Super Sonic Galaxy

Recent happenings of pertinence to Sonic fans.

Super Sonic Galaxy

Postby K2J » Wed May 26, 2010 8:22 am

So a space-themed Sonic platformer was announced by Sega of Italy for the Wii and DS. Dubbed "Sonic Colours", it features cheery alien creatures that open new paths for Sonic and Tails (!) as they run across planets. Also, Dr. Robotnik seems to be after the Unobtainum, you've gotta stop him.

Teaser

NeoGAF translation of the press release

I'm guessing, due to it only being announced on the Nintendo systems, that it'll be using the Secret Rings / Black Knight engine.
User avatar
K2J
 
Posts: 647
Joined: Wed Dec 19, 2007 9:03 pm
Location: An insane asylum in west Pennsylvania.
Now Playing: Ocarina of Time 3D

Re: Super Sonic Galaxy

Postby Yami CJMErl » Wed May 26, 2010 9:58 am

Kotaku wrote:Sonic Colors sees our blue hedgehog hero speeding through theme-park inspired worlds as he attempts to free the colorful alien Wisps from the clutches of the evil Dr. Eggman. Eggman has imprisoned the energy-filled aliens in an amusement park in orbit around the planet, and Sonic has to make use of the aliens' unique powers to help them escape enslavement.

Using the aliens' color energy, Sonic will be able to create new paths through the game's levels. Yellow energy will let Sonic drill through the ground, for instance, while cyan turns Sonic into a laser, shooting through obstacles as if they weren't even there.

Um...

...okay? =/
User avatar
Yami CJMErl
 
Posts: 1271
Joined: Tue Jan 16, 2007 2:03 pm
Location: Western New York

Re: Super Sonic Galaxy

Postby P.P.A. » Wed May 26, 2010 10:32 am

Where have I heard that melody before? Sonic Rivals 2? Sonic 4?
User avatar
P.P.A.
 
Posts: 950
Joined: Fri Jan 18, 2008 5:36 am
Location: Rhineland
Now Playing: Flying Princess - Inter Breed -
Mount & Blade: Warband

Re: Super Sonic Galaxy

Postby James McGeachie » Wed May 26, 2010 10:55 am

I'm interested in the DS version.

I at least like the sound of the gameplay concepts in theory.

The alien Wisps featured in the game each have a unique “Color Power” that, once freed, Sonic is able to absorb while speeding through the various theme park inspired planets. The Wisp energy enables Sonic to create new paths through the stages by drilling through the ground (Yellow Drill) for example, or speeding through the stage as a laser (Cyan Laser).


Of course, in practice it wont work.
User avatar
James McGeachie
 
Posts: 588
Joined: Tue Oct 18, 2005 11:09 am
Location: Scotland

Re: Super Sonic Galaxy

Postby Rob-Bert » Wed May 26, 2010 11:14 am

I actually once had an idea that was similar to this.

At least this particular idea sounds Sonic-y enough. Certainly it makes more sense for Sonic to go into space and help aliens than it does for him to wield a sword or turn into a monster, right?
Rob-Bert
 
Posts: 849
Joined: Sun Mar 04, 2007 12:52 pm
Location: Here, not there.

Re: Super Sonic Galaxy

Postby M.C.Dillinger » Wed May 26, 2010 12:47 pm

This is the strangest concept for a sonic game I've seen so far. However it will likely play into what I said earlier about Sega giving up. I'm expecting the plot to be something like this: Dr.Eggman imprisons forgettable neon colored space jellyfish things and sets out to turn planets with cliché themes into one large theme park for reasons that are never explained. The neon jellyfish things will likely be similar to the star child things from super Mario galaxy.

We are guaranteed to see this at E3 and I have a bad feeling that "Sonic Colors" will have obvious similarities to Super Mario Galaxy.

Postscript: hopefully that name is not final.
User avatar
M.C.Dillinger
 
Posts: 240
Joined: Sat Jun 03, 2006 1:47 pm
Location: Master Tails Doll comes from a place where such things are meaningless
Now Playing: Persona 4 Golden/Megaman Maverick Hunter X/TF2

Re: Super Sonic Galaxy

Postby FlashTHD » Wed May 26, 2010 12:59 pm

Well, shameless cashing in on Avatar and Mario Galaxy simultaneously notwithstanding, i'm not immedeately offended/annoyed, which is an improvement from the last 3-5 releases. There seems to be a Flickies' Island air about whatever this is.

