Now, the price has doubled
A good game should offer enough scope for exploration to allow for a much longer play session.
G.Silver wrote:What are you saying? Video game prices have only recently had their first increase from $50 this generation to $60, and that's only with certain games on certain consoles (and during the 16-bit days some of those cart games were going well above $50 anyway, $60 or even $70 pricetags weren't uncommon at some stores). Unless you only just now started buying games that weren't in the bargain bin, if anything game prices are cheaper because they haven't gone up with the decreasing value of the dollar. Maybe it's gone up in other countries but it says here that you're in New York.
CM August wrote:And it allows a considerable level of backtracking in many areas, where the camera is very cooperative, and the ability to just stop and admire the gorgeous scenery.
G.Silver wrote:I don't know about others, but a game that I can't beat in one sitting is frequently unsatisfying to play if I've already beaten it, or at the very least, they don't feel like a good investment of time (I could, for instance, go read a book).
Frieza2000 wrote:Really? Does it have SA1 kind of love in the detail? Naturally the guy I'm watching is blasting through as fast as he can, but I haven't caught sight of too many spots that seemed like nice places to stop.
I don't frequently replay long games in much the way I wouldn't reread a book unless it's been a few years
G.Silver wrote:Also, my ebay auction has ended:
http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... 0289112495
This is actually MORE than I paid for it from Amazon. How did this happen??
Esrever wrote:It kind of bums me out to hear about all the agony this game seems to be putting you guys through in its latter half. See, I'm still a lot further behind than all of you -- I've only done all the regular day/night stages in Apatos, Spagonia, Mazuri, Chun-An, and Holaska, plus a good chunk of the extra acts -- but god help me, I'm having a good time. I think I may even be having a great time. I like the hubs, I like the regular Sonic stages, I like the totally brutal Sonic mini-levels, and I am even sort of enjoying the werehog stuff.
But most of the stuff you guys have really ripped on -- the evil later levels, the agony that hits when you don't have enough emblems -- are things I haven't happened to me yet. So every time I sit down to play some more, I'm just constantly waiting for the kick in the nuts, you know? Because if the game really does take a dramatic turn for the excruciating it's going to be extra disappointing now, because so far the only parts that have really annoyed me are any of the moments when Chip opens his mouth.
Frieza2000 wrote:There's also the fact that I didn't have a salary and only a handful of games were available to me each year, but that limitation never really struck me because it never seemed like there was an unending stream of interesting games like it does today.
Radrappy wrote:This is exactly where I am and how I feel. Did you enjoy the egg devil as much as I did? Especially when it enters an actually playable "bullet hell" sequence?
Esrever wrote:Radrappy wrote: After the disaster that was Sonic Advance 2, I'm glad they've finally found a way to make high speed boss fights that are fun to play.
It kind of bums me out to hear about all the agony this game seems to be putting you guys through in its latter half. See, I'm still a lot further behind than all of you -- I've only done all the regular day/night stages in Apatos, Spagonia, Mazuri, Chun-An, and Holaska, plus a good chunk of the extra acts -- but god help me, I'm having a good time. I think I may even be having a great time. I like the hubs, I like the regular Sonic stages, I like the totally brutal Sonic mini-levels, and I am even sort of enjoying the werehog stuff.
(...) wrote:It kind of bums me out to hear about all the agony this game seems to be putting you guys through in its latter half. See, I'm still a lot further behind than all of you -- I've only done all the regular day/night stages in Apatos, Spagonia, Mazuri, Chun-An, and Holaska, plus a good chunk of the extra acts -- but god help me, I'm having a good time. I think I may even be having a great time. I like the hubs, I like the regular Sonic stages, I like the totally brutal Sonic mini-levels, and I am even sort of enjoying the werehog stuff.
I'm a tiny bit further ahead than this (I just completed the Shamar day level), and I haven't experienced any of the agony either. If anything, the game gets better as it progresses (so far!).
(...) wrote:I have no love for the hubs though. They're all choppy framerate and aimless talking with NPCs. :(
Owen Axel wrote:I have to wonder; is there anyone left who isn't sick to death of quicktime events in damn near every action platformer whatever-you-want-to-call-the-genre? It seems like one of the Wii version's strengths is that you don't have half the game's boss fights reduced to QTE-cycles instead of, oh I don't know, actual gameplay.
Using QTEs to access shortcuts and bonuses in levels was a clever idea, but they should've stopped there.
Dash wrote:This game really is garnering mixed impressions... I wonder, is that how it's going to be from here on for the franchise?
Ngangbius wrote:So I just got to Eggmanland and what a piece of shit level that is.
No more Werehog, buuuuut yet another new gimmick instead?
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