Not a lot of coverage for THE MOST IMPORTANT GAME this E3. >:(
Here's footage caught from a camera, it briefly shows pre-game help screens and hints of cut scenes that the player must have skipped. You can hear the music (kind of) and it is not a huge disappointment to me. http://www.youtube.com/watch?v=ExWqeAuQ ... r_embedded
This looks like the same footage (it is the same demo) but with an IGN interviewer and a PR goon talking a bit about it. I get the impression the IGN guy is not very familiar with the older games. http://www.youtube.com/watch?v=qldKzCG6Iwo
Here's a more pleasant conversation between someone at E3 and someone demonstrating the game, but it starts in the middle and cuts out before it ends. http://www.youtube.com/watch?v=3onW_nbCpZU
Some things I gleaned:
The levels are intended to be very diverse, though they wouldn't comment on any other levels (only confirming that the surfing is back, but we already knew that from the first trailer). Levels like the horseback ride and surfing are meant to be simple interludes between 2D stages, and they are all one-of-a-kind (just like Shinobi 3's) stages that don't repeat. Bosses will be spread thin, with as many as five or six stages between.
Apparently Joe Musashi's father starts out in 13th century Japan. None of the interviewers had the sense to ask about how that's possible when Joe's games all take place in modern times.
The character's speed and strength are effected by chaining hits without getting hit, in addition to score bonuses, you become slightly faster and more powerful. In general, the game looks faster than Revenge but slower than 3. It doesn't appear that you can run (boo) but at least the character is a little faster in general, though his movement on the ceiling is really slow, in the first video you can see the player jump across a rope rather than waste his time climbing, hopefully they speed that up. Swords and shurikens are assigned to different buttons, as in Shinobi Legions.
New moves include a slide attack, a slam attack from the air, enhanced sword "combos," and the ability to guard, even in the air. They're calling it a parry but it looks like a simple "block" as far as I can tell.
Some guys at Gryptonite really like Shinobi! Apparently they put together a short demo and brought it to Sega's attention, and they allowed them to go forward with it. That's a good indicator, I think. Gryptonite is more known for being a go-to company for licensed crap, but as a smaller, portable-centric company it must be the sort of place where a person can get away with a pet project like a throwback sequel to an old classic. I think it's in good hands, or at least as good a set of hands as were likely to get hold of it.