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Posted: Wed Dec 13, 2006 5:54 pm
by FlashTHD
Green Gibbon! wrote:You guys seem to remember more of the old text than I do.
I think the phrase would be "look back on some of it more fondly".

Posted: Thu Dec 14, 2006 9:41 am
by Arcade
Well, maybe you should get someone to re-write the articles...

Posted: Fri Dec 15, 2006 8:21 am
by Tsuyoshi-kun
Or maybe you should shut up. GG! isn't paid to write and update these articles for you, so let him be.

Posted: Fri Dec 15, 2006 8:41 am
by Arcade
Tsuyoshi-kun wrote:Or maybe you should shut up. GG! isn't paid to write and update these articles for you, so let him be.
Oh well, is my fault for not doing backups then-_-

Posted: Fri Dec 15, 2006 9:00 am
by Tsuyoshi-kun

Posted: Tue Feb 27, 2007 4:48 pm
by FlashTHD
http://www.theghz.com/sonic/jam/jam.html

...

Gibbon...are these museum pages of yours written by an actual person these days, and not a machine?

Just wondering.

Posted: Tue Feb 27, 2007 6:17 pm
by Green Gibbon!
Actually, these days I outsource all the writing to underpaid labor in southeast Asia. I only market it.

Posted: Wed Feb 28, 2007 3:53 pm
by Crazy Penguin
The "Secret Mission" in Sonic Jam is just the version of Sonic World used for demo discs (such as "Sega Flash 5" which was given away with an issue of Sega Saturn Magazine in the UK) - default items, no mission start point, no Flickies (!), can't enter the museums and a 60 second time limit. The only difference is that you're given the option to replay once the time limit runs out, whereas in the demo disc version you were presented with a "coming soon" screen (still in Japanese) and taken back to the menu.

Posted: Wed Feb 28, 2007 4:03 pm
by Green Gibbon!
Oh, is that the story? What a bizarre feature to include. Why would they do that?

Back when it came out I was convinced that collecting all the rings in the time limit would unlock Knuckles. I actually did it twice.

Posted: Wed Feb 28, 2007 5:04 pm
by Crazy Penguin
Green Gibbon! wrote:Oh, is that the story? What a bizarre feature to include. Why would they do that?
I have no idea. Probably just a "why not?" afterthought. I'll replay the demo disc sometime soon to check if there are any differences I've forgotten.

Maybe the demo was also used at games shows or something? I don't recall any Flickies in the earliest screenshots.
Green Gibbon! wrote:Back when it came out I was convinced that collecting all the rings in the time limit would unlock Knuckles. I actually did it twice.
I thought there would be a conclusion to the cartoon in the theatre. I still want to know how Sonic got out of that one.

Posted: Wed Feb 28, 2007 5:31 pm
by Green Gibbon!
Has the source of that cartoon ever been unearthed?

Posted: Wed Feb 28, 2007 6:43 pm
by Locit
Crazy Penguin wrote:I thought there would be a conclusion to the cartoon in the theatre. I still want to know how Sonic got out of that one.
I'm not the only one!

Posted: Thu Mar 01, 2007 6:38 am
by Neo
Crazy Penguin wrote:I'll replay the demo disc sometime soon to check if there are any differences I've forgotten.
Off the top of my head, I recall that the demo disc version had a spring in place of a floating platform in front of the art gallery, making the trip up the cliff harder, considering the odd stop-dead thing springs do.

Posted: Thu Mar 01, 2007 10:31 am
by aso
So... what happened to that bit about 'Sonic Jam' on the Sonic Jam page? Why was it taken out?

Posted: Thu Mar 01, 2007 12:33 pm
by Tsuyoshi-kun
I noticed that, too. It wasn't mentioned in the 1997 time line, either.

Speaking of the time line, a couple of the Japanese Sonic games with retail prices on their respective pages (Sonic 3, Sonic Drift) are missing the retail prices in the 1994 time line.

BTW, in case you're curious, the original U.S. version of Sonic Adventure 2 (and its Gamecube counterpart) and Heroes originally retailed in North America for $49.99, Sonic Mega Collection for $39.99 ($19.99 for the Plus versions on PS2 and X-BOX), and Sonic Gems Collection originally retailed for $29.99.