That was one of the leaked pics, wasn't it?Neo wrote: ?
Btw, I got the same face as his when I looked at the red target on some of the screens.
That was one of the leaked pics, wasn't it?Neo wrote: ?
I'm excited for this game.Seeing the thread is a clusterfuck, I just want to know is there anyone here honestly still excited for this game? I mean I just want those people to give me a logical and convincing argument on why they have faith in this game when it is being directed by the same person who gave us Sonic Heroes, Shadow the Hedgehog, and Sonic Rivals to name a few stinkers in a post old-school-Sonic Team company.
You don't trust any of us to use common sense? (although I might not either after reading (...)'s bullshit) I think it just looks flat out mediocre in every sense of the word and it doesn't help that the development staff is among the least trustworthy they could have assembled.Zeta wrote:I'm getting Kingdom of the Crystal Skull vibe here - the end result will be perfectly OK to good product that will end up being criticized for not living up the high standards the fans have set during a hiatus instead of any technical or real failing on the part of the product.
You are vastly underestimating what the worst case scenario is truly capable of being.(...) wrote:Worst case scenario, we have a game that is the best bits of the first three games.
You sure about this?(...) wrote:I mean look at it. Blue skies, checkerboard hills, no peripheral characters, a return to momentum-based gameplay, no gimmicks, no pressures about game-length that facilitate the need for gimmicks. This is the game we've been asking for for almost a decade, and you're really going to quibble over repetitive trees or inconsistent checkerboard bevelling??
http://www.officialnintendomagazine.co. ... p?id=16088Takashi Iizuka: As you know, Homing Attack was an action featured from 'Sonic Adventure' and it didn't appear in the classic series. In Sonic 4 the Homing Attack is added, and this provides sense of speed that none of the classic series have.
BWAHAHAHAHAHAHA! ...Seriously?Best of all, because it's episodic, we're in a win-win situation. If Episode 1 is good, then we have more episodes to look forward to. If Episode 1 is bad, then they can fix any problems in Episode 2.
And that same person hasn't been in charge with something truly outstanding for nearly 14 years. Look at his track record for the past 10 years(not including Special Thanks credits):As for the dev team. It's being directed by the same person who gave us Sonic 3 and Nights Into Dreams, and it's being made by the team who gave us Sonic Rush and Street Fighter 4. If there's any dev team who can deliver a high-quality, nostalgia-heavy HD psuedo-remix of an early nineties game and put a number 4 in the title, it's Dimps. :)
Look at that. That's nearly 10 years games ranging from mediocrity to pure trash. Many of his game flounder because of one or a few major gimmicks that are either badly implemented or just a lousy idea period. You telling me he suddenly improved "overnight" because of this one upcoming game? I'm willing to bet that the reason his older games were much better than the newer ones was that he was part of the old-school Sonic Team who had much more sense on what ideas worked and what didn't. When nearly everyone of OS-ST left you are left with people who are barely experienced with developing the classic games, and working under a person who is more like a odd relation to Akitoshi Kawazu.Sonic Adventure 2(: Battle) (2001) — Director, Game Designer, Enemy Game Designer, Level Designer
Sonic Adventure DX: Director's Cut (2003) — Mission Mode Game Designer
Sonic Heroes (2004) — Director, Level Designer, CG Movie Director
Shadow the Hedgehog (2005) — Director, Lead Game Designer, Level Designer, Scenario Writer, Movie Supervisor
Sonic Riders (2006) — Recording Coordinator
Sonic Rivals (2006) — Director, Concept Design, Scenario Writer, Producer
Sonic Rivals 2 (2007) — Director, Concept Design, Scenario Writer, Producer
Nights: Journey of Dreams (2007) — Director, Producer, Lead Game Designer
NiGHTS into Dreams (PS2 Version) (2008) — Supervisor
Sonic Riders: Zero Gravity (2008) — Recording Coordinator
That implies that they should wait for the public reaction before they start making episode 2, which they already started.(...) wrote:Best of all, because it's episodic, we're in a win-win situation. If Episode 1 is good, then we have more episodes to look forward to. If Episode 1 is bad, then they can fix any problems in Episode 2.