So now let's watch them ruin it! How fucked up will the analog sensitivity be this time? Backwards perhaps?
User avatar
FlashTHD
*sniff*
 
Posts: 1504
Joined: Fri Mar 31, 2006 7:00 pm
Location: Out of earshot
Now Playing: Team Fortress 2

Re: Super Sonic Galaxy

Postby Ngangbius » Wed May 26, 2010 1:22 pm

The alien blobs looks like they've been transplanted here from Meteos.

I have no real opinion on this title except, at least it looks colorful.
User avatar
Ngangbius
 
Posts: 2061
Joined: Wed May 26, 2004 2:06 am
Location: Cleveland, OH
Now Playing: Dragon Quest IX

Re: Super Sonic Galaxy

Postby CM August » Wed May 26, 2010 2:34 pm

Coming Holiday 2010? Christ. Just how long have they been working on this?
User avatar
CM August
 
Posts: 697
Joined: Mon Jan 31, 2005 8:09 am
Location: Australia

Re: Super Sonic Galaxy

Postby gr4yJ4Y » Wed May 26, 2010 2:47 pm

So far it sounds good, but of course video footage will show up eventually and we can all boo and hiss then.

The concept of Sonic having transforming powers (similar to Mario Galaxy's "suite" mushrooms) has been brought up here before and sounds like it could work. But the press release says that we can increase the boost meter by chaining them together. Sounds interesting...

Looks like it's more of the Rush/Unleashed variety, which I'm okay with.

Oh and Tails is a main character!?! Do you control both Sonic and Tails at once? Is Tails just there for when a second player wants to join in when they want to (a la Sonic 2)? Guess I'll have to wait to find out.

Also, hi there!
User avatar
gr4yJ4Y
 
Posts: 1366
Joined: Wed Jun 09, 2004 10:14 am
Location: Crescent Knoll
Now Playing: Breath of the Wild (Switch), Resident Evil VII (PS4)

Re: Super Sonic Galaxy

Postby Esrever » Wed May 26, 2010 3:05 pm

I've always liked a good "bizarre theme park" setting, and I like the idea of the different little pod guys giving Sonic abilities (drilling is used as one example) that open up different routes.

But I'm worried this is going to be another on-rails game from the storybook team. (Ugh!) Also that can't POSSIBLY be the real name for the game, right?
User avatar
Esrever
Drano Master
 
Posts: 2981
Joined: Mon May 24, 2004 2:26 am

Re: Super Sonic Galaxy

Postby P.P.A. » Wed May 26, 2010 3:06 pm

CM August wrote:Coming Holiday 2010? Christ. Just how long have they been working on this?

One or two months I presume.
(Ho ho ho.)
User avatar
P.P.A.
 
Posts: 950
Joined: Fri Jan 18, 2008 5:36 am
Location: Rhineland
Now Playing: Flying Princess - Inter Breed -
Mount & Blade: Warband

Re: Super Sonic Galaxy

Postby RocketPunch » Wed May 26, 2010 3:48 pm

Image

it's quite unexpected, but idk what to think yet
Last edited by RocketPunch on Wed May 26, 2010 3:48 pm, edited 1 time in total.
User avatar
RocketPunch
 
Posts: 104
Joined: Mon Jan 07, 2008 1:41 pm
Location: USA

Re: Super Sonic Galaxy

Postby Crowbar » Wed May 26, 2010 3:48 pm

I sort of like the sound of this because feels like the first title in ages which is neither being billed as a "return to Sonic's roots" nor has an obviously bad premise (such as Sonic with a sword).
User avatar
Crowbar
 
Posts: 680
Joined: Fri Jul 25, 2008 7:40 pm

Re: Super Sonic Galaxy

Postby RocketPunch » Wed May 26, 2010 3:50 pm

Crowbar wrote:I sort of like the sound of this because feels like the first title in ages which is neither being billed as a "return to Sonic's roots" nor has an obviously bad premise (such as Sonic with a sword).

