Shadow of a Hedgehog game: Shadow packs a GUN!!1

Recent happenings of pertinence to Sonic fans.
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CM August
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Post by CM August »

If you ask me, they should devote a button to simply crouching, the equivalent of D-DOWN's function in older platforms. The Z button on Gamecube would be great for that sort of thing. Pressing it while standing still makes Sonic crouch, pressing it while running rolls him into a ball, and crouching while tapping A charges the spin dash. The old control scheme had more of an "oomph" to it than simply hitting B to launch forward. It's not THAT hard to reimagine it in 3D.

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CE
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Post by CE »

Genius.

Why don't you go work for Sega? I'm sure you'd be the best game designer there.

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CM August
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Post by CM August »

Oh, you tease.

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Post by firemario1001 »

Agreed. They need to put back in the old simple control scheme and get rid of all these stupid control gimmicks.

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Omni Hunter
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Post by Omni Hunter »

That stupid, lame dash was kept since Sonic 3d. I mean, what happened to the revs.
As for light dash, it didn't make sense. Maybe as a shield only move like in S3K it would be better.
Sonic is simply about spinning and speed, not all these stunts like grinding and flips that turned Adventure 2 into a Tony Hawks session.

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Zeta
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Post by Zeta »

The grinding and flips were the best things the 3-D sonic ever introduced.

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Post by Opa-Opa »

I'm fine about the grinding, it's just that slowmo stupid somersault that kills me. I think the moves and the physics were perfect on Sonic Adventure 1. Sonic could spin dash when he wanted with no cost of speed, a jump in high speed while going up a ramp, ladder or mountain would send you zooming upwards, everything very faithful with the original ones if you ask me.

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Locit
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Post by Locit »

I enjoyed grinding in moderation when it wasn't over bottomless pits.

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Opa-Opa
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Post by Opa-Opa »

Yeah. Bottomless pits are evil. But I didn't have ALL that problem with the grinding. The main problem was every time blindfolded Knuckles tried to punch a robot and ended up punching the air, going for certain doom.

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Baba O'Reily
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Post by Baba O'Reily »

Man, I remember when extreme sports had no prelevance in Sonic games.

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Omni Hunter
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Post by Omni Hunter »

Hello, 100 metre dash...

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Post by SegaSonic »

You know what should make a ComeBack?

the Super Peel out Dash, It was Awesome for Sonic CD..I miss it.

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Post by Locit »

It was like a faster spin dash without the attack ability. It looked pretty, but was kinda pointless, if memory serves

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Post by Opa-Opa »

Actually, it was great for time travel.

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Post by j-man »

Which holds vast importance in the recent Sonic titles.

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Omni Hunter
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Post by Omni Hunter »

They should take away the homing attack too, what happened to the orgasmic feeling of when you got a well aimed hit on an enemy that was unaided by any gimmicks?

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Zeta
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Post by Zeta »

What happened to that is that jumping around normally in 3-D is a bitch. Trying to hit moving targets while jumping around at high speed would be fucking impossible.

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Double-S-
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Post by Double-S- »

Geez, seriously. Have you tried playing Sonic Adventure 1 or 2 without using the homing attack? That = super slow gameplay.

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Post by firemario1001 »

SegaSonic wrote:You know what should make a ComeBack?

the Super Peel out Dash, It was Awesome for Sonic CD..I miss it.
Ah, then you'll like Retro-Sonic and Sonic Forever then.

By the way, notice that I italicize video game titles? And you people think you're so hot on grammer...

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Post by Delphine »

*snort* Because not bothering to italicize is the same as typin lik dis am i rit

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Esrever
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Post by Esrever »

"Grammar."

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Post by Opa-Opa »

Hahahahahah!

And what are Retro and Forever? Fangames?

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Post by Baba O'Reily »

I am not sure. Maybe you should consult 1up.com or another respected publication for more information on Retro-Sonic or Sonic Forever.
Bitch.

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Post by chriscaffee »

And you people think you're so hot
Yes.

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Post by Opa-Opa »

You've got too much anger in your heart Meher Baba.

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