HAY GUYS: for 360/PS3, whenever you can't figure out where to go, look at the world map. You will see sparkles around your next destination.
Ngangbius wrote:This is the first time I've ever heard someone refer Crisis Core as a beat-em-up instead of an action RPG.
Heh, slip of the tongue. It's just that until you get into the materia, the X button is pretty much your best friend.
Ngangbius wrote:Also you seem to have forgotten about:
--The randomness of the DMW:"when do you level up, what attacks will you unleash, which materia will level up, who knows?"
--Dull missions: Missions consists of the same 6-7 bland dungeons with the same objective--kill the only visible enemy. At least other dungeon crawlers have better level design and mix up the goals.
--Uninteresting new characters: Especially Genesis who is one of the worst characters I've seen in a video game. He's a low-rent Sephiroth who quotes bad poetry.
--Unskippable cutscenes: Why do you do this Square-Enix?! Why have it for this game?
Nope! These weren't really issues for me- I played the game in short bursts, so it never became boring or repetitive. As for the DMW, I didn't really mind it at all since it never penalized you. If it was a constant source of agony I could understand hating it, but seeing it as a source of mid-battle lucky breaks I really can't muster the hatred to complain about it. I thought the story was decent enough since it had a genuinely likeable protagonist, so I didn't really mind the cutscenes. If it was the Genesis and Sephiroth show I might feel differently, but it wasn't, with the exception of one cutscene that takes place in the VR rooms.
Crisis Core isn't a masterpiece. It's just a good, solid portable game. I played it having never completed FFVII (despite multiple attempts) and came away a little more impressed with the game's world than I was by its source material. If they give VII's inevitable remake over to the team that made Crisis Core, I might even consider playing it all the way through.