Super Sonic Galaxy
Re: Super Sonic Galaxy
So apparently it is not as boosty as I thought! Just an empty abyssal plain of level design. The 2D sections also look as unplayable as they were in Unleashed.
Re: Super Sonic Galaxy
new footage
http://screwattack.com/videos/Hands-On- ... lors-Wii-1
http://www.youtube.com/watch?v=rEGpGDAwzK0
http://www.gametrailers.com/video/e3-20 ... 0?type=flv
Looks pretty damn swell. The gametrailers one in particular. Love the alternate routes. Kogen & Segaholic, I know it's never going to reach our standards for an amazing sonic game, but isn't a competent one good enough at this point?
PS. ACT 2 ARE YOU SERIOUS? We haven't gotten an act two in a sonic game in forever. Also, enemies that pursue you in the ground.
http://screwattack.com/videos/Hands-On- ... lors-Wii-1
http://www.youtube.com/watch?v=rEGpGDAwzK0
http://www.gametrailers.com/video/e3-20 ... 0?type=flv
Looks pretty damn swell. The gametrailers one in particular. Love the alternate routes. Kogen & Segaholic, I know it's never going to reach our standards for an amazing sonic game, but isn't a competent one good enough at this point?
PS. ACT 2 ARE YOU SERIOUS? We haven't gotten an act two in a sonic game in forever. Also, enemies that pursue you in the ground.
Re: Super Sonic Galaxy
Don't get hopes up, don't get hopes up...Radrappy wrote:http://www.gametrailers.com/video/e3-20 ... 0?type=flv
You mean besides the DS/GBA games? Also, didn't Unleashed HD have multiple day acts in some places?PS. ACT 2 ARE YOU SERIOUS? We haven't gotten an act two in a sonic game in forever.
Re: Super Sonic Galaxy
The only thing appealing here is the graphics. Of the first level. The food-themed one is just stupid. The rest looks like Unleashed HD all over again, bah.
Re: Super Sonic Galaxy
No I'm pretty sure it didn't. And I was referring to the console outings yeah.K2J wrote:You mean besides the DS/GBA games? Also, didn't Unleashed HD have multiple day acts in some places?PS. ACT 2 ARE YOU SERIOUS? We haven't gotten an act two in a sonic game in forever.
- j-man
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Re: Super Sonic Galaxy
ohhhhh it looks lovely <3
Re: Super Sonic Galaxy
> Complaining about cartoony environments in a Sonic game.P.P.A. wrote:The food-themed one is just stupid.
Re: Super Sonic Galaxy
I don't know about you, but I would rather spend my full $50 on an amazing game than just a competent one. A game being competent does not automatically means it will be enjoyable.Radrappy wrote: Kogen & Segaholic, I know it's never going to reach our standards for an amazing sonic game, but isn't a competent one good enough at this point?
Re: Super Sonic Galaxy
I think his point is that, as far as Sonic goes, your options are "shit" or "competent", not "amazing" or "competent".
The obvious answer is, of course, not to buy Sonic games!
The obvious answer is, of course, not to buy Sonic games!
Re: Super Sonic Galaxy
The 2D segments in that gametrailers video (especially act 2) look fantastic! Look at all the cool little nooks and crannies you can get to with the drill power. That's really neat!
It does look a lot like the 360/PS3 Unleashed... but it looks like the parts of that game I enjoyed the most, at a more reasonable speed, with better looking controls and a promising temporary power mechanic. I am really pleased!
edit: I'm also thrilled to hear the Sonic Unleashed sound team is coming back to do the music. Hopefully this time they'll get a game that is as good as their soundtrack.
It does look a lot like the 360/PS3 Unleashed... but it looks like the parts of that game I enjoyed the most, at a more reasonable speed, with better looking controls and a promising temporary power mechanic. I am really pleased!
edit: I'm also thrilled to hear the Sonic Unleashed sound team is coming back to do the music. Hopefully this time they'll get a game that is as good as their soundtrack.
Re: Super Sonic Galaxy
Sonic environments never were cartoony, they were surreal and abstract.Rob-Bert wrote:> Complaining about cartoony environments in a Sonic game.P.P.A. wrote:The food-themed one is just stupid.
Re: Super Sonic Galaxy
I can't think of anything more surreal than a giant floating hamburger but okay. Out of curiosity, How does your ideal 3d sonic play? Just give me the short version. Don't link me to any essays please.P.P.A. wrote:Sonic environments never were cartoony, they were surreal and abstract.Rob-Bert wrote:> Complaining about cartoony environments in a Sonic game.P.P.A. wrote:The food-themed one is just stupid.
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Re: Super Sonic Galaxy
I think it looks good, except the 3D sections which are entirely racetrack affairs. Why can't those bits be as non-linear as the side scroller bits look to be? It's a shame that they seem to have given up on doing a proper 3D Sonic game, but this looks like it could be fun in its own right.
Re: Super Sonic Galaxy
From what he's said in the past it's probably some bastard fusion of Sonic CD, Sonic Rivals and Sonic 2006.Radrappy wrote:I can't think of anything more surreal than a giant floating hamburger but okay. Out of curiosity, How does your ideal 3d sonic play? Just give me the short version. Don't link me to any essays please.