Calling the homing attack a gimmick is kind of harsh. I mean Sonic 2 had the spin dash, 3 had the weapon shields, CD had the "running on the spot" dash, the homing attack is more like those....I thought this was supposed to play more like the classic Sonic, and the homing attack is the gimmick.
Yep, all true (although three of those are ports. Hardly fair).And that same person hasn't been in charge with something truly outstanding for nearly 14 years. Look at his track record for the past 10 years(not including Special Thanks credits):
Sonic Adventure 2(: Battle) (2001) — Director, Game Designer, Enemy Game Designer, Level Designer
Sonic Adventure DX: Director's Cut (2003) — Mission Mode Game Designer
Sonic Heroes (2004) — Director, Level Designer, CG Movie Director
Shadow the Hedgehog (2005) — Director, Lead Game Designer, Level Designer, Scenario Writer, Movie Supervisor
Sonic Riders (2006) — Recording Coordinator
Sonic Rivals (2006) — Director, Concept Design, Scenario Writer, Producer
Sonic Rivals 2 (2007) — Director, Concept Design, Scenario Writer, Producer
Nights: Journey of Dreams (2007) — Director, Producer, Lead Game Designer
NiGHTS into Dreams (PS2 Version) (2008) — Supervisor
Sonic Riders: Zero Gravity (2008) — Recording Coordinator
For real? That means they must have finished Episode 1 already. Where did you read that they started Ep 2?That implies that they should wait for the public reaction before they start making episode 2, which they already started.
Yes. I've read it on an interview. They already have finished Episode 1, yes. I'll post it when I found it.(...) wrote:For real? That means they must have finished Episode 1 already. Where did you read that they started Ep 2?
We've had the homing attack before, and it had always sucked. So did the Super Peel-out, and we were lucky enough for it disappear after the Game Gear games.(...) wrote: Calling the homing attack a gimmick is kind of harsh. I mean Sonic 2 had the spin dash, 3 had the weapon shields, CD had the "running on the spot" dash, the homing attack is more like those.
I always figured a gimmick was more like a feature that fundamentally changes the gameplay (guns, time travel, pinball, werewolves, etc).
http://xboxlive.ign.com/articles/107/1079808p1.htmlthe power-ups are of the old order – speed-ups, shields and the trademark glittering invincibility were the only ones we witnessed,
It was already seen on some of the first screenshots of the game.cjmcray wrote:Glittering invincibility is back!
... your simplicity left me speechless.(...) wrote:Every failed Sonic game has failed because it has tried to force the original gameplay mechanic into an era where it just doesn't fit.
I think it's quite the opposite. They try to force an unoriginal gameplay mechanic, inherent to this era, into a game where it just doesn't fit.(No Imagination) wrote:... your simplicity left me speechless.(...) wrote:Every failed Sonic game has failed because it has tried to force the original gameplay mechanic into an era where it just doesn't fit.
The problem with those games is that they've got Takashi Iizuka directing them (and he does just what you described).Opa-Opa wrote:I think it's quite the opposite. They try to force an unoriginal gameplay mechanic, inherent to this era, into a game where it just doesn't fit.(No Imagination) wrote:... your simplicity left me speechless.(...) wrote:Every failed Sonic game has failed because it has tried to force the original gameplay mechanic into an era where it just doesn't fit.
*FACEPALM*(...) wrote:No matter who your director is, you'll end up with Shadow.
Am I the only one who got any sort of kick out of those? I can understand having beef with them being required to earn Emblems, but the Chao World simply being there couldn't hurt that much could it?(no pointless fillers, no Chao Worlds, no nothing other than high-speed, momentum-based 2D platforming).
Get a Pokemon game? There is no need for this stuff in Sonic. It is not very good or even related to the franchise at all.Rob-Bert wrote:Am I the only one who got any sort of kick out of those? I can understand having beef with them being required to earn Emblems, but the Chao World simply being there couldn't hurt that much could it?
It is called 'Panzer Dragoon'.Actually scratch that. Make Chao raising a stand-alone game. Hell, it's pretty staggering at how all of those extra genres present in all the 3D Sonics would've turned out better as standalone games (the Tails/Eggman shooting levels come to mind).