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Re: Sonic and the Quest for Phallic Compensation

Posted: Mon Jul 21, 2008 8:54 pm
by FlashTHD
Oompa Star wrote:Can't really say I'm suprised that Shadow will be playable. Wasn't he able to use swords in Shadow the Hedgehog?
Yes. And they all sucked, even the kickass secret one (the Samurai Blade), because 4-6 damaging hits with them against anything and they break.

Re: Sonic and the Quest for Phallic Compensation

Posted: Mon Jul 21, 2008 9:22 pm
by Radrappy
wow! Sonic with a sword running around generic medieval environments. Just what I always wanted!

Re: Sonic and the Quest for Phallic Compensation

Posted: Mon Jul 21, 2008 9:41 pm
by DackAttac
I feel like I blasted Secret Rings' environments for being generic when Sand Oasis and Evil Foundry were shown, but the latter half got pretty inventive.

Re: Sonic and the Quest for Phallic Compensation

Posted: Mon Jul 21, 2008 11:16 pm
by Zeta
Yeah, inventive might be an understatement for a level that took place on ruins on the top of giant, half-fossilized, flying manta rays.

Re: Sonic and the Quest for Phallic Compensation

Posted: Tue Jul 22, 2008 4:04 am
by James McGeachie
I'm getting a pretty positive vibe from the new information and screens. Secret Rings has a lot of redeeming values really, the customisation had a lot of depth to it but the sole issue with it(and the big problem with the entire game), was that it meant you started off the game crippled and barely controllable.

Now with this it sounds like they've tackled that issue... and they've also removed the on rails gameplay! That solves the 2 big complaints anyone really had with that game. So now we just have a genuinely fresh and interesting concept for the franchise that's being made by a team with previous Wii experience and who are focusing on incorperating a shitload of cool sounding new features, which don't actually sound utter garbage (unlike the premise of transforming into a werewolf).

Well I'm kinda more interested to see where this will go than Unleashed now. Obviously not overwhelmingly positive, not being on rails instantly makes it more likely to have the classic camera and control issues so we'll have to see if they tackle that this time. Also going to need to see some footage before I'm convinced swordplay will feel fun within a Sonic game and not just completely ridiculous.

Re: Sonic and the Quest for Phallic Compensation

Posted: Tue Jul 22, 2008 5:03 am
by One Classy Bloke
”During out demo, we saw the hedgehog leap from a high precipice, then thrust the blade into a wall to slow his decent, sparks flying impressivly as steel cut through brick”
I remember an age when Sonic just ran down walls...

Re: Sonic and the Quest for Phallic Compensation

Posted: Tue Jul 22, 2008 6:33 am
by Wooduck51
Well the game sounds rather interesting, plus I can be Knuckles the double fisted seal clubber or Shadow the dark mage.

Re: Sonic and the Quest for Phallic Compensation

Posted: Tue Jul 22, 2008 11:54 am
by DackAttac
Y'know, it's weird. I kind of assumed the playable character list would just be Sonic, Knuckles, Shadow. And I'm alright with that. I know they'll probably unveil Cream and Amy and Silver and the rest of The Tie-Dye Jackoff Parade, but the idea that they would take, out of their massive cast, the two supporting characters that best fit in with the feel of the game would almost excuse the mammoth character listing.

Re: Sonic and the Quest for Phallic Compensation

Posted: Tue Jul 22, 2008 12:25 pm
by Zeta
The details link is down, anyone want to summarize the stuff Nintendo Power said about the game.
Y'know, it's weird. I kind of assumed the playable character list would just be Sonic, Knuckles, Shadow. And I'm alright with that. I know they'll probably unveil Cream and Amy and Silver and the rest of The Tie-Dye Jackoff Parade, but the idea that they would take, out of their massive cast, the two supporting characters that best fit in with the feel of the game would almost excuse the mammoth character listing.
I dunno about Shadow, unless he's the Black Knight in adorable black armor. Which would be hilarious.

Re: Sonic and the Quest for Phallic Compensation

Posted: Tue Jul 22, 2008 12:43 pm
by Locit

Re: Sonic and the Quest for Phallic Compensation

Posted: Tue Jul 22, 2008 12:46 pm
by K2J
Alternate alternate details link, as well as more screens.

People keep saying there'll be MotionPlus use, but I haven't seen any proof yet.

Re: Sonic and the Quest for Phallic Compensation

Posted: Tue Jul 22, 2008 1:20 pm
by Zeta
Don’t worry young nerds, because playing as those other characters is optional.
Yay! It sounds like they went back to extra-characters as add-ons rather than detractors.

This is shaping up to be fun in a goofy sort of way rather than taking itself seriously.
People keep saying there'll be MotionPlus use, but I haven't seen any proof yet.
Isn't Wii Motion Plus just something that removes the lag in waggle?

