To clarify, in 06 there was no spin jump attack period. In Colors, there is, but once Sonic starts falling from a jump, he just de-spins for no apparent reason. Previously when they did this, it was just cosmetic; this time it means he's not attacking and will take damage if you touch any enemy too late. It's difficult to judge the timing for when he does this, not that it makes any bloody sense for you to be expected to. There is essentially no way to save yourself from this except to either do awkwardly timed double jumps, or panic and do a stomp (assuming it's even safe to do that). And note, Zeta, that sometimes the homing attack is not an option.Isuka wrote:... Sonic 06 had the same shit.Zeta wrote:Oh noes, jumping doesn't make me invulnerable to all enemies now. Learn to homing attack, it's not exactly the hardest gameplay thing to learn.FlashTHD wrote:Sonic not only de-spins while falling in a jump, but they didn't have the presence of mind to NOT leave him vulnerable when this happens, so hello nonsensical hits/deaths from just trying to jump on an enemy (see also: the ill-concieved "hop" jump from a light tap of the button).
You are now indirectly apologizing one of 06's most blatant flaws/ bugs by resorting to the same kind of excuse to defend basically the same thing in Colors.
This is just lame.
Also, if you only lightly tap the button, Sonic just does a small non-spinning hop. The entire purpose of this is to be able to jump little hurdles without losing much speed, but is yet another fantastic and unintuitive way to get accidentally hit/killed.