct 11, 2005 3:46 am

And I thought the genesis Sonic 3D special stage looked bad. Ugh.
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Postby big_smile » Wed Oct 12, 2005 8:12 am

1 Up have posted a gist translation of the Nintendo Dream scan:

[...] Sonic Rush [...] seems to be taking great advantage of the DS. One of the newest and unexpected additions is a "trick action" mini-game during the special stages. During these, you'll perform trick actions with Sonic by pressing a series of numeric buttons as they appear, and because they're timed, you'll have to be fast with your touching. In addition, the special stages resemble those of Sonic 3; you use the touch screen to slide Sonic left and right, grabbing rings and avoiding spikes.

The game is also set on a "Zone Map" somewhat similar to the world map of Super Mario Bros 3. While moving from Zone to Zone, gamers will encounter character dialogues that move the plot. It's also hinted you'll have support characters on the top screen during the map section, though what they'd is unknown. The magazine also featured screens of great looking, fully 3D bosses you can run circles around and battle in a Klonoa-esque 2.5 way.
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Postby Double-S- » Wed Oct 12, 2005 10:14 am

Ha ha, they said Sonic 3. I wonder if that's a translation or original error.
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Postby firemario1001 » Thu Oct 13, 2005 3:18 pm

Zones maps are useless in a Sonic game. Their just an excuse for the crappy dialogue the player will be subjected to. And dialogue is useless in a Sonic game too.
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Postby Owen Axel » Thu Oct 13, 2005 4:23 pm

OH NOES! We'll have to read text on the screen! That's cruel and unusual punishment!!

The strength of will to simply press the confirm button and skip the lines of text is too much to demand of a poor soul! Damn them all!!
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Postby SegaSonic » Tue Oct 25, 2005 11:30 pm

Is it me or does this level look MAD COOL?

Image

Image
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Postby James McGeachie » Wed Oct 26, 2005 12:15 am

SegaSonic wrote:Is it me or does this level look MAD COOL?


Personally I think it looks pretty nice, but I've given up caring how the zones look in the game, I just want to get a chance to feel how they play.
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Postby j-man » Wed Oct 26, 2005 7:12 am

If it's not Collision Chaos, I don't want to know.
Last edited by j-man on Wed Oct 26, 2005 7:34 pm, edited 1 time in total.
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Postby PSMad » Wed Oct 26, 2005 12:53 pm

The levels are looking pretty awsome from the new Gamespot pics and vids. It's not just how they are set but the backgrounds are awe inspiring. I'm actually excited. The boss battles are looking nice and 2 Eggmans (Eggmen?) in one game can only be a plus. I'm not sure if I like the Blaze character but as a refreshing change from other female characters from the series looks to be able to handle herself.

You could argue Rouge is the strongest female of the bunch up to press but even she's got nothing on the male leads.
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Postby SegaSonic » Wed Oct 26, 2005 7:30 pm

In the interview they said Blaze can use Fire (hence the name) and glide.. No..not like Knuckles..seems she has some sort of green ballons or parachute..

DAMN..if you listen to the new videos you can hear the Shitty 4KIDS voices! and did Ryan worked on this game? cause his voice got replaced by the 4KIDS MOFO.

No WAY in Hell I will stand this crap, Sonic is DEAD in US for me, its Japan Sonic from now on.
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Postby Owen Axel » Thu Oct 27, 2005 1:50 am

Granted, the 4Kids voice actors aren't that good, but it's really not like the previous voice actors were all that impressive. Well, except Deem Bristow, but it's not like he'd be carrying on in any event. Death sucks.
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Postby Senbei » Thu Oct 27, 2005 9:39 am

Word.

James McGeachie wrote:Personally I think it looks pretty nice, but I've given up caring how the zones look in the game, I just want to get a chance to feel how they play.

I actually feel the opposite. Gameplay is important, of course, but I'm looking forward to any new and imaginative environments.
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Postby j-man » Thu Oct 27, 2005 11:18 am

...in a Sonic game?
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Postby Senbei » Thu Oct 27, 2005 12:04 pm

They had some in Sonic Advance 3! Toy Kingdom, Cyber Track, Chaos Angel...

Don't crush my dreams.
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