Sonic Riders Kinect

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Sonic Riders Kinect

Postby gr4yJ4Y » Mon Jun 14, 2010 3:37 pm

In Microsoft's E3 press conference this morning, they showed the covers on the first 15 games that will have Kinect (formally known as Project Natal) support. Included in the list was Sonic Free Riders, the newest in the Riders series. Not much of anything has been announced so far other than it exists. Kinect and Sonic Free Riders come out November 4.
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Re: Sonic Riders Kinect

Postby Kogen » Mon Jun 14, 2010 4:20 pm

The fixing Sonic thing is not going very well.
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Re: Sonic Riders Kinect

Postby Crowbar » Mon Jun 14, 2010 4:39 pm

Hahaha.
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Re: Sonic Riders Kinect

Postby Neo » Mon Jun 14, 2010 4:39 pm

So in your opinion, which words can a Sonic game title contain in order for it not to be instantaneously shitty?
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Re: Sonic Riders Kinect

Postby Esrever » Mon Jun 14, 2010 5:19 pm

I think it's very nice of them to release a free Sonic game!
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Postby Isuka » Mon Jun 14, 2010 5:36 pm

Its microsite thing: http://www.sega.com/games/?g=6714

And I think I prefer the free Sonic games other people are offering over the webz...
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Re: Sonic Riders Kinect

Postby Brazillian Cara » Mon Jun 14, 2010 7:42 pm

"Kinect"? Natal was an ok name - certainly less generic-sounding.
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Re: Sonic Riders Kinect

Postby K2J » Mon Jun 14, 2010 8:12 pm

So is this a new entry in the Riders sub-series or just a remake of the first one? I can't tell.
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Re: Sonic Riders Kinect

Postby Kogen » Mon Jun 14, 2010 8:37 pm

It is a new title for XBLA, I think.
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Re: Sonic Riders Kinect

Postby Crazy Penguin » Tue Jun 15, 2010 12:38 am

I really like Sonic Riders. It's not very good, but I like it. If they just fix the difficulty/learning curve and make the special ramp moves easier to pull off they'd be onto something.
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Re: Sonic Riders Kinect

Postby Kogen » Tue Jun 15, 2010 1:00 am

Crazy Penguin wrote:I really like Sonic Riders. It's not very good, but I like it. If they just fix the difficulty/learning curve and make the special ramp moves easier to pull off they'd be onto something.

So basically if the games were playable.
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Re: Sonic Riders Kinect

Postby K2J » Tue Jun 15, 2010 11:43 am

Zero Gravity fixed most of those problems.
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Re: Sonic Riders Kinect

Postby FlashTHD » Tue Jun 15, 2010 11:44 am

K2J wrote:Zero Gravity fixed most of those problems.

Yes, by removing all technique and rendering the game a giant, slow-paced QTE crapshoot.
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Re: Sonic Riders Kinect

Postby K2J » Tue Jun 15, 2010 11:47 am

Well at least it didn't have me spinning my analog nub like Mario Party.
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Re: Sonic Riders Kinect

Postby Soul » Thu Jun 17, 2010 11:25 pm

True, but do you want to be caught in your living room while playing this with the Kinect feature?

http://www.youtube.com/watch?v=ODE45Y3hpiM

Not knocking on anything against the gameplay (this IS what it was meant to do), but I don't think I would be comfortable with having to paddle my arms like I'm in a sissy fight against 3 other players watching me whenever my character has to go underwater.
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Re: Sonic Riders Kinect

Postby Neo » Fri Jun 18, 2010 12:39 am


Hahaha what the fuck

Seriously? Is it Kinect-exclusive?
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Re: Sonic Riders Kinect

Postby Soul » Fri Jun 18, 2010 12:53 am

Let's hope it isn't. "Kinect-supported" shouldn't translate to "Kinect-exclusive". And if it does, you already know I'll skip on this title.
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Re: Sonic Riders Kinect

Postby Crisis » Fri Jun 18, 2010 5:06 am

Soul wrote:True, but do you want to be caught in your living room while playing this with the Kinect feature?

http://www.youtube.com/watch?v=ODE45Y3hpiM

That looks so stupid it might actually be a ton of fun.
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Re: Sonic Riders Kinect

Postby K2J » Fri Jun 18, 2010 2:29 pm

The game as we know so far will not support anything besides Kinect, according to the Sega's account on Twitter, which for some reason doesn't allow linking to individual messages:

@sonicfan1989 No, you will need Kinect to play Sonic Free Riders. ^kellie
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Re: Sonic Riders Kinect

Postby Dr. BUGMAN » Fri Jun 18, 2010 2:59 pm

I read some people pointing out the parallels between kinect and the 32X, right down to launch price. Figures there'd be yet another Sonic game that'll evade the grasp of non-spoiled kids. Not that they'll be missing much.
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Re: Sonic Riders Kinect

Postby Crazy Penguin » Sat Jun 19, 2010 6:15 am

So I don't get it, is this like Sony's Eye Toy on PS2? Most of the launch games look like the dregs of the Wii's library.

Hey, that guy was in first position though. Either he practised a lot or this one has a nice learning curve?
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Re: Sonic Riders Kinect

Postby Kogen » Sat Jun 19, 2010 2:59 pm

It looks like an Eye Toy if the Eye Toy actually worked.

As for the game, it is Sonic Riders. You either get in first place or last place based upon which design flaws come into action. I watched SEGA staff get in last place on another video.

Also Destructoid or whatever it is called said we should not get this game (we needed their advice apparently). It is too gimmicky (not that Kinect is at fault there) and it has Sonic's friends (racing games should have just one character you know!).
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Re: Sonic Riders Kinect

Postby Delphine » Sat Jun 19, 2010 3:55 pm

Sonic racing clones of himself (actual genetic clones, not Shadow or fanthings or what have you) might actually be interesting. But that's not what they meant.
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Re: Sonic Riders Kinect

Postby Crazy Penguin » Thu Oct 21, 2010 2:16 pm

Metal Sonic makes his Sonic Riders debut.

http://www.sonicstadium.org/news/2010/1 ... reenshots/

I still don't get how this is going to work. It probably won't!
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Re: Sonic Riders Kinect

Postby Kogen » Thu Oct 21, 2010 2:41 pm

Aww, I wanted to play as Generic Robot A and Generic Robot B whom both have mufflers based on Metal Sonic's mechanisms!
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