Super Sonic Galaxy

Recent happenings of pertinence to Sonic fans.
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Dr. BUGMAN
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Re: Super Sonic Galaxy

Post by Dr. BUGMAN »

Weren't the events of Tails Adventures before Tails even met Sonic? Seemed pretty capable there!

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Kogen
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Re: Super Sonic Galaxy

Post by Kogen »

I do not think anyone is implying that Tails is that wheelchair girl from Sonic X.

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Dr. BUGMAN
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Re: Super Sonic Galaxy

Post by Dr. BUGMAN »

My point being what other reason to follow Sonic in the first place if not hero worship.

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Re: Super Sonic Galaxy

Post by G.Silver »

He's just trying to stay on the screen.

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Arcade
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Re: Super Sonic Galaxy

Post by Arcade »

Tails is a Sonic fanboy, thats why they hate him...

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Shadow Hog
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Re: Super Sonic Galaxy

Post by Shadow Hog »

I dunno. I don't see Tails bitching about how Sonic's eyes are green or how his spines are too long or how he uncurls after launching off of a ramp or how homing attack ruins everything or how Sonic is now jumping up three pixels higher than usual and how that ruins everything or how there's not enough new stuff while paradoxically complaining about even the slightest deviation from the classic titles or such. If Tails is a Sonic fanboy, he's really not showing it that much.

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Dr. BUGMAN
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Re: Super Sonic Galaxy

Post by Dr. BUGMAN »

I'm a Shadow Hog fanboy now.

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Kogen
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Re: Super Sonic Galaxy

Post by Kogen »

Fanboys mindlessly defend all of that and say every game is grrrreat!

You have it all wrong.

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Re: Super Sonic Galaxy

Post by Rob-Bert »

Then what the hell does that make us?

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Re: Super Sonic Galaxy

Post by gr4yJ4Y »

The grumpy old folk of the internet.

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Kogen
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Re: Super Sonic Galaxy

Post by Kogen »

Young, attractive men with good taste.

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Re: Super Sonic Galaxy

Post by Rob-Bert »

Right. You just keep tellin' yourself that.

Edgerock
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Re: Super Sonic Galaxy

Post by Edgerock »

http://www.youtube.com/watch?v=RzaNtwhiNTY

New trailer shows footage of levels with no videos yet.

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Dr. BUGMAN
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Re: Super Sonic Galaxy

Post by Dr. BUGMAN »

Has Sonic gone Funk before? Nice break from the usual butt-rock, at any rate.

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Re: Super Sonic Galaxy

Post by G.Silver »

Sega determines that pleasing Sonic fans is impossible, tries Mario fans instead: http://kotaku.com/5661688/sonics-design ... tendo-fans

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Kogen
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Re: Super Sonic Galaxy

Post by Kogen »

I think the main word here is 'tries'.

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Re: Super Sonic Galaxy

Post by Edgerock »

Apparently the first review is up. 86%

http://board.sonicstadium.org/topic/709 ... ngamer-86/

Here's the summarising quote from the mag:

“Colours rockets Sonic closer to the stratospheric heights of past glories and hints at a great future. Welcome back, old friend. It’s been too long.”
Here is the majority of the review here!
- "What if Sonic were to play Mario at his own game and gain a little ground? ...the result is Sonic Colours."

- "The Similarity to the Mario Galaxy Games is it's abundance of ideas. This is Sonic Team in an uncharacteristically creative and generous mood. It's one that suits them well. The addition of the power-altering wisps is what does it."

- "These aren't powerups, they're toys - single-use shots of pure fun that have the happy side effect of opening up new pathways in already pleasingly labyrinthine stages."

- "The lists of powers goes on and on, and backtracking to find new areas in which to use them is a big part of the fun."

- "Crucially, the Wisps don't sacrifice Sonic's speed; they simply reveal more runways for him to work on. And that's brilliant. Speed alone reduces gameplay to a simple progression of left to right, but moments of calm exploration add texture and a sense of adventure."

- "The environments are every bit as playful as the new wisp powers ... each of them is packed with stages large and small ... some are built with one idea stretched to the limit; others are constructed solely to test just how robust the new wisp powers are."

- "The result is a series of intricate and occasionally extremely tricky levels."

- "Again, we're reminded of Mario Galaxy, particularly when Sonic plummets off the bottom of the screen for the umpteenth time and we get exasperated at our own lack of skill rather than the unfairness of the game."

- "Better yet, every stage compels you to push harder, aim higher. Maintain that speed, keep your eyes open, cross any available digits and you'll see wonders."

- "The world is there to be reduced to a blur or discovered; to be sped through or explored to your satisfaction for an improved rank and more hidden medals. The choice is yours."

