Sonic Riders Kinect

Recent happenings of pertinence to Sonic fans.

Re: Sonic Riders Kinect

Postby Malchik » Fri Oct 22, 2010 10:02 pm

I don't even know how to respond to this.

http://www.tssznews.com/2010/10/22/plat ... ic-sequel/

I was on the Sega forums waiting for the new squeal and got this

Does Sega expect fans to simply sit back and suck cock? 'Cause they're right on the mark.
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Re: Sonic Riders Kinect

Postby Forza Johnman » Fri Oct 22, 2010 11:26 pm

Kogen wrote:Aww, I wanted to play as Generic Robot A and Generic Robot B whom both have mufflers based on Metal Sonic's mechanisms!


Hey, don't you worry! At least one of them is in! http://uk.gamespot.com/xbox360/sports/s ... daily-demo

Along with Vector!

Plus a theme song! http://www.youtube.com/watch?v=_iERYLYhAZ4

This is the part where I say actually I quite liked Sonic Riders and I don't think this looks all that bad. Quite like how you throw weapons. But seeing some of the demos it looks like a) You are going to lose some damn weight and b) you cant turn like you are on a snowboard. You have to bend your whole body. Front and Back.
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Re: Sonic Riders Kinect

Postby Crazy Penguin » Sat Oct 23, 2010 5:47 am

I always said Vector would be a good fit for the series aesthetically.

I really don't know about this whole Kinect thing, but I hope they've finally ironed out the learning curve, fiddly rail/flight controls and general cheapness. Having to come first to progress to the next stage in GP mode was bullshit. Can Sumo Digital make the next one or something?
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Re: Sonic Riders Kinect

Postby Dr. BUGMAN » Sat Oct 23, 2010 8:25 am

If they bring back Fang it'll reunite the entire Sonic Drift 2 cast! If that really means anything!
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Re: Sonic Riders Kinect

Postby FlashTHD » Sat Oct 23, 2010 11:38 am

Crazy Penguin wrote:Having to come first to progress to the next stage in GP mode was bullshit.

Uh. What? That's not how it works...
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Re: Sonic Riders Kinect

Postby K2J » Sat Oct 23, 2010 12:05 pm

I think he's confusing the GP Mode with the Story mode, which was set around a Grand Prix.
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Re: Sonic Riders Kinect

Postby Crazy Penguin » Sat Oct 23, 2010 12:08 pm

Yes, Story Mode, my mistake!

Is GP mode the one where you have to come first in every race to unlock the secret Sega characters?

Either way, bullshit.

Dr. BUGMAN wrote:If they bring back Fang it'll reunite the entire Sonic Drift 2 cast! If that really means anything!


Yeah, considering he even used an airbike in a non-racing game it's odd that they haven't thought to bring him back for Riders.
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Re: Sonic Riders Kinect

Postby K2J » Sat Oct 23, 2010 12:10 pm

Ah yes, I forgot about that. I never managed to do it, myself.
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Re: Sonic Riders Kinect

Postby FlashTHD » Sat Oct 23, 2010 12:43 pm

Crazy Penguin wrote:Yes, Story Mode, my mistake!

Is GP mode the one where you have to come first in every race to unlock the secret Sega characters?

Either way, bullshit.

Maybe, but easy bullshit I basically never had a problem accomplishing. Where are you getting hung up?

The Sega characters come from clearing all of Mission mode, the Sega courses are unlocked by 1st in the GP cups. (Super Sonic, however, is nigh-completely unplayable and should be paid no heed)
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Re: Sonic Riders Kinect

Postby Malchik » Thu Nov 11, 2010 4:19 pm

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Re: Sonic Riders Kinect

Postby Tsuyoshi-kun » Fri Nov 12, 2010 10:35 pm

Holding hands to play 2-player has to be one of the dumbest ideas I've ever heard of in a video game.
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Re: Sonic Riders Kinect

Postby Malchik » Fri Nov 12, 2010 11:19 pm

Tsuyoshi-kun wrote:Holding hands to play 2-player has to be one of the dumbest ideas I've ever heard of in a video game.

Some would almost call it... innovative.
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