Delphine wrote:Zeta wrote:Sweetie, these days 10 minutes for an opening cutscene is pretty conservative.
In, say, RPG's, sure. It's not only expected but welcomed, because ridiculous drama amuses me. Platformers are not on my list of games that are allowed ridiculous cut scenes.
Yeah, but... In Super Mario Sunshine it's about 3 minutes until you finally get to play a little bit of the game (like, 30-60 seconds worth), it's another 3 minutes until you're finally allowed to play the game proper.
Super Mario Galaxy sits you down for about one full minute of text-only exposition, about a minute of gameplay, then a two minute cutscene, two minutes of gameplay, and finally, one more two minute cutscene before it drops you in to the game normally.
While those games break up the cutscenes with ultra-brief gameplay snippets, they're just as bad, if you ask me. And that's Mario - a character who's never, ever needed a storyline or ever really embraced one (outside of the RPG spinoffs, and even those are arguably lighter on plot than most RPGs).
Really, it's not that uncommon. The first Ratchet & Clank game, if I remember right, has an intro around five minutes long. Jak & Daxter's opening is about six minutes in length. Banjo-Kazooie's intro approaches four minutes.
Sonic Unleashed has a pretty standard intro length. The only difference is while most of the games I just mentioned use in-engine cutscenes primarily, Sonic Unleashed has purdy, high-quality FMV.