Re: Sonic and the Quest for Phallic Compensation

Posted: Tue Jul 22, 2008 1:38 pm
by K2J
No. It's an add-on accelerometer that enables better projection of what the remote is doing when it's off screen. It does not improve the waggle for game prior to its design, unfortunately.

I hate living this far from California. I really want to read that article now.

Re: Sonic and the Quest for Phallic Compensation

Posted: Tue Jul 22, 2008 3:33 pm
by Ngangbius
DackAttac wrote:Y'know, it's weird. I kind of assumed the playable character list would just be Sonic, Knuckles, Shadow. And I'm alright with that. I know they'll probably unveil Cream and Amy and Silver and the rest of The Tie-Dye Jackoff Parade, but the idea that they would take, out of their massive cast, the two supporting characters that best fit in with the feel of the game would almost excuse the mammoth character listing.
What? How is Knuckles wielding swords a good fit? The only character who is even close to fit well in a concept like this is Amy and that because she the only Sonic character out of all the chucklefucks who uses a blasted melee weapon as a trademark. Maybe they turn her into some crazy fighting princess or some wild barbarian girl.

...whatever, this whole concept is DUUUUUUMB! My hope is that they don't integrate swords in any future Sonic game ever again. Fat chance of this happening though.

Re: Sonic and the Quest for Phallic Compensation

Posted: Tue Jul 22, 2008 4:26 pm
by Oompa Star
The soundtrack will be done by Jen Senoue and he will add a Celtic vibe to the familiar Sonic sound.
The familiar Sonic sound......is the sound that started the universe.

Re: Sonic and the Quest for Phallic Compensation

Posted: Tue Jul 22, 2008 4:33 pm
by Dasher
Didn't they say Silver liked Swords somewhere?

Re: Sonic and the Quest for Phallic Compensation

Posted: Tue Jul 22, 2008 4:41 pm
by RocketPunch
K2J wrote:Knuckles and Shadow are also playable.
DYNASTY WARRIORS PLZ.

Re: Sonic and the Quest for Phallic Compensation

Posted: Tue Jul 22, 2008 4:52 pm
by Crazy Penguin
Ngangbius wrote:So why not use franchises that features actual sword-wielding characters from their company like Wonderboy or the hero from the Oasis games to test this new gimmick?
Because it's much easier (and lazier) to plonk Sonic's face on the game rather than build up and/or maintain a strong set of franchises. What does Sega even do any more other than release sub-par Sonic games?

Re: Sonic and the Quest for Phallic Compensation

Posted: Tue Jul 22, 2008 7:12 pm
by Ngangbius
Ryu ga Gotoku series and spin-offs, Virtua Fighter, and occasionally a game like Valkryia Chronicles?

Re: Sonic and the Quest for Phallic Compensation

Posted: Tue Jul 22, 2008 9:18 pm
by FlashTHD
They let Sega Racing Studio finish Sega Rally 3 for the arcades before cutting them loose.

Oh and obviously more and more licensed shlock. That reminds me, seems like all their recent trailers/games start with the same old Sega swoosh intro, with that kinda bored casual "Sega." voice. I wish they'd ditch that, it gives off EA vibes.

Re: Sonic and the Quest for Phallic Compensation

Posted: Wed Jul 23, 2008 1:57 am
by G.Silver
Or how about a different franchise they're screwing with like Golden Axe?

I'd go for that!

Re: Sonic and the Quest for Phallic Compensation

Posted: Wed Jul 23, 2008 10:46 am
by gr4yJ4Y
This game has:

-weapons used by the playable cast
-good and bad scores at the end of each level
-and a special attack bar that fills up as you kill enemies.

Sounds like their inspired by Shadow the Hedgehog to me...

Re: Sonic and the Quest for Phallic Compensation

Posted: Wed Jul 23, 2008 11:00 am
by Locit
Ngangbius wrote:chucklefucks
I like this word. I am going to work to incorporate it into my daily vocabulary.

Re: Sonic and the Quest for Phallic Compensation

Posted: Wed Jul 23, 2008 11:54 am
by K2J
Full NP scan, now with zero RAR file-opening action!

Page 1 - Render Art
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...we do know the identities of two playable comrades: Knuckles [...] and Shadow, who we can only assume wields a magical blade forged from overwrought angst.

Re: Sonic and the Quest for Phallic Compensation

Posted: Wed Jul 23, 2008 12:11 pm
by Wooduck51
I hope that Shadow is a Chivalrous mute who is the loyal body guard of a young princess, and that at her request he has taken his sword of over wrought angst and set off to stop the spread of the emo demons that have transformed Arthur.

And the game sure does look pretty, does it not?