Radrappy wrote:P.P.A. wrote:
(...)and the les said about Sonic The Hedgehog on 360 and PS3 the better, if only because it was absolutely awful.
I don't deny S06 was a bad game (even though I like it), but constantly ignoring its few positive aspects (level design, music, concept, graphics) is just unfair. Also it's funny how they praise SatSR throughout the duration of the article in contrast. §easily the best 'proper' home console Sonic game for a long time", huh? (Damn it, I need to buy it so I can officially bitch about it. :/)
Who the hell cares what Sonic 06 did right if it's momentously weighed down but what went wrong? This isn't a sympathy article, why should they have to bring up the few positive bits of a game that was unanimously an overwhelming failure?
Also, the concept of Sonic 06 was a positive??? I'm pretty sure the level design sucked too.
Sounds to me you hate Sonic Wildfire for. . . what reason? Are you one of those guys that can't stand the on rails aspect of it?
I haven't played it yet, so I can't really say anything, but I assume the on-rails thing would put me off (seeing how I already detested Rush. But even without having played it, while I can't comment on its quality, it's quite certain that it can't be called a "proper" Sonic game (which could be the reason they put it in
's).
I didn't expect them to praise S06's positive aspects, but calling it
absolutely awful is a bit unjustified (especially since they talk like it was worse than Heroes or Shadow, which I have to disagree with).
As for its concept and level design, these were indeed good. Not perfect, but good. The levels were slower than the previous incarnations, had actual platforming segments and almost always some alternate paths that you could use, and although or just because there were loading times in between the different parts of the stages, it felt a bit as if you were playing through different acts of a zone (also supported by the changes in gameplay style and music) rather than one long stage. While it wasn't flawless (it still had way too many bottomless pits in any manifestation, the amigo characters broke the flow of the stages and SILVER'S DUSTY DESERT ARARARA), it definitely was a step into the right direction and a nod to the 16-bit games.
With the concept being good I mean for once the level design, but also that the main character was almost always alone, not loaded with any stupid gimmicks (guns, team mates, boost moves, werewolf forms), Shadow played similar to Sonic and well... SIlver was at least fun... sometimes...
I do agree with you though that the shoddily done programming and the general unfinished of the product nullified these positive aspects and made it quite a pain, especially the first time through. After having forced myself through the story mode though I definitely enjoyed my time in the levels and still play them once in a while, but maybe just because I for whatever reason enjoy the levels enough to ignore the crappy controls (except for the jumping ones, those are the most recise in ANY 3D game I ever played), numerous bugs and so on.