New Sonic Rush Scan from Nintendo Dream ·

Recent happenings of pertinence to Sonic fans.
User avatar
Rlan
News Guy
Posts: 218
Joined: Wed May 26, 2004 4:04 am
Location: Adelaide, Australia
Contact:

New Sonic Rush Scan from Nintendo Dream ·

Post by Rlan »

New Sonic Rush Scan
:FJ: Japanese magazine Nintendo Dream gives new images

Although not ALL new, Japanese Magazine Nintendo Dream's November 2005 issue has a new one page print out of Sonic Rush. It describes the special stage, and a new boss.

Scan is here:

Image

Big thanks to neo2046 from Gaming-Age.

User avatar
Gaz
Posts: 426
Joined: Sun Apr 03, 2005 1:01 pm
Location: UK

Post by Gaz »

There's a Japanese Sonic Rush advert here. Pretty short but it shows a few previously unseen levels and hang gliding.

User avatar
smiths32
Posts: 310
Joined: Sat Aug 07, 2004 5:02 pm
Location: Scotland
Contact:

Post by smiths32 »

hang gliding
Bad memories.

User avatar
CM August
Posts: 697
Joined: Mon Jan 31, 2005 8:09 am
Location: Australia
Contact:

Post by CM August »

This game repeatedly fails to interest me.

User avatar
Zeta
Posts: 4444
Joined: Wed May 26, 2004 11:06 am
Contact:

Post by Zeta »

I notice they're not showing Blaze doing well, anything - which makes me suspect that she won't be practically different from Sonic in anyway, and will only get flaming animations while she runs to differentiate between them.

User avatar
PSMad
Posts: 158
Joined: Mon Jan 24, 2005 6:32 pm
Location: Leeds, England
Contact:

Post by PSMad »

She'll have slightly different routs through the levels... much like Team Sonic had a slightly different route through levels as Team Dark.

From what of the game I've seen so far I like it. If they can keep you moving forwards and not stop you in your tracks with cheap tricks and spikes I'll be happy. The whole 'rush' thing looks like what the advance games have been trying to do but implemented better.

User avatar
Owen Axel
Posts: 486
Joined: Wed May 26, 2004 1:39 pm
Location: Norway

Post by Owen Axel »

PSMad wrote:She'll have slightly different routs through the levels... much like Team Sonic had a slightly different route through levels as Team Dark.
So it's basically the Sonic & Knuckles formula? Of course the differing team thing offered noticably fewer alternate paths than Knuckles had way back then. I wouldn't mind something like Lava Reef act 2, which was a totally different level depending on the character.

Of course any opinion I have is moot since I have no intention of purchasing a Nintendo DS.

firemario1001
Posts: 230
Joined: Fri Jun 04, 2004 10:52 pm

Post by firemario1001 »

Those special stages look worse than the PC Sonic 3D ones

User avatar
Frieza2000
Posts: 1338
Joined: Sun Jan 23, 2005 9:09 am
Now Playing: the fool
Location: confirmed. Sending supplies.

Post by Frieza2000 »

That's what it reminded me of. I wonder if it'll restrict you from going around the full loop.

User avatar
PSMad
Posts: 158
Joined: Mon Jan 24, 2005 6:32 pm
Location: Leeds, England
Contact:

Post by PSMad »

I can only guess at the moment Owen Axel, but from what I've heard I think that'll be the case. At the very least it won't be Blaze powering through the same levels as Sonic like the other Advance games.

What was the PC Sonic 3D special stage like? Personally the Saturn one was my favourite iteration.

User avatar
Dash
Posts: 417
Joined: Sat May 29, 2004 2:01 am
Location: Somewhere between "here" and "there"
Contact:

Post by Dash »

Image

It was rather cheap, to say the least.

User avatar
PSMad
Posts: 158
Joined: Mon Jan 24, 2005 6:32 pm
Location: Leeds, England
Contact:

Post by PSMad »

And I thought the genesis Sonic 3D special stage looked bad. Ugh.

User avatar
big_smile
Drano Master
Posts: 1176
Joined: Sat May 22, 2004 3:27 am
Location: UK

Post by big_smile »

1 Up have posted a gist translation of the Nintendo Dream scan:

[...] Sonic Rush [...] seems to be taking great advantage of the DS. One of the newest and unexpected additions is a "trick action" mini-game during the special stages. During these, you'll perform trick actions with Sonic by pressing a series of numeric buttons as they appear, and because they're timed, you'll have to be fast with your touching. In addition, the special stages resemble those of Sonic 3; you use the touch screen to slide Sonic left and right, grabbing rings and avoiding spikes.

