Segaholic2 wrote:It's the same RBF song in the original Samba de Amigo.
We came up with a few possible solutions to the problem, but in the end the solution we stuck with was a system that took into account the intended target for the note and the target that the player had currently selected. If those two matched and the player shook at the right time (as the note indicator reaches the target), it would be interpreted as shaking instead of target selection. Problem solved!
Segaholic2 wrote:So the game sucks?
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