by Isuka » Fri Feb 01, 2008 8:27 am
Given the absolutely brutal onslaught of stupidity I've been exposed to by reading several "OMG professionalz!1" reviews, I feel compelled to write a pretty childish rebuttal of most of these stupid pieces of written garbage.
First off, what's actually wrong with the game. The story is kinda short, which is only a bad thing if you happened to enjoy it (which is also most probable if you turn the voices to Jap in order to make them less annoying); the music isn't nearly varied enough, since each track is used for two courses, but some of it sounds great and the rest fits in alright; the courses' design is still a bit spotty (the darkened version of MeteorTech facilites is fucking hard, you can't see a damn thing!), but definitely leagues above and beyond the cheap-a-thon that the first Riders represented. That's all I can think about now.
Now, the point-by-point STFU guide:
Whining: "Waahh, the story is moronic and tired, it's HAWRRIBLE, let me out mom I wanna get off ;_;"
Bitch-slap: There's always this little thingy called Start button you can press in order to skip the friggin' cutscenes, little boy. And, as I said earlier, there are no Chaos Emeralds this time around, that's some big originality plus playing there.
W: "I can't for my life Gravity Control right, I keep bumping into the walls/ falling off the course with every sharp turn!"
B-s: You see that weird icon that appears in the upper portion of the screen when you're about to get mashed? That's the button combination you have to press buddy, and it shows in the exact moment to aid your timing.
W: "OMG I can't Gravity Control since I wasted all my gravity points in a Gravity Dive, this game sucks 4.5!! (BTW, why do I speed up during a GD when I stomp objects?)"
B-s: This is best responded with a wedgie and telling the mofo to either read the manual or play the tutorial already, but since the latter seems to be absent from the Wii version, oh well... there's this thing in the lower half of the screen called Gravity Gauge, it tells you how much GP you have left all the time. If you see it dangerously low while you're Gravity Diving, just let go the goddamn button and keep racing as usual.
And you don't stomp things, you use them as platforms to ricochet, grind off forward and refill the Gravity Gauge in order to not end up outta juice.
I'll ignore the most powerful bits of ignorance (like, and I shit you not, "why don't the power-ups carry from race to race?", "the shortcuts take longer than the standard route", or the notion that you actually accelerate while pressing forward on the left analog stick) and just say that this game's just a little below your average Mario Kart in sheer multiplayer fun, but still a madly gigantic leap over the first and towards an amazing third title.