- "Find enough of those medals and you'll unlock Game World, a Sonic shaped satellite that houses Eggman's Sonic simulator."

- "As a multiplayer game Sonic Colours is less than perfect (the speedy action often results in a game of tug of war using the screen as a rope)."

- The ability to swap Sonic for your Miis means there's still throwaway fun to be had." (in multiplayer)

- "If the 2D sections reconfirm Sonic as a true platforming superstar and make a virtue of his speed, the 3D sections can be more problematic. Kinetic, beautiful, and dizzying. Perhaps it's because the sort of precision we demand just isn't compatible with speed. To be fair, Sonic Colours does a good job of making these sections work but the result is stages that can feel on rails or, worse, railed for safety. But while still not perfect, they are definitely the best of Sonic's career to date."

- "Much of the game plays out in 2D."

- "The storytelling here is *gasp* rather good. Humour is the strong point and even Tails manages to be less nauseating than usual."

- "For the most part Sonic Colours is big on spectacle, so it's odd that the bosses are so lightweight. What good ideas are here (sabotaging a huge battleship before taking on its clockwork captain) are repeated."

- "Only the Starlight Carnival Boss, an immense warship, really pushed our skills by constantly switching from 2D to 3D."

- "But these are minor niggles in an otherwise first rate package."

- "Sonic Colours' greatest achievement, then, is in handing back control to the player without losing that queasy feeling that you're about to go off the rails."

- "Sonic's ditched the J-Rock for a full on orchestra, with impressively catchy results."

Summary - "Colours Rockets Sonic closer to the stratospheric heights of past glories and hints at a great future. Welcome back old friend, it's been to long."

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Kogen
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Re: Super Sonic Galaxy

Post by Kogen »

Aww, only 86? I remember a magazine giving Sonic 06 a 90! Now that is how you hype a terrific game that reinvents a character.

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Re: Super Sonic Galaxy

Post by b_boult »

There's a fundemental problem with your last statement Kogen, in that NGamer gave Sonic Unleashed 58%. Either they're really inconsistent with their ratings, or there's an appreciable difference in quality this time round!

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Segaholic2
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Re: Super Sonic Galaxy

Post by Segaholic2 »

Or maybe the better takeaway is that all review scores are fucking retarded.

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Crisis
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Re: Super Sonic Galaxy

Post by Crisis »

What I draw from it is that there's a real demand for a good Sonic game. If Sonic 4 and Sonic Colours are enough to herald the "return of Sonic", imagine how a genuinely classic game would be received.

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Kogen
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Re: Super Sonic Galaxy

Post by Kogen »

Eh, no boost, too hard, games too short, its all 2d, shitty sidekicks, too much exploring ruins the flow, lacks innovations like a bounce that sends you down a hole, this game is bad 3/10. Sega team get out of the retro dumpster and try something new, sheesh! Btw that old stuff was not good anyway.

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FlashTHD
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Re: Super Sonic Galaxy

Post by FlashTHD »

Crisis wrote:genuinely classic game.
= vauge suggestion of god knows what

does not automatically = "good game"

Edgerock
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Re: Super Sonic Galaxy

Post by Edgerock »

High Quality Videos of full acts from Sweet Mountain and Planet Wisp courtesy of Sega and Sonic Stadium.

Planet Wisp Act 1
http://www.youtube.com/watch?v=JMLrpnjw ... u_in_order

Planet Wisp Act 2
http://www.youtube.com/watch?v=QuUyfRbX ... u_in_order

Sweet Mountain Act 1
http://www.youtube.com/watch?v=fsDwm_I1 ... u_in_order

Sweet Mountain Act 2
http://www.youtube.com/watch?v=2jsNkEzN ... u_in_order

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Crisis
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Re: Super Sonic Galaxy

Post by Crisis »

FlashTHD wrote:
Crisis wrote:genuinely classic game.
= vauge suggestion of god knows what

does not automatically = "good game"
Eh? I was being "vauge" intentionally because there are a dozen ways to make a classic Sonic game. SEGA have made at least 5 distinctly different ones already. I suspect Colours will be about as memorable as Rush, which wasn't a bad game by any standard, but not the sort of game that inspires a generation of gamers the way the first 3 games or Sonic CD or Adventure 1/2 (take your pick) did.
Kogen wrote:Eh, no boost, too hard, games too short, its all 2d, shitty sidekicks, too much exploring ruins the flow, lacks innovations like a bounce that sends you down a hole, this game is bad 3/10. Sega team get out of the retro dumpster and try something new, sheesh! Btw that old stuff was not good anyway.
By "classic", I meant memorable and unambiguously great. I didn't mean "like that game from two decades ago", although I can understand the confusion.

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