Sonic Triple Trouble.

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(No Imagination)
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Sonic Triple Trouble.

Post by (No Imagination) »

...

Question for everyone: why is the Sonic Triple Trouble level Robotnik Winter Zone not called Eggman Winter Zone in the japanese version of the game (Sonic & Tails 2)?

...I thought "Robotnik" was a Western invention..?

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Popcorn
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Post by Popcorn »

Maybe Triple Trouble was an American-developed game that they never bothered to localise?

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Post by Opa-Opa »

Yeah, I thought about it once too. Then I let it go.

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Green Gibbon!
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Post by Green Gibbon! »

This has always kind of bothered me. I'm pretty sure the game was developed in Japan, but perhaps by this point they realized it would sell better in the US and left it up to Sega's PR department to do the naming? The level names in general are kind of unusual. "Great Turquoise" has shades of the SatAM Sonic cartoon, where all major locations had "Great" in front of them. Junglira isn't even a word, though even Meta Jungle Zone would've been kind of odd. Atomic Destroyer isn't at all descriptive of the stage itself. The only one that kind of seems to make sense is Sunset Park, and wasn't there a movie of the same title released at about that time?

It is, indeed, a mystery for the ages.

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Kishi
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Post by Kishi »

It's not completely unusual for Japanese developers to throw in references to their games' western localization. I'm thinking of Castlevania here.

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Crazy Penguin
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Post by Crazy Penguin »

Playing the EU Mario Kart Double Dash I was surprised that the Koopa Troopas had Ks on their vehicles (in Japan they're called Nokonoko) and that Birdo makes a distinct "BIRDO" noise (in Japan she's called Catherine). Is this an extensive case of localisation or was it like this in the Japanese version?

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Rlan
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Post by Rlan »

Speaking of Triple Trouble, I just bought these:

http://cgi.ebay.com.au/ws/eBayISAPI.dll ... %3AIT&rd=1
I am cleaning out my Game Gear collections and found these 2 VHS Tapes from the Howard Johnson hotels in the 90's.

Sega Game gear Game Tips vol one and 2.

They don't have the box-case they came in,

But they still play and are pretty funny for the times.

Not sure if many are still around.

Check the pictures out.

The Pictures of the Box-Tape covers I don't have.

Just showing you what they looked like when they came out.
The Tapes run 15 minutes each.
The only Sonic Game they have tips for is "Sonic Triple Trouble"
They have tips on "STT" in both tapes.
These tapes are so stupid it's funny to watch.
Hah :P

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Segaholic2
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Post by Segaholic2 »

You WILL rip those and you WILL post them online.

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Post by gr4yJ4Y »

Crazy Penguin wrote:Playing the EU Mario Kart Double Dash I was surprised that the Koopa Troopas had Ks on their vehicles (in Japan they're called Nokonoko) and that Birdo makes a distinct "BIRDO" noise (in Japan she's called Catherine). Is this an extensive case of localisation or was it like this in the Japanese version?
Nintendo usually goes above and beyond for their localizations (as compared to some lackluster jobs of most other game developers). From what I've heard (from old Nintendo Powers) the actually recording for the voices used in the Mario games is done in America, by Americans. I'm not sure about the letters on the karts though...

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Rlan
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Post by Rlan »

Segaholic2 wrote:You WILL rip those and you WILL post them online.
Exactly what I intend to do :)

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Kishi
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Post by Kishi »

gr4yJ4Y wrote:Nintendo usually goes above and beyond for their localizations (as compared to some lackluster jobs of most other game developers). From what I've heard (from old Nintendo Powers) the actually recording for the voices used in the Mario games is done in America, by Americans. I'm not sure about the letters on the karts though...
Putting American (or even Canadian) voice acting into the American version of a game isn't what I'd call going above and beyond anything. But it's true that they do more than their share of redrawing graphics and such.

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Post by Tsuyoshi-kun »

I didn't even notice the paint edits in the U.S. version of Mario Kart 64 until I read up on a Mario site about them. Now THAT'S good paint editing.

http://www.classicgaming.com/tmk/mk64_j-e.shtml

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Post by gr4yJ4Y »

Kishi wrote:
gr4yJ4Y wrote:Nintendo usually goes above and beyond for their localizations (as compared to some lackluster jobs of most other game developers). From what I've heard (from old Nintendo Powers) the actually recording for the voices used in the Mario games is done in America, by Americans. I'm not sure about the letters on the karts though...
Putting American (or even Canadian) voice acting into the American version of a game isn't what I'd call going above and beyond anything. But it's true that they do more than their share of redrawing graphics and such.
I've never played a Japanese Mario game since they started putting voice samples in the games, but I had the impression that basic "It'sa me!" and other dialog was used in both the North American and Japanese versions. Because in Japan English is "Kuuru!" (Very bad katakana version of "Cool!")

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Post by chriscaffee »

Katakana? Is that like a sword?

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Post by Delphine »


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Double-S-
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Post by Double-S- »

I thought Chris lived in Japan for a while.

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chriscaffee
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Post by chriscaffee »

Four years. I studied the language for three.

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Post by Baba O'Reily »

It's all just semantics.

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Delphine
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Post by Delphine »

I'm sure Wikipedia got it wrong.

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chriscaffee
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Post by chriscaffee »

Wikipedia does get things wrong all the time. It's greatest strength is simultaniously it's greatest flaw. That said, you guys are idiots for thinking I was serious.

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Delphine
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Post by Delphine »

All of Caffee's posts are basically:

blah blah asshole blah blah

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Post by Baba O'Reily »

Haha, you said ass.

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Green Gibbon!
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Post by Green Gibbon! »

YOU CAN'T SAY ASS ON THIS FORUM

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Post by plasticwingsband »

Green Gibbon! wrote:ASS
What?

Where!?!

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Post by j-man »

chriscaffee wrote:simultaniously
U SPELD SIMULTANEOUSLY WRONG NOW I WIL RIDICUEL U 4EVAR LULZ

etc.

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