Jeffery is looking beyond Sonic, which he says is "an amazing recruitment vehicle" for younger gamers but "loses its cool factor when you get about 12 years old." To compensate, Sega has focused on developing games for more mature audiences.
The technologically advanced Dreamcast was warmly welcomed by gamers, but the popularity of Sony's PlayStation 2 forced Sega out of the hardware business in 2001.
Radrappy wrote:a place to call home?
Isuka wrote:Soul wrote:- Board Snatch: this trick allows you to take another rider's Board from under their feet - on ground or in the air!
This one sounds great, but only if we keep the air meter mechanic. Say, if you steal someone's board you'll have the same amount of air that the other player had at the moment you grabbed it, so you could get a nasty surprise if you "do it wrong".
FlashTHD wrote:And if you tell him the Sonic Rush games are the way to go, then may you be struck down by a stray bullet.
Ritz wrote:Concerning the whole "Jeffery thinks Sonic is totally square" deal.
Of course, the true subject of this post is the fact that Simon Jeffery actually responds to personal e-mails (Simon.Jeffery@segaamerica.com). Start bitchin'!
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