Sonic Riders: Zero Gravity Confirmed.

Recent happenings of pertinence to Sonic fans.

Postby Isuka » Wed Dec 12, 2007 5:34 am

Forza Johnman wrote:I kinda doubt that there is a Billy 2 in the works. Mostly because there isn't a Space Channel 5 Part 3.


So this totally says there IS a Burning Rangers 2 in the works, what with no Tillis... or even a new JSR?
Silver keeps appearing because the Sega executives are uncapable of relating Sonic 2K6's suckitude with Silver's suckitude, which is actually right, but I'd personally prefer that they baleeted that ridiculous clone of a clone.
And those mechs look sleek.
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Postby Dr. SEGA Monkey » Wed Dec 12, 2007 7:22 am

The opening cutscene has also been revealed.

http://youtube.com/watch?v=8f1HLqZSFn0

The CG animation is great (as usual), and the action that goes on is pretty damn cool if you ask me! Definitely one of the best Sonic cutscenes.
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Postby Isuka » Wed Dec 12, 2007 9:02 am

Uh-oh, Zero Gravity is <i>Serious Business</i>. Also, is dat sum Midgar/ Sky Lagoon?

Oh, and Tails' mouth is still fucked up. Great.
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Postby DackAttac » Wed Dec 12, 2007 11:30 am

Sonic character rosters has nothing to do with game quality, it has more to do with recent usage. Seeing as how Silver's locked away in the future and he never met Sonic or Shadow when hit came to punch, he will probably either be subject to some lame-plot bending to keep him in bounds, (but I highly doubt it considering that his gameplay was such a stumbling block for the developers) or fade out relatively quickly. My money's on the latter, but whether or not he'll be replaced by a bronze hedgehog from the center of the earth but really from a parallel world! remains to be seen.

I almost got excited about the line-up, really, before I realized that these are just the unlockables augmenting the line-up from not just STK, but the bird fucks as well. God, that was a nice moment before reality gave me the ol' one-two-bitchslap.

EDIT: Friggin' board revamp de-spoilerification.
Last edited by DackAttac on Thu Jan 03, 2008 3:52 pm, edited 1 time in total.
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Postby Majestic Joey » Wed Dec 12, 2007 11:52 am

that cutscene reminded me of iRobot. pretty cool.
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Postby DackAttac » Wed Dec 12, 2007 12:04 pm

"Reminded" is a nice way of putting "borderline plagiarism", but they do their best work when they're ripping off other sources instead of trying to pull shit out of their own asses. I've concluded that their asses are danker than most. Use extreme caution when buttbanging a Sonic Team employee, your dick may get lost in a stray plothole.

There seemed to be more effort than that typically utilized for a meager spin-off exerted into that opening, actors excluded. Hopefully that applies to the gameplay as well; and those snowball stretches make me hopeful.

I don't take back anything I've said about the gear being ugly, but ugly with character is better than a soulless x-treme blind demographic grab.

But English voices? That's usually pretty close to the end, isn't it? When's this bitch come out?
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Postby Forza Johnman » Wed Dec 12, 2007 1:37 pm

8th January for the US. Japan on the 17th and Europe gets it in March.

US Site
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Postby Gaz » Wed Dec 12, 2007 3:44 pm

Just watched the intro.

So is this still supposed to be a racing game? I really couldn't tell.
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Postby DBurraki » Wed Dec 12, 2007 4:03 pm

A friend of mine provided me with the following:

Ungravity:
http://www.sega.com/gamesite/sonicrider ... ending.mp3

Through Traffic:
http://www.sega.com/gamesite/sonicriderszg/mp3/b01m.mp3

Aquatic Time:
http://www.sega.com/gamesite/sonicriderszg/mp3/b04m.mp3

Story Movie:
http://www.sega.com/gamesite/sonicrider ... _story.flv

Some other Movie:
http://www.sega.com/gamesite/sonicrider ... 00_tgs.flv

Gravity Control Movie:
http://www.sega.com/gamesite/sonicrider ... ontrol.flv

Gravity Dive Movie:
http://www.sega.com/gamesite/sonicrider ... y_dive.flv

Shadow:
http://www.sega.com/gamesite/sonicrider ... cter10.png

Amy:
http://www.sega.com/gamesite/sonicrider ... cter11.png

Eggman:
http://www.sega.com/gamesite/sonicrider ... cter12.png

Rouge:
http://www.sega.com/gamesite/sonicrider ... cter13.png

Cream:
http://www.sega.com/gamesite/sonicrider ... cter14.png

Billy Hatcher:
http://www.sega.com/gamesite/sonicrider ... cter15.png

Samba de Amigo:
http://www.sega.com/gamesite/sonicrider ... cter16.png

Robot:
http://www.sega.com/gamesite/sonicrider ... cter17.png

Robot:
http://www.sega.com/gamesite/sonicrider ... cter18.png


The promo art is fucking ugly. Everyone is coated in shiny gloss, Cream looks like she's the same age as the rest of the crew, and the robots actually make me miss the dorky designs from the previous Riders.

