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Posted: Thu Aug 23, 2007 3:47 pm
by cjmcray
Call me crazy, but I prefer the CG Riders cover rather than the 2D one.

I love 2D animation, but the 2D cover is pretty bland in comparison to the CG one. Just stock character art. The CG cover ghas backgrounds and everything.

Posted: Thu Aug 23, 2007 3:48 pm
by Dasher
Then again the first one didnt had lyrics.

Posted: Thu Aug 23, 2007 5:32 pm
by MiraiTails
Wooduck51 wrote:The song from the trailer makes my ears bleed.
If you play it at 1/2 speed (in Quicktime Pro, for example) it's kind of cool and trippy.

Regarding CG vs. Hand Drawn - I usually prefer hand drawn, but, soulless or not, the CG stuff is usually well made. It's the one compliment X-Play had for Sonic 2K6.

I actually hope that CG pic is the cover art for SR: ZG.

Posted: Thu Aug 23, 2007 11:11 pm
by Locit
In the proud tradition of Sonic racing games. Though not in the so-bad-it's-awesome manner of Sonic R.

Posted: Fri Aug 24, 2007 10:13 am
by Double-S-
Sonic R was awesome dammit. What other game can you stand around shooting your friends with Egg Robos in?

Posted: Fri Aug 24, 2007 12:09 pm
by DackAttac
I think Locit meant the music.

Posted: Fri Aug 24, 2007 1:20 pm
by Wooduck51
Double-S- wrote:Sonic R was awesome dammit. What other game can you stand around shooting your friends with Egg Robos in?
Do not forget playing as an undead looking tails puppet; which was really freaky I may add.

Posted: Mon Aug 27, 2007 5:44 am
by Isuka
I too liked the trailer's theme, though it's far better suited for a non-Sonic game. Almost any other game.
But well, it is "ZOMFG XTREME GEARR!!1!1!" Sonic Riders after all.

Posted: Mon Aug 27, 2007 11:38 pm
by Opa-Opa
That music is horrible. It sounds like an 80s song in slowmotion. A bad 80s song that is. The cover looks sweet in CG. I didn't like the Sonic Riders art, and the intro movie was too crappy, the 2d and 3d didn't blend at all, it really sucked.

Somehow I'm glad this is for the PS2. Now, I'm only hoping this is actually fun to play in multiplayer. Riders 1 was no Mario Kart. Hell, it was no Burnout. I think it wasn't even a Sonic R or a Star Wars Racer.

I guess, multiplayer speaking, it wasn't even a Motor Kombat.

And about good 2d covers. There was Katamari Damacy, Okami a while back, and ICO, the japanese cover that is, inspired by the art of Chirico.

Posted: Tue Aug 28, 2007 5:25 am
by Isuka
Quite evidently, I've been into broken slow-mo 80's music lately. :P

Posted: Thu Aug 30, 2007 10:13 pm
by MiraiTails
Sega.com Mini Site wrote:SONIC RIDERS: ZERO GRAVITY
...gravity-altering powers can transform walls into tracks, or create a "black hole" that sucks you through for the ultimate speed boost...16 dynamic courses. Vehicles with over 40 upgrades...As Sonic or one of 18 colorful characters, you will compete with up to three friends at heart-stopping speeds in three exciting multiplayer modes. ...

Posted: Thu Aug 30, 2007 10:38 pm
by Yami CJMErl
Funny, don't black holes normally result in one's body getting atomized/disintegrated/etc.?

Oh well, it's not the first time SEGA's ignored physics.

Posted: Fri Aug 31, 2007 12:20 pm
by DBurraki
Apparently there are 18 playable characters in this game.

Posted: Fri Aug 31, 2007 12:29 pm
by Esrever
So probably...

Sonic
Tails
Knuckles
Amy
Cream
Blaze
Rouge
Shadow
Silver
Eggman
Big
Espio
Vector
Charmy
Omega

And then those three bird guys I guess.

Posted: Fri Aug 31, 2007 2:10 pm
by Isuka
... When was it that the franchise switched from having no more than 5 main characters, to dragging 5 characters and more than 13 fan-characters with it?

Posted: Fri Aug 31, 2007 2:23 pm
by Opa-Opa
You know exactely when.

I hope there's still Ulala.

Posted: Fri Aug 31, 2007 5:21 pm
by Esrever
I was really surprised by how easy it was to make that list. I didn't think I'd be able to get to 18 without resorting to bringing in older or more obscure characters. But no... I was able to do it entirely with the current, active, regular cast that have appeared in the last two or three titles. Eesh!

Posted: Fri Aug 31, 2007 8:06 pm
by DackAttac
I feel really scummy for saying this, but I kind of wish that they'd go for more than 18. If you're going to make a new character as a weekly ritual, might as well cover your bases.

Posted: Sat Sep 01, 2007 2:21 pm
by Isuka
Actually, I don't mind new characters if they weren't monodimensional pieces of unoriginality and occasional furry angst. That, and being the same radical crap concept as the new Sonic, which I more than willingly tolerate for Sonic himself, but not for any other t(h)rash "character".

Posted: Sat Sep 01, 2007 2:34 pm
by DackAttac
Isuka wrote:Actually, I don't mind new characters if they weren't monodimensional pieces of unoriginality and occasional furry angst.
I wouldn't mind them if they weren't just replacements of last year's models.

Posted: Sat Sep 01, 2007 4:51 pm
by Dasher
For some reason they keep recycling Sonic Heroes' models.

Posted: Sun Sep 02, 2007 3:36 am
by Adamis
The Heroes models were reused in Shadow the Hedgehog and...?

Posted: Sun Sep 02, 2007 8:49 am
by Kogen
Sonic Rivals 1 and 2? And some enemies in Rush?

Posted: Sun Sep 02, 2007 1:01 pm
by Dasher
And the Riders series aswell, you can tell they are the same but deformed.

Posted: Sun Sep 02, 2007 1:50 pm
by Adamis
I beg to differ, they look different to me, even if they'd be strechted out.