Dash wrote:Sonic grows fins, and becomes a Merhog.
Locit wrote:Wait, I said the final Super Sonic battle was cool? I thought I basically saidthe first part was awesome and then everything goes to hell. Because that's pretty much what happens.
Ngangbius wrote:There are so many things that Sonic Team did right and wrong and some of those wrong things would be enough to possibly turn me off from ever revisiting this series ever again.
Shadow Hog wrote:Given that the designer of Unleashed apparently is listening to the fans more than any of the prior producers for the past failures has, we could ask him to make Sonic run a bit slower, and maybe a bit more momentum-based? That'd handle the whole "inhuman distance" issue that's actually CAUSING all the gimmicks, because they'd no longer have to worry about making insanely lengthy levels to pad the game's length out. Sonic's speed being roughly what it was in the Genesis games, he'd probably take twenty minutes to clear some of the stages presented in Unleashed (maybe half that if the player knows what he's doing). Given that that's probably too long for any sane human being to ever play (although given the sheer length of Eggmanland, I'm under the impression that their definition of "sane" is in question), they could break that up into a few shorter levels. Shorter levels are infinitely easier to design, I'd imagine, and the lack of pressure to keep Sonic running forward at all times would allow for some more interesting level design and so on. Not to mention, given that shorter levels are easier to make, it'd be easier to make MORE of them, and pad it out to several hours of gameplay, as opposed to the few hours you'd get if you blew through them at Rush speeds. Plus, if the game was several hours long with just the core gameplay, why would there be any need for gimmicks?
Of course, all this is lost if the game lacks polish... Unleashed sure has a lot more of that than games prior, but Sonic's control needs to be tightened so much, it's not even funny. Also, they really need to stop abusing bottomless pits so goddamn much, and maybe have water NOT instantly drown Sonic anymore - the former, Unleashed is getting much better about (though hardly perfect), while it plays Sonic's super-drowning abilities straight (regrettably), and never looks back.
It's asking a bit much, honestly, but given that they're finally making their first step forward in a long time, maybe not completely impossible to hope for.
P.P.A. wrote:Okay, so I downloaded the Unleashed demo on Live and ugh. I sincerely hope that single stage (Atropos Act 2 I think) is not a good example for the rest of the game. Because what I played was awful; the level was incredibly restrictive , in the 3D parts you'd only run in narrow paths about 2 Sonics wide without anything to do but going forward. The one or two times there was enough space to move around relatively freely that was hardly possible because Sonic accelerates FAR too quickly and is extremely nervous to control (which can be fixed by only tilting the control stick slightly though). The 2D parts are even more restrictive and allow for even less freedom than any of the Rivals or Rush games!
However when playing the game as the game dictates you to (with the stupidly fast acceleration and the speed pads EVERYWHERE) it's at least just as bad with you having nothing to do but pressing forward/right and holding down X, jumping once in half a minute. It's fast I'll admit, but at the expense of any interaction whatsoever. And who took away the "center the camera behind Sonic" button that was finally included in Sonic 06?! :( :( :(
The only redeeming value I've found was the charming details. There were pelicans in the 3D areas that reacted if you touched them, the large place with the tables and houses was really charming and there was a single staircase that led up to a small terrace from which you could view onto the plaza, completely apart from the main route and void of any relevant gameplay elements. Too bad that seems to have been the only such thing there.
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