YES. i had a strange feeling when i saw this, and what you said pretty much sums it up.

i guess i forgot what it's like to NOT dismiss a Sonic game right after seeing the trailer
User avatar
RocketPunch
 
Posts: 104
Joined: Mon Jan 07, 2008 1:41 pm
Location: USA

Re: Super Sonic Galaxy

Postby Blount » Wed May 26, 2010 4:47 pm

Using the aliens' color energy, Sonic will be able to create new paths through the game's levels.

Sounds like Sonic Heroes 2 to me.
User avatar
Blount
 
Posts: 291
Joined: Thu Jan 15, 2009 2:44 pm

Re: Super Sonic Galaxy

Postby (No Imagination) » Wed May 26, 2010 4:50 pm

....Sega of Italy?

I somehow have a good feeling about this, the premise sounds just about funky and ludicrous enough. Laser beam can never be more embarrassing of a transformation than the werehedgehumanhog was. (At least not on paper.)

Still, riding the Galaxy 2 train, I don't think it'll get very far unless it's really, really good - the standards have been set pretty high right now.
User avatar
(No Imagination)
 
Posts: 232
Joined: Fri May 27, 2005 5:19 am

Re: Super Sonic Galaxy

Postby Popcorn » Wed May 26, 2010 5:26 pm

sounds shit
User avatar
Popcorn
The Peanut Gallery
 
Posts: 1669
Joined: Fri May 21, 2004 5:25 pm
Location: UK

Re: Super Sonic Galaxy

Postby Shadow Hog » Wed May 26, 2010 7:59 pm

Popcorn wrote:sounds shit

Pretty much
User avatar
Shadow Hog
 
Posts: 1776
Joined: Wed Jun 21, 2006 8:21 am
Location: Location: Location:

Re: Super Sonic Galaxy

Postby Protodude » Wed May 26, 2010 8:04 pm

I think I'm actually looking forward to this more than Sonic 4 now, in concept anyway. That could easily change once I see gameplay, and I'm not really expecting much from it anyway especially if it's like Secret Rings or Black Knight.

I wonder if the Wii and DS versions are by the same team?
User avatar
Protodude
 
Posts: 958
Joined: Tue Jun 01, 2004 10:27 pm
Location: Houston, Texas

Re: Super Sonic Galaxy

Postby Esrever » Wed May 26, 2010 8:26 pm

Image

Nice art direction, anyhow!
User avatar
Esrever
Drano Master
 
Posts: 2981
Joined: Mon May 24, 2004 2:26 am

Re: Super Sonic Galaxy

Postby Segaholic2 » Wed May 26, 2010 9:27 pm

Popcorn wrote:sounds shit
User avatar
Segaholic2
Forum God
 
Posts: 3506
Joined: Fri May 21, 2004 11:28 am
Now Playing: Your mom

Re: Super Sonic Galaxy

Postby Delphine » Wed May 26, 2010 10:45 pm

Popcorn wrote:sounds shit
User avatar
Delphine
Horrid, Pmpous Wench
 
Posts: 4720
Joined: Fri May 21, 2004 1:05 pm
Location: Los Angeles, CA
Now Playing: DOVAHKIIN

Re: Super Sonic Galaxy

Postby G.Silver » Wed May 26, 2010 11:55 pm

Uh oh! It's cropped off here, but that big image Esrever linked has two sides, and it says "back on track" and "no gimmick necessary." We all know what that means...
User avatar
G.Silver
Drano Master
 
Posts: 2746
Joined: Sat May 22, 2004 12:58 am
Location: warshington
Now Playing: Radiant Silvergun, Wario World

Re: Super Sonic Galaxy

Postby Neo » Thu May 27, 2010 4:00 am

I think each and every one of you are idiots. Both the ones who are already dismissing the game and the ones who have already had sex with the trailer 30 times.

I like how it feels and how it is presented, I loathe the stupid title, but I still haven't seen any "game" yet, and neither have you.
User avatar
Neo
 
Posts: 974
Joined: Mon Jun 19, 2006 6:18 pm
Location: Portugal

Next

Return to News

Who is online

Users browsing this forum: No registered users and 1 guest

cron