Sonic Generations

Recent happenings of pertinence to Sonic fans.
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Radrappy
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Re: Sonic Generations

Post by Radrappy »

FlashTHD wrote:Image

Edgerock
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Re: Sonic Generations

Post by Edgerock »

Image

Well... that settles that.

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K2J
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Re: Sonic Generations

Post by K2J »

Hopefully not in the same way that Colors was on the DS.

(Also "heh" on the multiple covers thing)

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Senbei
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Post by Senbei »

Cave Story 3D undermines the very concept of the game. What an awful, awful idea.

Seeing Sonic on a Nintendo Power cover is all kinds of unholy, especially his 90's design.

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Sniffnoy
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Re:

Post by Sniffnoy »

Senbei wrote:Cave Story 3D undermines the very concept of the game. What an awful, awful idea.
Who the hell is even going to be making such a thing?!

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Sniffnoy
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Re: Sonic Generations

Post by Sniffnoy »

...oh, I just looked it up on Wikipedia and it's just a remake with 3D graphics. That's stupid, but not terrible.

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Alexrd
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Re: Sonic Generations

Post by Alexrd »

I guess that confirms the PC version too.

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Dr. BUGMAN
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Re: Sonic Generations

Post by Dr. BUGMAN »

Senbei wrote:Seeing Sonic on a Nintendo Power cover is all kinds of unholy, especially his 90's design.
I know; it's like seeing the universe implode on itself.

I'm thinking maybe I'll actually buy a NP copy after all these years. It's certainly a novelty.

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FlashTHD
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Re: Sonic Generations

Post by FlashTHD »

Dr. BUGMAN wrote:
Senbei wrote:Seeing Sonic on a Nintendo Power cover is all kinds of unholy, especially his 90's design.
I know; it's like seeing the universe implode on itself.
He was on their cover around the time SA2:B was released.

Aaaaaany second now on that deafening implosion, right?

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Senbei
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Post by Senbei »

It was unholy then too, but that wasn't Sonic circa Nintendon't era. Seeing Classic Sonic up there is just wrong.

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FlashTHD
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Re: Sonic Generations

Post by FlashTHD »

Really? Then I should go scan that article they ran about Sonic 1 in 2007, just to see if your head pops!

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Re: Sonic Generations

Post by G.Silver »

Even though it's Nintendo Power, the "not quite right" look of this particular classic Sonic, with his classic finger-wag pose flipped the wrong way, makes it look to me like one of those old game magazine covers where they had to provide their own Sonic art and the artist just couldn't quite get it right. Plus all the other classic names on there (Shinobi? First I've heard of this!), I actually thought this was a scan from something at least 15 years old.

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Crazy Penguin
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Re: Sonic Generations

Post by Crazy Penguin »

Magazine scans are up: http://forums.sonicretro.org/index.php? ... 71&st=2130

*Classic Sonic is Classic Sonic. Physics and controls more authentic than Sonic 4.
*Modern Sonic is side scrolling, in a Sonic Rush style with boost, rails, slide, wall jumping etc.
*Special Stages look very similar to Sonic Heroes and Sonic Colours DS. Chaos Emeralds are featured in their modern shapes.
*Different set of stages to the console versions.
*Casino Night Zone is exclusive to 3DS. No screen shots of it though.
*The Big Arm boss from Launch Base Zone is featured, with Classic Eggman. Looks to play in a circular arena like some of the Rush/Colours DS bosses.
*Green Hill Zone is on all versions of the game.

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Radrappy
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Re: Sonic Generations

Post by Radrappy »

mmph. Doesn't look very promising.

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Zeta
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Re: Sonic Generations

Post by Zeta »

Platform exclusive content = :evil:

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Radrappy
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Re: Sonic Generations

Post by Radrappy »

3ds games that look like ds games :evil:

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Crisis
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Re: Sonic Generations

Post by Crisis »

Casino Night Zone seems like an odd choice for platform-exclusive content. I wonder if it means that the console version is getting its own casino equivalent? And of all the bosses to take out of the games and they chose that one? I guess it makes sense, it was a relatively notable boss fight in a game series not particularly well known for boss fights (aside from ones that take place in space). But it was memorable for kinda the wrong reasons.

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K2J
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Re: Sonic Generations

Post by K2J »

They probably picked it because it could look cool in stereoscopic. Of course, so would Modern Sonic running in that head-on perspective Iizuka mentioned back when the 3DS was announced.

Edgerock
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Re: Sonic Generations

Post by Edgerock »

Radrappy wrote:3ds games that look like ds games :evil:
Which is a shame. Super Monkey Ball 3D looks much better then this.

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Esrever
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Re: Sonic Generations

Post by Esrever »

Since it's all side-scroller, I wonder if Classic and Modern Sonic will actually play through the same (or only marginally altered) stages?

It's interesting to imagine it working like Sonic 3, where each character's signature abilities would give them access to different routes... although I can't really picture how that would actually work. (Homing attack chains and grinding rails for modern Sonic? Spin-breakable walls for classic Sonic?)

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Neo
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Re: Sonic Generations

Post by Neo »

Crisis wrote:And of all the bosses to take out of the games and they chose that one? I guess it makes sense, it was a relatively notable boss fight in a game series not particularly well known for boss fights (aside from ones that take place in space). But it was memorable for kinda the wrong reasons.
Hey, screw you, Big Arm is probably my favorite boss in any Sonic game, even though from the one screenshot it looks like they've already fucked him up. I think I like it because it's one of the few bosses which actually manage to make me die on occasion (it's probably second only to Sonic 2's Death Egg as Knuckles in terms of difficulty).
Esrever wrote:Spin-breakable walls for classic Sonic?
hahahahaha yeah right

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G.Silver
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Re: Sonic Generations

Post by G.Silver »

Neo wrote:Hey, screw you, Big Arm is probably my favorite boss in any Sonic game, even though from the one screenshot it looks like they've already fucked him up.
No kidding, it looks like they've made him one of those Klonoa-style "run around a ring until the boss shows his weak spot" types, which I wouldn't say I hate, but they aren't like the classic bosses, who were typically more organic in how you choose to defeat them. Boo! Even against the original Big Arm, who was a tough bastard if I may say so, you could still get extra hits in (if I recall) while he was below the ground with his spiked head sticking out, with perfect timing you could use the insta-shield to get through the spikes and hit him, though now that I think about it I don't recall if I could actually bounce out to safety. Making him a Knuckles-only boss in S3K takes that option away.

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Neo
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Re: Sonic Generations

Post by Neo »

You can still get two "extra" hits in, one when he drops down from the top of the screen and does that bounce before sweeping the screen horizontally, and another one when he halts that pattern and exits off to the side. :) I've actually never tried W-Attacking him when he's doing the sweep, to be honest.

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Alexrd
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Re: Sonic Generations

Post by Alexrd »

Now that I think of it, if they eventually do a line of DLC, it's better that the PC version gets delayed. And when released, it should come in a Director's Cut edition, with all the DLC in it.

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Zeta
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Re: Sonic Generations

Post by Zeta »

Given that we've seen no games from 3-D iterations in the 3DS version yet, I have to wonder if it will be limited to 2-D games. That is the original Sonic games, GameGear, Pocket Adventure, Advance, Rush, and Colors.

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