This is actually a conscious design decision. They took the tear quest from Twilight Princess and placed it after you've already explored and become familiar with the terrain, so they can pull a Phantom Hourglass and put in nightmare-inducing guardians that kill you in one hit. It's cleverly done and fixes what was one of the worst parts in Twilight.Green Gibbon! wrote:Run around this area you've already explored to collect all these orbs in the time limit
If you're playing this game with the old goal of "getting to the next dungeon", you're just setting yourself for disappointment. There are only six dungeons in the game, two per area, plus the one medley dungeon which takes place SOMEWHERE ELSE!?, with a lot of content instead being doled out to the overworld to fix the "large open area filled with absolutely nothing" problem that started with Ocarina of Time's Hyrule Field and culminated in Twilight's complete disaster.
You might not appreciate having to go through the same areas multiple times, but there are also a lot of fans of this more Metroidvania take on things. The game still gives you a new item inside of a dungeon like usual, but this time it also gives you one before you even enter it so you get to play around with shiny new toys on the overworld a lot. Contrast with how many times Twilight Princess ever allowed you to use anything outside of a dungeon.
Personally, I enjoyed the new balance they gave to things. I liked the Silent Realms, climbing the Great Tree, riding fucking rollercoasters and
okay that one was considerably shittyGreen Gibbon! wrote:goddamn escort quest
Don't get me wrong, Skyward Sword has a lot of irritating flaws, a lot of stuff that is just plain wrong and I know it's wrong and I know why it's wrong and it really annoys me how they supposedly spent 3 years making the game and somehow didn't notice it, but at the end of the day the overall experience was quite enjoyable. Of course the feeling that invariably prevails is one of anxiousness, because I can't wait to see what they come up with in the next one. I don't think they're going to drastically rebuild the game from scratch any time soon, so a new Zelda can't be that far off, can it? 2013? 14? Please?
Spoiler: During the credits you get to see the story from her perspective. Yes, they bothered making cutscenes for Zelda arriving at the surface and going to pray at the temples and everything. I don't know why, it's not particularly interesting.Locit wrote:I definitely prefer this kind of active, get-shit-done Zelda, even if it's partly off camera like in WW.