FlashTHD wrote:Wrong on both counts. Hitting A the instant you go off a ramp launches you off with more height and covers less distance, and Rings deterimine how long you have to hold max speed before Boost Mode kicks in.
Green Gibbon! wrote:I'm not really sure about the Mega Collection page - I might take it down altogether. Unlike Sonic Jam, there's no new content in it at all, it's just a straightforward compilation. The museum timeline entry is sufficient enough for that.
Locit wrote:For the record the topmost left bubble in the S3&K rolling jump bonus stage is always 80, and the topmost right is always a 1up. I don't know if that's the sort of thing we care about, but I just played through the game and noticed it.
Locit wrote:The playthrough also reminded me that S3&K is the shit. Why aren't you all playing it right now? J'accuse!
Isuka wrote:You can completely finish the second act and defeat the final boss, though.
Locit wrote:For the record the topmost left bubble in the S3&K rolling jump bonus stage is always 80 [rings], and the topmost right is always a 1up. I don't know if that's the sort of thing we care about, but I just played through the game and noticed it.
Neo wrote:I usually get Hyper before I get to the MHZ2 boss...
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