11 Years

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Re: 11 Years

Postby FlashTHD » Wed Jan 27, 2010 12:11 am

Now that I found a Model 2 emulator that runs Sonic the Fighters pretty good (yet has no screenshot key), here's some things:

- Sonic and Tails in Fighting Vipers...
http://www.x-cult.org/newegg/games/150/Fighting_Vipers/30/Sonic_The_Hedgehog/

- And...and...Takashi Iizuka?
http://www.x-cult.org/newegg/games/150/Fighting_Vipers/31/Takashi_Iizuka/

- Honey's model in STF was never finished, but in case you want one shot of her for the museum, look on this page for the shot of her with longer hair; that's the most complete/accurate depiction of cat Honey. There's also a screen from the FV Saturn intro with cat Honey (it uses her alt. colors).

- Hyper mode allows you to hammer the P/K buttons and throw those combos rapid fire, but you can't break barriers this way. Bean also seems to be the only CPU character who ever uses Hyper mode.

- It might be prudent to specify for the fighting game n00bs what's different about the black (press) and white (hold) arrows in the command lists. I only found out by saving the page and looking at the filenames.

- Er... :G: :K: Aren't these the wrong colors? :p

- Tails is the only character with no secret move while Hyper

- Yowa-Yowa Punch (the squished wimpy headbutt) can also be done with K

- Certain characters (mainly weapon-wielding ones) can have some of their attacks backfire at the hands of their opponent. I have no idea how you trigger these - a really well timed throw perhaps? - but here they are:
Fang: Opponent can swipe his gun off him, dangle it in front him, then pop him one and throw the gun away
Bean: Opponent can grab one of his bombs and stuff it in his beak for a goddamn hilarious scene
Espio: Opponent can rather cruelly grab Espio by the tongue and let go, snapping it back into his head
Amy: Opponent can swipe her hammer and smack her over the head with it

- Metal Sonic himself takes more damage than the others? I dunno...seemed like it. I guess that's how you're supposed to beat him since he packs such a wallop yet his moves are rather easily read.

- Before the final battle, your character uses the Emeralds to go into a permanent Hyper state; hence, to beat Eggman in 15 seconds, the idea is to get close and start mashing buttons.

- The Bookkeeping setting in the service menu also tracks a freaking ridiculous amount of gameplay statistics from uses of continues, match result counts, specifc character performance in versus battles; all sorts of shit.
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Re: 11 Years

Postby Segaholic2 » Wed Jan 27, 2010 12:55 am

Why don't you cap screens with Fraps or something? Also why didn't you start a new thread for this instead of bumping this old thing.
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Re: 11 Years

Postby Bo » Sun May 23, 2010 6:39 pm

13!
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Re: 11 Years

Postby P.P.A. » Mon May 24, 2010 4:10 am

And the front page looks as young as ever! We should sell anti-ageing products.
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Re: 11 Years

Postby rocksparow » Mon Jul 12, 2010 11:53 am

News-board is probably never going to work again because I do not have time to actually fix all that shit. Actually, this is kind of a site update: I do not have time to work on anything that requires anything more than a few minutes of dedicated focus.
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Re: 11 Years

Postby G.Silver » Mon Jul 12, 2010 12:08 pm

Holic, I think this bot is making fun of you.
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Re: 11 Years

Postby Neo » Mon Jul 12, 2010 12:24 pm

That was unintentionally hilarious. The extra hyphen in "newsboard" is a nice touch.
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Re: 11 Years

Postby Segaholic2 » Mon Jul 12, 2010 7:12 pm

BANNED
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Re: 11 Years

Postby Locit » Tue Jul 13, 2010 12:16 am

G.Silver wrote:Holic, I think this bot is making fun of you.

I kind of like him! Can we keep him?
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Re: 11 Years

Postby Bo » Mon May 23, 2011 11:28 pm

I forgot to post a few days ago, but 14!
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Re: 11 Years

Postby FlashTHD » Mon May 23, 2011 11:49 pm

Now imagine that in the voice of Knuckles as you scoop up Central City bombs in the Shadow game.

No, I don't know why that came to mind either.
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Re: 11 Years

Postby Jingles » Sat May 25, 2013 10:09 am

16 years! Woo-hoo!
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