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Vaguely Easter inspired poll

Posted: Sun Apr 16, 2006 11:57 am
by big_smile
Easter is a time when the humble egg is transformed into a symbol of new life. Did Sonic Team’s egg themed game represent the resurrection of their creativity or provide another reason for their crucifixion?

Posted: Sun Apr 16, 2006 1:06 pm
by Light Speed
I said good concept, with poor eggsecution. The game was colorful and fun, but if you were without an egg you were pretty useless. Also once you had an egg, movement was far too difficult. Especially since and drastic change in direction usually caused you to drop the egg. Basically, I thought the game was ok, but he controls kind of sucked. I never got terribly far into the game.

Posted: Sun Apr 16, 2006 5:02 pm
by Looshi
It didn't seem that bad. But I haven't played it since they day I bought it, so I guess it didn't end up being that good. I might have played some multiplayer here and there but I never got into the single player game

I mean, the usual Sonicteam quirks were there (bad camera, bugs, ect) but that is certainly forgivable. Well, after playing Heroes it seems forgivable. It just lacked that thing to draw me back to the game and was easily replaced.

Posted: Sun Apr 16, 2006 5:09 pm
by FlashTHD
I posted my thoughts here, but here's some things I hadn't said:
-- The bosses were pretty pathetic. Most of them have you waiting for an opportunity to pound the crap out of them to just come strolling along (plz shoot whoever came up with Topo and Moles). I think the most clever of the lot was the first half of the Dark Raven fight, which isn't saying much, and ironically, the most fun of them was Dark Corvo - ironic because the stage leading up to him is sheer hell and 80% of it is a rehash fight.
-- Even if the guy who designed and programmed the red egg rails were to commit seppku, I still wouldn't have a lick of respect for him.
-- I guess I can understand why less effort was put into making a good story, but could they have at least tried hard enough to make one that isn't completely flat?
-- This is Sonic Team's worst camera system yet. Pressing the C Stick down zooms the camera out almost vertically - oh, like that will do anyone any good?

That's a lot bitching, yes, but the game didn't turn out too hot. Good concept (to a point), sloppy effort.

BTW: smile, those puns can be considered crimes against the english language punishable by tongue and/or finger decapitation.

Posted: Mon Apr 17, 2006 2:21 am
by big_smile
The main problem with Giant Egg derives from the mission system. Although the levels are fairly huge, the missions limit which section of the stage the player can access. There are also too many missions, most of which fail to offer the player any real incentive to complete them.

It would have been much better if the player had a set path to follow within each level, but could use the egg creatures to deviate from this route to find new areas. This would have made exploring the stages more interesting and enjoyable then simply selecting missions from a menu.

While the minor problems with the controls, camera and egg rails could have easily been fixed with a few months of extra development time, rectifying the mission system would have required some fundamental design changes which is why I voted for the third option.

The visual and character design in Giant Egg, however, oozed imagination and creativity and were just about on par with Sonic Team’s 90s games, which isn’t something that can be said for more recent efforts such as Shadow, F.P.S or even Sonic the Hedgehog.
BTW: smile, those puns can be considered crimes against the english language punishable by tongue and/or finger decapitation.
These were vaguely inspired by the Giant Egg thread on the old Hotboards forum, which contained puns that were just as bad.

Posted: Mon Apr 17, 2006 2:20 pm
by Protodude
I haven't played it yet, but I've always been mildly curious about it. I'll probably get it some day since it's only $20 now.

Posted: Mon Apr 17, 2006 3:18 pm
by Popcorn
Actually, I think Big Smile, a being composed entirely of spiritual purity and innocent wisdom, may be the sole person allowed to crack those jokes.

... Crack those jokes?

LOL?

Posted: Mon Apr 17, 2006 3:33 pm
by Segaholic2
More like crack those <i>yolks</i>. Genius!

Posted: Mon Apr 17, 2006 4:04 pm
by Light Speed
I don't think you qualify as a being composed entirely of spiritual purity and innocent wisdom. If anything, I'd say you are primarily composed of ass.

Posted: Mon Apr 17, 2006 11:06 pm
by G.Silver
I still haven't played the game since that one time I played it when I first got it, if anyone remembers that particular frontpage update. You would think I must have hated it, but I didn't.

Posted: Tue Apr 18, 2006 9:03 am
by Arcade
It was a attempt to recicle a old idea whithout having a good sight of how the game would be in 3D. if the game had been in 2D, everything would have worked right...

Posted: Tue Apr 18, 2006 7:41 pm
by Brazillian Cara
Somehow, it's not hard to imagine that game in 2-D. Think of it as something inspired by Yoshi's Island.

Posted: Thu Apr 20, 2006 7:48 am
by Tsuyoshi-kun
What very little I've played of Billy Hatcher and the Giant Egg, I didn't like.

Being in 2-D ala Yoshi's Island wouldn't help it out, especially if it plays like it. I have some sort of grudge against Yoshi's Island, I swear.

Posted: Fri Apr 21, 2006 3:21 pm
by Arcade
In 2D, it would have been a lot easier, just think of a game where you move a giant Egg to right or left and smash enemies. Simple and fun!.