The game is also set on a "Zone Map" somewhat similar to the world map of Super Mario Bros 3. While moving from Zone to Zone, gamers will encounter character dialogues that move the plot. It's also hinted you'll have support characters on the top screen during the map section, though what they'd is unknown. The magazine also featured screens of great looking, fully 3D bosses you can run circles around and battle in a Klonoa-esque 2.5 way.

User avatar
Double-S-
News Guy
Posts: 1471
Joined: Tue Aug 03, 2004 5:18 pm
Location: Texas

Post by Double-S- »

Ha ha, they said Sonic 3. I wonder if that's a translation or original error.

firemario1001
Posts: 230
Joined: Fri Jun 04, 2004 10:52 pm

Post by firemario1001 »

Zones maps are useless in a Sonic game. Their just an excuse for the crappy dialogue the player will be subjected to. And dialogue is useless in a Sonic game too.

User avatar
Owen Axel
Posts: 486
Joined: Wed May 26, 2004 1:39 pm
Location: Norway

Post by Owen Axel »

OH NOES! We'll have to read text on the screen! That's cruel and unusual punishment!!

The strength of will to simply press the confirm button and skip the lines of text is too much to demand of a poor soul! Damn them all!!

User avatar
SegaSonic
Posts: 868
Joined: Mon Sep 06, 2004 6:18 pm
Location: Inside a book

Post by SegaSonic »

Is it me or does this level look MAD COOL?

Image

Image

User avatar
James McGeachie
Posts: 589
Joined: Tue Oct 18, 2005 11:09 am
Location: Scotland
Contact:

Post by James McGeachie »

SegaSonic wrote:Is it me or does this level look MAD COOL?
Personally I think it looks pretty nice, but I've given up caring how the zones look in the game, I just want to get a chance to feel how they play.

User avatar
j-man
All-Time Everything GHZ Award Winner
Posts: 3227
Joined: Thu Jun 03, 2004 3:07 pm
Now Playing: Sea of Friends
Location: Entirely Unmoving
Contact:

Post by j-man »

If it's not Collision Chaos, I don't want to know.
Last edited by j-man on Wed Oct 26, 2005 7:34 pm, edited 1 time in total.

User avatar
PSMad
Posts: 158
Joined: Mon Jan 24, 2005 6:32 pm
Location: Leeds, England
Contact:

Post by PSMad »

The levels are looking pretty awsome from the new Gamespot pics and vids. It's not just how they are set but the backgrounds are awe inspiring. I'm actually excited. The boss battles are looking nice and 2 Eggmans (Eggmen?) in one game can only be a plus. I'm not sure if I like the Blaze character but as a refreshing change from other female characters from the series looks to be able to handle herself.

You could argue Rouge is the strongest female of the bunch up to press but even she's got nothing on the male leads.

User avatar
SegaSonic
Posts: 868
Joined: Mon Sep 06, 2004 6:18 pm
Location: Inside a book

Post by SegaSonic »

In the interview they said Blaze can use Fire (hence the name) and glide.. No..not like Knuckles..seems she has some sort of green ballons or parachute..

DAMN..if you listen to the new videos you can hear the Shitty 4KIDS voices! and did Ryan worked on this game? cause his voice got replaced by the 4KIDS MOFO.

No WAY in Hell I will stand this crap, Sonic is DEAD in US for me, its Japan Sonic from now on.

User avatar
Owen Axel
Posts: 486
Joined: Wed May 26, 2004 1:39 pm
Location: Norway

Post by Owen Axel »

Granted, the 4Kids voice actors aren't that good, but it's really not like the previous voice actors were all that impressive. Well, except Deem Bristow, but it's not like he'd be carrying on in any event. Death sucks.

User avatar
Senbei
Posts: 800
Joined: Sat Oct 01, 2005 6:45 pm
Now Playing: Art school...
Location: Art school!
Contact:

Post by Senbei »

Word.
James McGeachie wrote:Personally I think it looks pretty nice, but I've given up caring how the zones look in the game, I just want to get a chance to feel how they play.
I actually feel the opposite. Gameplay is important, of course, but I'm looking forward to any new and imaginative environments.

User avatar
j-man
All-Time Everything GHZ Award Winner
Posts: 3227
Joined: Thu Jun 03, 2004 3:07 pm
Now Playing: Sea of Friends
Location: Entirely Unmoving
Contact:

Post by j-man »

...in a Sonic game?

User avatar
Senbei
Posts: 800
Joined: Sat Oct 01, 2005 6:45 pm
Now Playing: Art school...
Location: Art school!
Contact:

Post by Senbei »

They had some in Sonic Advance 3! Toy Kingdom, Cyber Track, Chaos Angel...

Don't crush my dreams.

Post Reply