EDIT: Some stuff not listed in the above:

Silver:
http://www.sega.com/gamesite/sonicrider ... acter7.png

Blaze:
http://www.sega.com/gamesite/sonicrider ... acter8.png

NiGHTS:
http://www.sega.com/gamesite/sonicrider ... acter9.png (note that NiGHTS is now baring the JoD look)
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Postby Wooduck51 » Wed Dec 12, 2007 4:44 pm

At least they are consistent about GUN being the main military force, one bit of continuity is better than none.
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Postby Yami CJMErl » Wed Dec 12, 2007 6:28 pm

You're kind of late with the characters there, Burakki--Adamis beat you to it on the previous page.

Also, how long are the music pieces?
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Postby Majestic Joey » Wed Dec 12, 2007 10:27 pm

no Ulala?
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Postby Ngangbius » Wed Dec 12, 2007 10:35 pm

Who needs Ulala, when you can have Billy Hatcher? ;-)
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Postby DBurraki » Thu Dec 13, 2007 12:01 am

Yami CJMErl wrote:You're kind of late with the characters there, Burakki--Adamis beat you to it on the previous page.

Also, how long are the music pieces?


Well shit.

Oh well. The art is still ugly as hell.
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Postby Locit » Thu Dec 13, 2007 1:36 am

Wooduck51 wrote:At least they are consistent about GUN being the main military force, one bit of continuity is better than none.

Wrooooooooooooong.

(at least in this case)
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Re: Sonic Riders: Zero Gravity Confirmed.

Postby gr4yJ4Y » Thu Jan 03, 2008 2:38 pm

I haven't been keeping up-to-date on SR:ZG, so forgive me if this is old, but it looks like Gametrailers has a new video.

http://www.gametrailers.com/player/29329.html
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Re: Sonic Riders: Zero Gravity Confirmed.

Postby DackAttac » Thu Jan 03, 2008 3:57 pm

OOOOOH! LOOKIT ALL THE FUTURE!

Although Knuckles' segment does bolster up some optimism in me.
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Re: Sonic Riders: Zero Gravity Confirmed.

Postby Arcade » Mon Jan 14, 2008 1:15 pm

Blaze looks like she tried to be a racer in the speed racer movie or something...
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Re: Sonic Riders: Zero Gravity Confirmed.

Postby Yami CJMErl » Tue Jan 15, 2008 9:17 am

So, has anyone actually bothered to buy and/or play this game? I've heard a few relatively decent reviews for it so far...
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Re: Sonic Riders: Zero Gravity Confirmed.

Postby EspioKaos » Tue Jan 15, 2008 10:18 am

I bought Zero Gravity the day it came out, but I've barely played it, to be honest. I can't seem to get into it, which surprises me considering how much I enjoyed the first Riders. I think the main problem is the controls; I'm just not into the whole steering wheel thing. However, I just read that the Wii version supports the GameCube controller (I don't recall seeing that mentioned in-game), so maybe I need to give that a shot to see if it changes how I feel about it.
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Re: Sonic Riders: Zero Gravity Confirmed.

Postby DackAttac » Sat Jan 19, 2008 2:19 am

I was afraid that when the first Riders came out, I desperately wanted a decent Sonic game so badly, that I took a lousy game and learned to love it. So, I really owe Zero Gravity some gratitude for showing me that I enjoyed the first Riders because it was solidly enjoyable, and that I can still recognize utter shit when I play it, no matter how good I want it to be. Everyone who somehow thought the first one was terrible, ZG is the bottom dropping out.

What kills me is they've taken everything that was crisp and fun about the first Riders and made it ambiguous, blurry and awkward. But, hey, you know Sega's MO: If it ain't broke, break it.

I pray to God Bioware's RPG does well and Sega just puts Sonic on the auctioning block and into some capable hands while he still has a cent to his name.
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Re: Sonic Riders: Zero Gravity Confirmed.

Postby Crazy Penguin » Sat Jan 19, 2008 9:15 am

I'm disappointed that they didn't use Amy's Sonic Riders outfit in Zero Gravity.

Image

I wonder why they decided to revert her and Eggman to their regular looks.
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Re: Sonic Riders: Zero Gravity Confirmed.

Postby Dr. SEGA Monkey » Sun Jan 20, 2008 8:55 am

The Riders outfits are still in the game, just not in story mode. Amy wears her Riders outfit during free-race, multiplayer, and any other mode that's there.
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Re: Sonic Riders: Zero Gravity Confirmed.

Postby Zeta » Sun Jan 20, 2008 9:43 am

I rented this game, and I gotta say - they fixed pretty much everything that was wrong with it. The gravity system really makes it feel like a unique game, there's no more goofy getting kicked off your board for not doing enough tricks, there aren't any "whoops, you went off the railing and now you're fucked" sequences, because most tracks now have rails and even if they don't you can use gravity to pause and turn in mid-air, and the tracks are a lot more diverse. The only thing that keeps me from fulling recommending this game is the still rather paltry number of tracks which really limits re playability and interest.
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Re: Sonic Riders: Zero Gravity Confirmed.

Postby Radrappy » Sun Jan 20, 2008 12:50 pm

So. . . Dackattack, believes that the game was ruined by the new additions
and Zeta thinks it fixed everything wrong with the first game.

Hows that for mixed opinions?
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