Sonic Generations

Recent happenings of pertinence to Sonic fans.

Re: Sonic Generations

Postby Radrappy » Tue Nov 08, 2011 1:19 am

Im having fun too but what strikes me most at this point is how unfinished the game feels. Theres no egg shuttle, theres no way to see how many s ranks you have and how many you have left, theres no menu to access challenge missions on the fly, there's unused CGI cutscenes and animation (such as both sonics dancing that leads me to believe they were cut from the credits), theres hardly any original music, a lot of levels are samey, the final boss is a mess, the load times are long, the framerate is inconsistent, and the end credits have absolutely nothing going on ( a stark contrast from colors's interactive credits).

yeah. . . 3 years of development my ass.
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Re: Sonic Generations

Postby Tsuyoshi-kun » Tue Nov 08, 2011 8:11 pm

Crazy Penguin wrote:So what did they change Classic Eggman's "Nobody calls me that any more" line to in Japanese?


Well, in the Japanese version of the scene before that line, Classic Tails says "There are two Dr. Eggmans?!", not that he's Dr. Robotnik. Classic Eggman kind of just replies that he is Eggman.
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Re: Sonic Generations

Postby Pepperidge » Tue Nov 08, 2011 10:10 pm

Apart from that line near the end, where were the in-jokes? There seemed to be a lot of hype about the game being riddled with them, but there weren't really any. I mean, where's the obvious quip about nobody actually remembering Crisis City happening?

And no Gamma statue! If anyone deserved a statue, it was him.
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Re: Sonic Generations

Postby Radrappy » Wed Nov 09, 2011 1:57 am

yeah, all of the cutscenes felt like big fat missed opportunities. I suppose in terms of callbacks there was the time tails comments on the pink water looking scary. Thats about it.
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Re: Sonic Generations

Postby Alexrd » Wed Nov 09, 2011 11:08 am

From what I've seen, there's also the time where Tails doesn't remember Green Hill.
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Re: Sonic Generations

Postby Jingles » Wed Nov 09, 2011 2:46 pm

There's a reference to Colours. Sonic quotes Orbot's line, "We always beat him! It's like it's our job or something."
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Re: Sonic Generations

Postby M.C.Dillinger » Thu Nov 10, 2011 10:05 pm

This nitpicking is boring!

Let's talk about what stages we want as DLC instead.
Sega will likely want to treat each game equally so this probably means one new level for each game.

Sonic 1:anything
Sonic 2: Hill Top Zone
Sonic 3: Hydrocity Zone
Sonic adv. 1: anything
Sonic adv. 2: Final Chase
Sonic Heroes: I hate this game so I don't care
Sonic 2006:the one cool level ideas been used already
Sonic Unleashed: Empire city
Sonic Colors: the one that's in space

Or also love it if Sega added an option to change the time of day in a level. It was really cool seeing Green hill at sunset or speed highway at high noon in the side missions.
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Re: Sonic Generations

Postby Locit » Fri Nov 11, 2011 3:13 am

M.C.Dillinger wrote:Sega will likely want to treat each game equally so this probably means one new level for each game.

I know they made a game that was good/didn't suck finally, but I think this is being a little naive. Not that I'd mind being wrong!
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Re: Sonic Generations

Postby Crowbar » Fri Nov 11, 2011 8:20 am

Fuck all those ideas, I want some Game Gear levels.

(mostly because I think a modern remix of the Underground Zone or Scrambled Egg Zone theme would be awesome)
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Re: Sonic Generations

Postby cjmcray » Fri Nov 11, 2011 10:58 am

Any DLC for this game will likely be new missions for existing levels, a minigame like Sky Chase, or maybe some new rival fights, like Knuckles or E-102 Gamma.

It would take a lot of time and hard work to create entirely new levels as DLC.

But hypothetically if they did, Spring Yard, Scrap Brain and Hydrocity please.
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Re: Sonic Generations

Postby Majestic Joey » Fri Nov 11, 2011 11:17 am

I wish the put shields box in the actual levels instead of making them an equipable skill. it sucks how also you only get 1 or 2 shields as well for a cost of 60 or more skill points.

Part of the fun of sonic 3 was experimenting with the 3 different shields in different situations. nothing sucks more than picking a water level and forgetting you equiped the fire shield.
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Re: Sonic Generations

Postby Wombatwarlord777 » Fri Nov 11, 2011 10:35 pm

So the electric and fire shields still disappear when going underwater?

From what I've seen the elemental shields seem to have been implemented very nicely (in actual gameplay, that is). I'm kind of pleased that they remembered them at all!

I kind of doubt they'd create new stages for DLC levels, but I wouldn't mind Icecap, Toxic Caves, Bridge Zone, Sunset Park, Egg Rocket, Techno Base, or Night Palace.
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Re: Sonic Generations

Postby Radrappy » Sat Nov 12, 2011 3:31 am

there's a mission where you have to keep a spinning sign airborne as you progress through the challenge. Almost makes up for the shitty final boss. Almost.
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Re: Sonic Generations

Postby Locit » Sat Nov 12, 2011 4:37 am

Radrappy wrote:Almost makes up for the shitty final boss. Almost.

Oh, that is awesome! It is also the kind of thing I would like to find out for myself!!
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Re: Sonic Generations

Postby gr4yJ4Y » Sat Nov 12, 2011 3:04 pm

M.C.Dillinger wrote:Let's talk about what stages we want as DLC instead.


