Shorts - Next Gen Sonic · Sega Sonic fully playable
- Frieza2000
- Posts: 1338
- Joined: Sun Jan 23, 2005 9:09 am
- Location: confirmed. Sending supplies.
Final Rush was fun in its own way. The pits weren't much of a problem unless you tried to switch rails, which you rarely needed to. But that kind of level design should never have been repeated. The idea of an all rail level doesn't have anywhere to expand to.
Can't say I've ever liked Sky Rail though. It's Red Mountain on crack.
Can't say I've ever liked Sky Rail though. It's Red Mountain on crack.
- chriscaffee
- Posts: 2021
- Joined: Wed Jun 23, 2004 12:43 am
Sky Rail had some really fun jumps though. And there was that great feeling of accomplishment when you kept switching rails, grabbing power ups and narrowly avoiding bombs and such. And besides, it was only two minutes long, not long enough to be monotonous. Oh yeah, and the music kicked ass, probably because it was originally going to be one of Sonic's levels.
- Frieza2000
- Posts: 1338
- Joined: Sun Jan 23, 2005 9:09 am
- Location: confirmed. Sending supplies.
Yes, but this exhilaration was limited to the first long set of rails for me. After that, switching rails presented about a 50% chance of death. And aside from that dual rail theme, the level was vacant of any other features of note.chriscaffee wrote:And there was that great feeling of accomplishment when you kept switching rails, grabbing power ups and narrowly avoiding bombs and such.
I don't recall SA's levels as anything linear... There were a lot of shortcuts and alternative paths to take, and Sonic's spindash on a ramp could send you to places that you shouldn't even be able to get so I guess there was a lot of liberty there. That's the problem with SA2 though, since they've put some invisible walls, straight forward paths and practically ripped off Sonic's spindash, replacing it with that stupid slowmotion sommersault.
For 1998 3D standards, it was great. Besides it played a lot better than the 3D Sonic games that came after it…firemario1001 wrote:I'm surprised you people like the first Adventure game, since it has the same flaws and linear design that its successors have. I don't think it was a good transition into 3D for Sonic.
It was supposed to be Sonic reborn in a new era, but Naka made Naoto Oshima get fired and ruined all…
- Koosh Koosh!
- Posts: 185
- Joined: Fri Feb 04, 2005 9:05 am
- Location: England
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- Posts: 230
- Joined: Fri Jun 04, 2004 10:52 pm
Didn't Sonic Team split into 3 Teams after Adventure? I think Ohshima was in charge of one of them and they ended leaving.
Anyone know what he's up to these days? Last I heard, Artoon was hiring new employees to work on some RPG. I dunno. I think he'd be better designing western styled characters. That's what he does best.
Anyone know what he's up to these days? Last I heard, Artoon was hiring new employees to work on some RPG. I dunno. I think he'd be better designing western styled characters. That's what he does best.
He is like Charlie Brown without Snoopy. Oshima haven’t done a decent thing since he left Sega or was fired from it.firemario1001 wrote:Didn't Sonic Team split into 3 Teams after Adventure? I think Ohshima was in charge of one of them and they ended leaving.
Anyone know what he's up to these days? Last I heard, Artoon was hiring new employees to work on some RPG. I dunno. I think he'd be better designing western styled characters. That's what he does best.
- Crazy Penguin
- Drano Master
- Posts: 1903
- Joined: Sat May 22, 2004 10:06 pm
http://www.xboxyde.com/news_1992_en.html
Biggun TGS 2005 trailer, includes some Sonic Next Gen footage.
Maybe we should have one big post for all TGS stuff?
Biggun TGS 2005 trailer, includes some Sonic Next Gen footage.
Maybe we should have one big post for all TGS stuff?
Big gun? Shadow is in it?Rlan wrote:http://www.xboxyde.com/news_1992_en.html
Biggun TGS 2005 trailer, includes some Sonic Next Gen footage.
Maybe we should have one big post for all TGS stuff?
Sorry, the rules said I had to make the joke..