Sonic Generations

Recent happenings of pertinence to Sonic fans.
Edgerock
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Re: Sonic Generations

Post by Edgerock »

Image

Familiar faces on those posters to the left.

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Crowbar
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Re: Sonic Generations

Post by Crowbar »

^--Hahaha oh wow.

I liked the look of the truck chase as incorporated into the classic part. And the skateboard is somehow fitting and awesome to me!

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Crazy Penguin
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Re: Sonic Generations

Post by Crazy Penguin »

Edgerock wrote:Image

Familiar faces on those posters to the left.
=D

Did not expect those guys to cameo at all. Are they "Wanted" posters?

And apparently Sonic the Hedgehog directed Chao in Space 2. Who knew!

Edgerock
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Re: Sonic Generations

Post by Edgerock »

Image

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Crowbar
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Re: Sonic Generations

Post by Crowbar »

Edgerock's a doof and trying to hotlink.

Here's the image.
Image
It says "Nack the Weasel AKA Fang the Sniper".

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Radrappy
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Re: Sonic Generations

Post by Radrappy »

Image

this is cool because the robots are coming out of the truck.
I'm a little annoyed at the spagonia teaser at the end. It really is a bit redundant when put next to city escape and looks more or less identical to when it debuted in Unleashed. Hopefully they have the good sense not to have then come one after another. Also, here's hoping the level design for Modern Sonic's segment doesn't mirror the original too much. But other than that, groovy.

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j-man
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Re: Sonic Generations

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Dr. BUGMAN
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Re: Sonic Generations

Post by Dr. BUGMAN »

So Bark and Bean are officially "bad guys"? I wonder if that was the original intent or it's another case of fandom leaking into canon. And what's the second thing Fang's wanted for?

Hopefully Ray and Mighty will get a nod, if not a full-blown appearance.

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Ritz
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Re: Sonic Generations

Post by Ritz »

Dr. BUGMAN wrote:And what's the second thing Fang's wanted for?
Extortion. There are Ray and Mighty posters in the level too, apparently.

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Senbei
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Post by Senbei »

I haven't touched a console Sonic game since Heroes, and even then it was three years after the fact. I've successfully avoided the Sonic Cycle for the last ten years.

But I'm buying this game.

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Alexrd
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Re: Sonic Generations

Post by Alexrd »

Ah! This guy spilled out PC at the end of the video. :lol:

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Farmer
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Re: Sonic Generations

Post by Farmer »

Alexrd wrote:Ah! This guy spilled out PC at the end of the video. :lol:
Faith restored.

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Neo
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Re: Sonic Generations

Post by Neo »

I dunno. It doesn't really look like City Escape to me, and City Escape is one of my favorite stages. I agree that Green Hill looks cool, but this one is a bit off.

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Re: Sonic Generations

Post by Rob-Bert »

You aren't happy unless you find something to nitpick are you?

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b_boult
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Re: Sonic Generations

Post by b_boult »


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Neo
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Re: Sonic Generations

Post by Neo »

Rob-Bert wrote:Image
God forbid I have any semblance of standards!

I wouldn't shake two shits at it if it were a new level, but it really doesn't look like City Escape, especially the classic Sonic part. Granted, the original architecture does not lend itself to sidescrolling gameplay at all, since most of the level has you enclosed between high walls, but I think they could've come up with something that would work just as well without feeling so detached from the original design. Where in City Escape did you run across thin scaffolding and walkways which bend around in the air forming loops?

The thing I liked about City Escape is that it felt solid, grounded and realistic unlike the "highway in the sky" levels that would make up the majority of the game (Metal Harbor, Green Forest, about half of Pyramid Cave, Final Rush, Radical Highway, White Jungle, Final Chase). It was cool the first time around in Windy Valley part 3, but they got carried away with it pretty quick.

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Locit
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Re: Sonic Generations

Post by Locit »

Radrappy wrote:this is cool because the robots are coming out of the truck.
I... it is, isn't it?

I don't particularly care about the difference in classic Sonic's version of the stage. If they feel the need to invent new stage components to better suit a particular style of gameplay I don't see anything wrong with it as long as they look good together with the rest of the stage. Based on what we've seen, I think they do. So: woo! Worst case scenario we're still getting new classic-style stages.

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Alexrd
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Re: Sonic Generations

Post by Alexrd »

b_boult wrote:Please be bullshit.
I've heard Chemical Plant music being played in the background of some interviews at E3.
Neo wrote:Where in City Escape did you run across thin scaffolding and walkways which bend around in the air forming loops?
You didn't have rails on Green Hill either.

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Neo
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Re: Sonic Generations

Post by Neo »

Alexrd wrote:
Neo wrote:Where in City Escape did you run across thin scaffolding and walkways which bend around in the air forming loops?
You didn't have rails on Green Hill either.
So you're citing something that's wrong as precedent for something that's also wrong? I'm not quite sure where you're trying to get.

For the record, sticking the Sonic 4 corkscrew in Green Hill, complete with the unfitting extruding checkerboard design which isn't featured anywhere else on the stage and isn't even a gimmick from the original game also irks me a lot.

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Re: Sonic Generations

Post by Rob-Bert »

"Sense of standards" my ass. You're only bitching about it because it looks different.

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Alexrd
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Re: Sonic Generations

Post by Alexrd »

Neo wrote:So you're citing something that's wrong as precedent for something that's also wrong? I'm not quite sure where you're trying to get.
I thought you were fine with it. Anyway, I don't think scaffolding is that "out of place" on a city-themed level. I thought it was a nice move.

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Neo
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Re: Sonic Generations

Post by Neo »

Rob-Bert wrote:"Sense of standards" my ass. You're only bitching about it because it looks different.
I am going to take a shit in a coffee can and label it "Rob-Bert". Surely nobody is going to complain just because it's different.

(I just missed my chance at a great joke didn't I)
Alexrd wrote:Anyway, I don't think scaffolding is that "out of place" on a city-themed level.
I don't think it's out of place either, but how much can you change and still call it City Escape?

This is only a pet peeve of mine. The fact that there's actually people getting their panties in a twist over my opinion is just gravy.

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Locit
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Re: Sonic Generations

Post by Locit »

You people are silly. You are some silly people, is what I am saying here.

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Brazillian Cara
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Re: Sonic Generations

Post by Brazillian Cara »

Speaking of silly, I can't help but imagine Dasher's opinions on the whole thing.

As for me, I'm growing increasingly interested in this game. Can they really pull it off this time?

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Re: Sonic Generations

Post by gr4yJ4Y »

Neo is right in that it is different and will probably have a different feel than the original (at least in 2D), but it can still be a great level! It definitely looks like it so far.

Maybe they were trying to combine the feeling of that particular level with the feel of SA2 as a whole or something.

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