Sonic 1: Marble
2: Casino Night
3: Ice Cap
& Knuckles: Any
CD: Quartz Quadrant
Adventure: Windy Valley or Red Mountain
Adventure 2: The ark
Heroes: Hang Castle
Secret Rings: Levitated Ruins or Night Palace
Unleashed: Holoska (Cool Edge)
Colors: Sweet Mountain

(I haven't played the game yet.)
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Re: Sonic Generations

Postby Yami CJMErl » Sat Nov 12, 2011 5:45 pm

This is probably demanding too much, but I think it'd be neat if they made an Icecap level that played homage to both the Sonic 3 and Sonic Adventure versions with a little Holoska thrown in. Make it sort of like the "definitive" ice-themed level.
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Re: Sonic Generations

Postby Crowbar » Sat Nov 12, 2011 6:42 pm

Given how they've been slipping in references to other levels in the ones they've done already, that actually wouldn't be so unlikely.

If it did happen I'd demand a new rendition of Be Cool, Be Wild and Be Groovy
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Re: Sonic Generations

Postby Wombatwarlord777 » Sat Nov 12, 2011 9:30 pm

Out of all the DLC that could be made, I like the idea of a Sonic 3 Icecap level the best.* It'd be another trope to throw into the game (even though now I realize that this is really a trivial complaint), and it'd be nice to see more (challenging) boarding in the game.

Plus, Sonic 3 was kind of shafted in Sonic Generations. The credits even go straight from highlighting Sonic 2 to Sonic and Knuckles!

* Barring bug fixes.
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Re: Sonic Generations

Postby (...) » Sun Nov 13, 2011 2:39 pm

Didn't Sega's post-launch strategy get leaked with the first demo, and the only DLC was a Casino Night pinball table? I hope I'm wrong. I want more levels.
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Re: Sonic Generations

Postby cjmcray » Sun Nov 13, 2011 4:32 pm

Casino Night was added to ensure people buy Generations new and not used.

Game companies are trying to cut down on used purchases of their games, since they don't see any revenue from it. Hence why so many stores like Best Buy and Gamestop offer bonus downloadable content when you buy games new.

I'm sure there will be more DLC in the future. Unleashed and 2006 had several DLC, It would be silly for a game as important to the franchise as Generations get only one DLC.
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Re: Sonic Generations

Postby FlashTHD » Sun Nov 13, 2011 4:40 pm

cjmcray wrote:I'm sure there will be more DLC in the future. Unleashed and 2006 had several DLC, It would be silly for a game as important to the franchise as Generations get only one DLC.

Be that as it may, the internal music files were sorted quite neatly, with all of the main stage themes clustered together in one group. Casino Night is at the end of that group, right after Planet Wisp. Now, assuming there's no other unused music I haven't heard about (or if something wasn't done to the filenames when the music was ripped), I think my money is on Casino Night being it for more stages.
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Re: Sonic Generations

Postby gr4yJ4Y » Sun Nov 13, 2011 6:57 pm

FlashTHD wrote:Be that as it may, the internal music files were sorted quite neatly, with all of the main stage themes clustered together in one group. Casino Night is at the end of that group, right after Planet Wisp. Now, assuming there's no other unused music I haven't heard about (or if something wasn't done to the filenames when the music was ripped), I think my money is on Casino Night being it for more stages.


Casino Night Zone music? In Generations? Surely you jest!

I'm sure they'll make it available to all of us who didn't pre-order it eventually too (for a fee).
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Re: Sonic Generations

Postby Esrever » Mon Nov 14, 2011 3:38 am

They didn't even make the Casino Night preorder bonus available in Canada at all. Kind of irritating!
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Re: Sonic Generations

Postby Forza Johnman » Mon Nov 14, 2011 11:32 am

In terms of DLC I wouldn't mind seeing either:

a) Classic "2" Era with Sonic CD (Metallic Madness), Sonic 3 (Ice Cap or Hydro City) and Sonic and Knuckles (Lava Reef or Death Egg) levels with Classic Knuckles Rival Boss and Lava Reef Finale or maybe The Showdown from Spinball

b) Handheld Era with Advance 3 (Chaos Angel), Rush (Night Babylon) and Rush Adventure (Pirates Island) with Vs Blaze and Sunset Park Act 3 from Triple Trouble as a boss.

But if they do DLC, I think it'll be a "hybrid" era with a level from Classic (Casino Night or Carnival Night), Dreamcast (Final Rush/Chase) and Modern (Holoska - Cool Edge) and a couple of bosses. Or more levels based on the existing levels.

I do like this game. I know that Classic Sonic isn't perfect, Modern Sonic still punishes first time players, I know there isn't enough bosses and Classic Sonic gets completely shafted in terms of bosses. But I enjoyed the hell out of this.

Modern Chemical Plant and Sky Sanctuary made me grin like a child. To be honest I've been dying to see what they would do with Chemical Plant since Sonic Adventure 2. And Mod Sky Sanctuary felt like a genuine improvement on Colours's gameplay because I never needed to boost to reach something. The only levels I didn't like were Modern Seaside Hill and both Planet Wisps. Quite like the bosses as well. Apart from Egg Dragoon. {spoiler]Time Eater as well, of course.[/spoiler]

But I can't help thinking I want more retro stuff. I mean the levels that made it in were a complete shit mix beyond Classic. And yet they did do the best of a bad job. But still I'm amazed there isn't a Casino Level and a proper Snowboard section. As well as a Sky Chase level.
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Re: Sonic Generations

Postby Crazy Penguin » Mon Nov 14, 2011 2:44 pm

If they decide to offer full levels as DLC then Sonic 3 and Sonic CD should be at the top of the list. Ice Cap is a no brainer, and could count as a Sonic Adventure stage as well. As far as new bosses go, It'd be fun to see a skateboard based Classic Sonic vs Jet (or better yet, Fang on his airbike).
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