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Posted: Thu Dec 06, 2007 6:08 pm
by Double-S-
Kogen wrote:It's just too bad the idea is entirely flawed. AM2 is alive, therefore so is SEGA. To be short and blunt about it.

Sonic Team is what's dead.
Look at this blind fool in denial

Posted: Thu Dec 06, 2007 6:22 pm
by Isuka
OK, just to end this retarded semantics war: the "creative behemoth", look-this-amazing-new-shit-I-just-thought-off SEGA is dead.
No more crazy and spectacular game after another; just sequel after sequel, be it good, barely above average or downright blasphemous.

Posted: Sat Dec 08, 2007 11:39 pm
by Psxphile
I pop <i>Jet Set Radio</i> into the ol' DC every few months to relive the glory days.

Posted: Sun Dec 09, 2007 1:47 pm
by DackAttac
I tried that for awhile, but I'm stuck on, like, the second or third to last level. Pisses me off.

Posted: Mon Dec 10, 2007 7:03 pm
by Isuka
<i>Understand Understand, The Concept Of Love, <b>UH!</b></i>
(HQ version here).

Anyone here bothered in trying this one and Orta on a 360?

Posted: Mon Dec 10, 2007 7:33 pm
by Arcade
So, since we are talking about music, what was the theme/bgm in a Sega game that you got stuck in the head for months?.

Posted: Tue Dec 11, 2007 1:39 am
by Shadow Hog
Isuka wrote:Anyone here bothered in trying this one and Orta on a 360?
It's been the primary way I've been playing <i>JSRF</i>. Although the slowdown is frankly unbearable in certain places, which really brakes the game - fortunately, I can count the number of places thus far to have that problem on one hand.

I haven't touched it since our 360 came back from the shop, though. I should really get on that.

Also I tend to think of "Birthday Cake" when I think <i>JSRF</i>, but that's me. <i>"Too bad no bon appetit"</i> indeed.

Posted: Tue Dec 11, 2007 6:29 pm
by Isuka
Uhmm.. why is it that nobody commented anything over the sequel to Seaman?

Posted: Tue Dec 11, 2007 6:49 pm
by Zeta
Sweet! Birdman is the sequel. As was hinted at heavily in the first game! : D

Re:

Posted: Wed Dec 26, 2007 3:53 am
by Xyton
Isuka wrote:Anyone here bothered in trying this one and Orta on a 360?
I haven't played through the all of Orta on the '360 yet, but the first few levels seem fine. I was quite pleased when they added it to the compatibility list. :)

Re: Iizuka acknowledges demand for Burning Rangers on Wii

Posted: Wed Dec 26, 2007 11:48 am
by Kogen
Have fun when it glitches up around the second last level and you have to fuck around for awhile to make it even playable again. I think it makes it impossible to get those high ranks. You can't play the Saturn game either, apparently.

Re: Iizuka acknowledges demand for Burning Rangers on Wii

Posted: Wed Dec 26, 2007 5:30 pm
by Arcade
I just hope they don't turn Burning Rangers into Power Rangers...