Re: Super Sonic Galaxy
Things about the game:
* You have to kill all enemies in an area to move on
* If you run out of drill energy while drilling, you instantly die
* The previous point was on purpose to make the game 'challenging' according to Iizuka
It seems like a diarrhea platter to me. People seem to be saying the 2D stuff looks so good, but I think it looks equally as bad as the 3D gameplay. I hated it in Unleashed and even prefer the Werehog stuff to it. 2D =/= Automatically Good.
* You have to kill all enemies in an area to move on
* If you run out of drill energy while drilling, you instantly die
* The previous point was on purpose to make the game 'challenging' according to Iizuka
It seems like a diarrhea platter to me. People seem to be saying the 2D stuff looks so good, but I think it looks equally as bad as the 3D gameplay. I hated it in Unleashed and even prefer the Werehog stuff to it. 2D =/= Automatically Good.
Re: Super Sonic Galaxy
I could describe it as a mix of Sonic CD, Sonic R, and Sonic 06 and Flower.
What I would want to see are organic (but not realistic!) levels, that feel complete in themselves, like a path through an environment and not a path in an environment. There should not be separate routes where the path splits here and there for a bit, but rather large complexes of intersecting and parallel layers of surroundings, through which you could move relatively freely. Worlds that feel whole, that don't give you the feeling of getting through a predefined level but of experiencing amazing places.
In terms of movement, Sonic should feel more dynamic. The momentum mechanics from Sonic CD should definitely be kept, but the moveset should be expanded by the addition of, how should I say it, acrobatics. You should be able to press a button in midair and grab on to a nearby vine to use it to swing somewhere, or you could gain speed, and jump towards a wall or something on which if you jumped at the right angle at speed you could then run 90° or 180° for a bit.
To simplify it, I want a Sonic game that allows you to indulge in the freedom of Movement and large otherworldly yet complete playgrounds where you can make full use of it.
What I would want to see are organic (but not realistic!) levels, that feel complete in themselves, like a path through an environment and not a path in an environment. There should not be separate routes where the path splits here and there for a bit, but rather large complexes of intersecting and parallel layers of surroundings, through which you could move relatively freely. Worlds that feel whole, that don't give you the feeling of getting through a predefined level but of experiencing amazing places.
In terms of movement, Sonic should feel more dynamic. The momentum mechanics from Sonic CD should definitely be kept, but the moveset should be expanded by the addition of, how should I say it, acrobatics. You should be able to press a button in midair and grab on to a nearby vine to use it to swing somewhere, or you could gain speed, and jump towards a wall or something on which if you jumped at the right angle at speed you could then run 90° or 180° for a bit.
To simplify it, I want a Sonic game that allows you to indulge in the freedom of Movement and large otherworldly yet complete playgrounds where you can make full use of it.
Re: Super Sonic Galaxy
I'd like that as much as the next guy, but Sonic Colors is all we got, and it's better than every previous Sonic game this past decade.
Re: Super Sonic Galaxy
Rob-Bert wrote:I'd like that as much as the next guy, but Sonic Colors is all we got, and it's better than every previous Sonic game this past decade.
Rob-Bert wrote:So you've played the game?
Re: Super Sonic Galaxy
What do you mean this is all we have? There are other games coming out this year in the franchise and much better games in the same genre. There is even a better looking game with the exact same name.
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Re: Super Sonic Galaxy
Yes let's all lower our standards and praise games for being mediocre or competent or merely acceptable.
Re: Super Sonic Galaxy
Rob-Bert wrote:I'd like that as much as the next guy, but Sonic Colors is all we got, and it's better than every previous Sonic game this past decade.
+1Segaholic2 wrote:Yes let's all lower our standards and praise games for being mediocre or competent or merely acceptable.
Well don't despair just yet, guys. Sonic 4 and Sonic Colors Wii might suck, but there are still at least four more Sonic games in simultaneous development. With so many of them being made at the same time, at least one of them's bound to turn out good, right?
Re: Super Sonic Galaxy
None of us have played the game, but you can't say this looks as bad as teams/guns/princesses/psychic powers/werehogs/swords/tilt controls/whatever the fuck else at this point.
All I was saying was that it looks like a step up. If that's still mediocre, then I imagine none of you people will ever be pleased with a Sonic game ever again, since I highly doubt any of us are going to get exactly what we want.
All I was saying was that it looks like a step up. If that's still mediocre, then I imagine none of you people will ever be pleased with a Sonic game ever again, since I highly doubt any of us are going to get exactly what we want.
Re: Super Sonic Galaxy
I know this is probably frowned upon, but: http://img.photobucket.com/albums/v94/Kogen/SEGA.png
Re: Super Sonic Galaxy
No, but it certainly seems to play worse. I'd much rather play Sonic Heroes, Shadow, or Secret Rings than this game. It just looks unfathomably boring.Rob-Bert wrote:None of us have played the game, but you can't say this looks as bad as teams/guns/princesses/psychic powers/werehogs/swords/tilt controls/whatever the fuck else at this point.
Re: Super Sonic Galaxy
search.php?author_id=902&sr=posts
Rob-Bert's posts. I went back about 12 pages, skipping a few of them. tl;dr:
I think we had enough of that (in reverse) out of Dasher, don't you think?
Rob-Bert's posts. I went back about 12 pages, skipping a few of them. tl;dr:
Every game, every time, regardless of what is being objected to, here you are to say some equivalent of the above quote. And you'll be raving about how hateful we are the next game, and the next, and the next.Rob-Bert wrote:You really hate everything, don't you?
I think we had enough of that (in reverse) out of Dasher, don't you think?